Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Your first point is about the smoothness of motion. At 30 FPS an object will appear to be in continuous motion to most people. This will not apply to an entire scene. Imagine you are playing a 3rd person game and the camera is centered on your player avatar. Motion will look acceptable near the player avatar. A tree, or car, or NPC near the edge of the screen can very easily appear to be "stuttery" or "choppy". This is because the distance traveled for objects near the edge of the scene is much greater than those in the center of the screen. Since the game tick is only 30 FPS an object near the edge of the screen will appear to teleport (lack of better word) between frame updates. At 60 FPS the distance traveled between frame updates is cut in half so the motion of the object is much smoother.
This is what I think players are referring to when mentioning stutter at 30 FPS. That and continuous motion does not mean smooth motion.
---------------------------
If your monitor is limited to 60 Mhz then anything above 60 Mhz would just be a waste. That is true.
Still, 30 FPS even on a 60 Mhz monitor isn't going to look great IMO. 60 FPS is a fairly low bar for modern displays. I don't think most of us are limited to 60 FPS or less by our displays. 120 FPS is definitely the norm whether it be game mode on TVs or simply standard. 240 Mhz is another matter, but I don't think 240 FPS on mid-grade hardware would be a reasonable request at all. I'm not suggesting anything like that.
I can straight up tell with my mouse pointer from moving a single inch of what my fps is.
Lower the fps the less smooth the motion is it's that simple and I know what 30, 60, 90, and 120 looks like from a simple glance.
I can even show you a website if you even have a monitor that goes past 60fps.
Show me this website, cause if its UFO checker then thats a horrible website.
https://www.youtube.com/watch?v=I-p4xJxPv4U
Here you go, a proper test beyond 60...
The same site also lists *when* input latency actually becomes noticeable. Excerpt below:
So my 19.38ms estimate *can* be problematic for reaction-based games. But unless I'm approaching 30ms it's really not going to be noticeable and will be more likely be attributed to a latency issue with my computer to the game in online games or a misplay on my part than because input lag.
I'm not sure you're aware of how small an increment of time 20ms actually is. You can try to use the stopwatch on your phone by starting and stopping as close to 0.02s as you can get, or a "reaction time." app to get an idea.
Edit: for the record the fastest "start/stop" time. I could get on my stopwatch was 0.09s or 90ms. Over 4x slower than the estimated input lag for my monitor at 30 fps
Even 120 to 144 is easily noticeable.
Your eyes can see around 900 fps peaks in normal situations.
It's very simple 60fps feels like there's a permanent motion blur going on for me, compared to 90fps and then at 144fps it's a near perfectly clear smooth image.
It's not my fault you can't tell a difference.
Hell even at a simple glance of my mouse across the screen I can tell i my monitor refresh range is set at 144.
Monitor+GPU+CPU+M&K+game+fps= the actual impute latency.
There are a lot of variables at play like even fighting games have been at 60fps for decades since the 1990s dude to minimize delay while playing and for a smooth image.
Even fighting game's have been at 60fps since the 90s for this exact reason.