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All this text and you don't once mention what is so deeply wrong with the game lol.
I stuck with a 4770K and 980ti for 10 years until a few months ago and wanted to build something somewhat similar in terms of high end market relativity.
are you talking about the monster movement rates? they announced in a dev post that its been fixed
stable frames >>>
Because if it's plays well it's fine. Optimization can wait. Console players will forever ruin quality/fps in all future games that aren't PC only.
Performance is all over the forum. I am not particularly concerned about it, I have the game goes normally 70-80fps, but the picture that is displayed at such requirements is just terrible.
Technology. They are used either poorly or incorrectly, when elsewhere they work and make the picture better in this game they degrade the visuals. Anti-aliasing, frame generation, aerial perspective, volumetric lighting, reflections, color correction... degrade the picture, badly.
As many have said, these are most likely engine issues and its not designed for open worlds. I believe that and it's a very deep problem.
Art. I work as an animator, and I'm related to art in many ways. And for me monstrous problems in visual design, colors, composition, indication and other things associated with the image is obvious. It's not a pretty picture.
It's not the desert that is boring and empty, it's that they couldn't display it well, make it alive. And the savannah is bad and the caves are bad, they are visually untuned as if they have no artists in their team. Well, not bad-bad, but mid, boring, and that's in a fantasy world.
The interface, the controls, the camera. I realize this is a game made by Asians. But if they want to enter the European market more and more with each game, they need to change their approach to UI and UX. I look at the sorting between the bag and the chest and it hurts.
If you talk to beginners and those who tried the game, you will find that a very large percentage of players are cut off not by the game itself, but by the awkwardness of interaction with it.
Focus. In previous games the player couldn't rotate the character when comboing, it was a feature of the game, I didn't like it but I accepted their decision. And now they are leaving it, but in the most illogical way possible, creating unnecessary in the game thing. Look, with focus we deal damage to wounds and, attention, rotate the character when combos. But isn't that exactly what the normal camera does in other games, i.e. literally tie the focus function to the camera and it becomes a useless, free button and unnecessary thing in the game disappears. This is a very big fact ap in game design.
These are global unifying categories of problems behind each of which are a bunch of specific problems.
In the next beta.
“config.ini”.
VolumetricFogControl_Enable=False.
This will remove the aerial perspectiva and something related to color that they mixed in there. It won't touch the detail or the range of the drawing. Do this and look at the objects, color, outlines in the distance. You'll see what deep problems I'm talking about.
There are good solutions too, but that's another conversation.
1. Once the dust settles -- the initial patch-happy period subsides, and a mods / hacks suite is established.
2. When its RRP is discounted.
Currently don't have the confidence in the product with the asking price of 69 Euro after such abysmal and in my honest opinion, deceptive benchmark.
Even worse when Capcom is pushing Frame Gen as an *requirement* to play their game, red flag especially when launching benchmark tool on startup in a big pop up window to turn it on/off and reminding you can do so in the options if you choose *no* , Frame Gen is supposed to be an optional feature for consumers on lower struggling specs to increase lifespan of their hardware, not an excuse for 'lazy' development.