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Anything extra is just a bonus.
Hell, even pc only games have similar issues, between optimizing and 1000 different hardware combinations, it's not easy to get the game completely playable for everyone at 60.
The real issue is they don't take advantage of people that have hardware that IS capable of running 60 just fine.
But then we get Capcom takes these two steps forward for World&Rise & three steps back for Wilds & it's performance while still having a game that looks woefully outdated in graphics.
Capcom is going backwards in progress performance wise & stagnant with graphic fidelity with the MH franchise.
Capcom standard is getting mighty close to 360&ps3 resolution & fps with ps4 level graphics.
Totally agree
For a 720p handheld
Those two game's were made to run on a wide range of hardware while Wilds which still looks like a last gen game and isn't a big improvement to World is aiming for even mid range rigs to play at 720p upscaled to 1080p 30fps.
Same with my 5700XT, still does seldomly with my 7900 XTX @ 4K in the Guiding Lands.
People have some real nice rose tinted glasses these days.
Yup, 7800XT and yes now I have the HD texture pack on etc, but I'm still very much struggling for a stable 70fps on the regular maps, and I've not maxxed the graphics out.
World could not..... It was made for ps4 which is alot more powerfull then switch.. and it couldnt even maintain proper fps on PS4 XD
and a RX 580 is not a rx 460......
World was definiatly not made for a wide range of hardware,,, Especially when only the 1080 GTX barely scratched surface on high at 60 fps.