Monster Hunter Wilds

Monster Hunter Wilds

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IN BEHALF OF ULTRAWIDE COMMUNITY
Dear Capcom, Monster Hunter Wilds is a great game to me, I've had a lot fun, especially a lot fun with friends, we enjoyed every second of the game. Graphical fidelity gorgeous, travelling with Seikret has cinematic feeling, Fights in general feels more smooth and way more enjoyable. That being said, I am happy with every piece of the game, but there is one thing I am missing....

It's the support for 32:9 - Why is 32:9 not supported? For what reason? Performance? Well there is a "fix" since first beta and I did use it. I didn't had performance issues, my fps was somehow similar to 21:9. I did turn off Frame Gen, it just works and we all know there are people out there who says "Yea but ultrawide masterrace especially 32:9 is just a minor group of people, so they don't waste resources"......

So we just ignore the fact, that modders single handdedly can do what a whole company can't do? No one is getting hurt, the game doesn't has pvp or smth which could lead to disadvantage.

So can we please, I beg you guys to get a native support for 32:9 in 2025?

It's really exhausting that we still have to beg for in 2025... oh btw my settings were maxed out at 5120x1440 resolution...

Kind regards
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Showing 1-9 of 9 comments
I totally agree! Every aspect ratio should be supported, didn't know 48:9 exists x'D Looks amazing!

Originally posted by NeoX:
I also wish they would add native support for eyefinity (3 x 1080P -> 5760x1080 -> 48:9)
Thats how it looks like right now:

https://steamcommunity.com/sharedfiles/filedetails/?id=3359704602
https://steamcommunity.com/sharedfiles/filedetails/?id=3359704802
https://steamcommunity.com/sharedfiles/filedetails/?id=3359705219

But you can mod it to work better:

Modded:

It works and i can highly recommend it! Hopefully this will be a native feature on release!

https://steamcommunity.com/sharedfiles/filedetails/?id=3359744571
https://steamcommunity.com/sharedfiles/filedetails/?id=3359744499
https://steamcommunity.com/sharedfiles/filedetails/?id=3359744297
NeoX Feb 10 @ 7:06am 
Originally posted by 悪魔健児:
I totally agree! Every aspect ratio should be supported, didn't know 48:9 exists x'D Looks amazing!

Originally posted by NeoX:
I also wish they would add native support for eyefinity (3 x 1080P -> 5760x1080 -> 48:9)
Thats how it looks like right now:

https://steamcommunity.com/sharedfiles/filedetails/?id=3359704602
https://steamcommunity.com/sharedfiles/filedetails/?id=3359704802
https://steamcommunity.com/sharedfiles/filedetails/?id=3359705219

But you can mod it to work better:

Modded:

It works and i can highly recommend it! Hopefully this will be a native feature on release!

https://steamcommunity.com/sharedfiles/filedetails/?id=3359744571
https://steamcommunity.com/sharedfiles/filedetails/?id=3359744499
https://steamcommunity.com/sharedfiles/filedetails/?id=3359744297

There are even wider ones (180° angle screens/combinations). Mostly used in simulator games/rigs.
how do you even see any ui at that loooong res lmao
NeoX Feb 10 @ 7:25am 
Originally posted by Cadaver:
how do you even see any ui at that loooong res lmao

by looking left and right :-P
But you can lock the UI to 16:9 centered if you like (in the mod). I just did not do it since it was more a performance test then actual gameplay test.
Originally posted by NeoX:
Originally posted by Cadaver:
how do you even see any ui at that loooong res lmao

by looking left and right :-P
But you can lock the UI to 16:9 centered if you like (in the mod). I just did not do it since it was more a performance test then actual gameplay test.
Fair, i play in VR so i actually have it curved for my vision
Pisaro Feb 10 @ 8:33am 
Why someone would play in 32:9? 21:9 is more the Real eye-sight, 32:9 is not realistic.
NeoX Feb 10 @ 8:45am 
Originally posted by Pisaro:
Why someone would play in 32:9? 21:9 is more the Real eye-sight, 32:9 is not realistic.

Just by this sentence i know you never experienced it. ;-)
Its like having multiple monitors to multitask. Everyone says they do not need it until they experienced it. Then they could never go back....
Hey buddy, if you do some research, you will find information like the human vision has horizontal 135 degree and 180 vertical fov. 32:9 isn't even close to that, 48:9 is a bit close to that, but even that doesn't exceed. Some people like to be immersed in games, it's like blending out the environment, dive into another one.

Usually sim setups like racing sim or flight sims are using this, they are very expensive. I'm a huge fan of VR, because it's the most immersive experience you can get. For example I've played Cyberpunk with VR Mod. Stunning experience :)

Originally posted by Pisaro:
Why someone would play in 32:9? 21:9 is more the Real eye-sight, 32:9 is not realistic.
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Date Posted: Feb 10 @ 6:54am
Posts: 9