Monster Hunter Wilds

Monster Hunter Wilds

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Benchmark Tool vs Release performance
What do you guys expect about performance in release day? Will it be better or the same of Benchmark Tool?
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Showing 1-15 of 39 comments
No, it will probably be worse since the open world is going to be bigger and later locations will be more graphically demanding.

So if I had bad performance I wouldn't bet on it getting better on it's own and upgrade the outdated hardware while there is still time
The beta, which did not have any optimization according to the dev team, ran better than the benchmark. From my Beta experience i have no concerns about the release, besides server and connectivity issues for multiplayer.
Originally posted by Droodlsaurus:
The beta, which did not have any optimization according to the dev team, ran better than the benchmark. From my Beta experience i have no concerns about the release, besides server and connectivity issues for multiplayer.
Thats funny cause the beta definiatly runs worse then the benchmark for most people :p
AmaiAmai Feb 10 @ 5:54am 
Why would it be better?

Game development isn't in a vacuum and huge leaps don't happen overnight.

From what I saw of my friend playing this game, the game probably has many issues -- the most egregious being memory leaks in both RAM and VRAM and issues loading textures.

That doesn't take only a few days to fix, that takes months to fix because you have to actually:

0. Acknowledge and understand the issue
1. Find the issue after searching likely areas where it may be in code
2. Attempt to fix the issue
3. Test if the issue is fixed (initial test)
4. Go back to (2) and verify the fix is sound, find other areas to test that might be affected
5. Test the issue again at said other places
6. Update the branch (takes longer the more bloated a game is)
7. Game testers internally test the issue
8. Update the main branch AFTER it's verified the issue is fixed to a good degree or fixed
9. Game testers test the main branch which also takes time to build
10. Patch is left in main branch
11. Other patches follow 0-10, then main branch is tested again (usually at least 3 days to a week minimum)
12. Main branch pushed to release branch
13. Release branch is tested again by third parties to make sure it wont destroy your hardware and doesn't contain malware or the ability to act as so, this can take up to 2 weeks
14. GPU manufacturers (on PC) are told about the updates
15. GPU manufactures test the game's final release branch with their drivers and report back if there are issues that need to be addressed in the drivers before you can release the new branch to the public
16. Released to the public after it's verified to work properly and won't destroy hardware

^ All that? That takes around 3-6 months, shortest time 1 month but you know the quality of rushed changes.

That means you should expect the game to run just as the benchmark / beta on release unless there's a miracle.

Now, after the company's history...do you think they can make a miracle? :steamhappy:
NeoX Feb 10 @ 5:56am 
Originally posted by Arteemis:
What do you guys expect about performance in release day? Will it be better or the same of Benchmark Tool?

I say it will be exact the same if you pay attention to 2 specific scenes of the benchmark:

There are 2 scenes in the Benchmark, that show the "worst case" in performance you can expect:
1. the view into the open gras field
2. entering the village

if one has satisfying fps in these 2 scenes, then there is nothing to fear in the release version of the game.
Ersatz Feb 10 @ 5:56am 
Please remember as well that the benchmark pumps it's averages up with bookend cutscenes and never has an actual fight occur. Y'know - the time when the frame rate is most important.
Originally posted by AmaiAmai:
Why would it be better?

Game development isn't in a vacuum and huge leaps don't happen overnight.

From what I saw of my friend playing this game, the game probably has many issues -- the most egregious being memory leaks in both RAM and VRAM and issues loading textures.

That doesn't take only a few days to fix, that takes months to fix because you have to actually:

0. Acknowledge and understand the issue
1. Find the issue after searching likely areas where it may be in code
2. Attempt to fix the issue
3. Test if the issue is fixed (initial test)
4. Go back to (2) and verify the fix is sound, find other areas to test that might be affected
5. Test the issue again at said other places
6. Update the branch (takes longer the more bloated a game is)
7. Game testers internally test the issue
8. Update the main branch AFTER it's verified the issue is fixed to a good degree or fixed
9. Game testers test the main branch which also takes time to build
10. Patch is left in main branch
11. Other patches follow 0-10, then main branch is tested again (usually at least 3 days to a week minimum)
12. Main branch pushed to release branch
13. Release branch is tested again by third parties to make sure it wont destroy your hardware and doesn't contain malware or the ability to act as so, this can take up to 2 weeks
14. GPU manufacturers (on PC) are told about the updates
15. GPU manufactures test the game's final release branch with their drivers and report back if there are issues that need to be addressed in the drivers before you can release the new branch to the public
16. Released to the public after it's verified to work properly and won't destroy hardware

^ All that? That takes around 3-6 months, shortest time 1 month but you know the quality of rushed changes.

That means you should expect the game to run just as the benchmark / beta on release unless there's a miracle.

Now, after the company's history...do you think they can make a miracle? :steamhappy:
Well if this was some kind of indie company with 1 or two people working on the game I would agree, but this is not the case.

Companys with 20-25 people such as Unknown World (Subnautica) for instance, did all that within 3 months...
Originally posted by GamingWithSilvertail:
Originally posted by Droodlsaurus:
The beta, which did not have any optimization according to the dev team, ran better than the benchmark. From my Beta experience i have no concerns about the release, besides server and connectivity issues for multiplayer.
Thats funny cause the beta definiatly runs worse then the benchmark for most people :p

Maybe i just got lucky but that was my experience. Had 0 issues in fights or just roaming around. Even swirling my camera around on high spaces didn't cause any issues.

From the amount of posts regarding performance here i'm thinking people's hardware is just too dated. My PC is relatively mid-tier for today's available options and had little to no issues.

At some point people should expect to upgrade their gear. Though i do agree it shouldn't be an afterthought.
Originally posted by Arteemis:
What do you guys expect about performance in release day? Will it be better or the same of Benchmark Tool?
Benchmark tool lied, was getting 40-70 fps on max with full RT, beta i was getting 30-60 fps on medium
Lindi Feb 10 @ 6:17am 
Originally posted by RoosterSuplex:
Originally posted by Arteemis:
What do you guys expect about performance in release day? Will it be better or the same of Benchmark Tool?
Benchmark tool lied, was getting 40-70 fps on max with full RT, beta i was getting 30-60 fps on medium

Missed the beta sadly, gonna play it hopefully the next beta. Benchmark i had about 159 average fps on Ultra 1440p.
NeoX Feb 10 @ 6:21am 
Originally posted by RoosterSuplex:
Originally posted by Arteemis:
What do you guys expect about performance in release day? Will it be better or the same of Benchmark Tool?
Benchmark tool lied, was getting 40-70 fps on max with full RT, beta i was getting 30-60 fps on medium

benchmark tool = full game release performance
Beta = 8 month old tech-build without optimasation
Not compareable.
Originally posted by RoosterSuplex:
Originally posted by Arteemis:
What do you guys expect about performance in release day? Will it be better or the same of Benchmark Tool?
Benchmark tool lied, was getting 40-70 fps on max with full RT, beta i was getting 30-60 fps on medium
I can see that you didnt read any announcement...
I think that there will be a small improvement with release drivers from Radeon/Nvidia/Intel, but I think the Benchmark performance is more or less what we'll get.
NeoX Feb 10 @ 6:33am 
Originally posted by Goblin:
I think that there will be a small improvement with release drivers from Radeon/Nvidia/Intel, but I think the Benchmark performance is more or less what we'll get.

Yeah i expect the same. Maybe 5-10% improvement on the GPU end thanks to driver, but CPu dependency and bottleneck will stay as it is.
Burny Feb 10 @ 6:44am 
The benchmarks consists of 80% cutscenes. The gameplay segments in the desert tank performance and I didn't see any improvements from the open beta.
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Date Posted: Feb 10 @ 5:46am
Posts: 39