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Yeah kinda sus to give us an old 2023 build poorly optimized, from a marketing point of view, it makes no sense at all.
This game is just gonna be like DD2 but with the hope that they will fix it since this is their biggest license.
DD2 is still a complete mess to this day.
Stop getting rugpulled.
release of monster hunter world > omg the game is poorly optimized I can't play at 120 fps in 4k, yet I play all the other modern games like tetris and fortnite at 240 fps... omg capcom the worst developers in the world
release of hunter rise > omg the game is horrible even my modern games like tetris and fornite are so much prettier... omg capcom the worst developers in the world
monster wild beta > omg the game is not in 240fps in 8k, yet I play all the other modern games like tetris2 and fortnite at 240 fps... omg capcom the worst developers in the world
I am at 90 fps without image generation, all graphics at maximum - more than 120 with generation. which is 3 to 4 times higher than on 3DS and PSP. thanks capcom.
I do expect GPU optimasation (currently uses 10-11GB of VRAM constantly) along the line.
Example: https://www.youtube.com/watch?v=-uricga09EA
I do NOT expect CPU optimasation, since its based on the core and performance level of a PS5 (engine) and you can not "fix" an engines core design.
And this games performance is in 80%+ bound to the CPu power of the system. So you can expect GPU optimisation (next to driver updates), but do not get your hopes up for CPU improvements. If that is a bottleneck for anyone, it will stay one.
Since then i found a video of a dude hinting basically the same thing he didn't say wilds but he said "videos will be sparse for a while... you know why, but i will say it's buttery smooth" all he uploads is monster hunter content with the occasional souls-like.
So i'm assuming it is quite a bit better then the beta.
Yeah check out the Benchmark of the game. There you can have a peak at the release quality and performance level you can expect.
The benchmark shows no combat so it's kind of nothing burger, so these comments from people with the full game is reassuring.
Combat does not truly hav a massive effect on the fps. As long the monsters are on screen and so their poligons rendered, its the same GPU load as interacting with them.
Except i'm not worrying about the GPU part of my build, i'm more concerned with my CPU as it is the bottleneck of my build and some of the monsters have a ton of effects which is heavy on CPU among other things.
if I can run MHW at 60fps, I probably won't upgrade my CPU until the next line since i have to upgrade my Mobo and ram as well with it
That is very true. In 80% of all cases the CPU is the limiting factor in this game and sets the performance level. But you can test that with the benchmark too. Just check the scene where you enter the village. The massive amounts of NPC's gives you a peak at the "worst" CPU bottleneck situation you may encounter. Way more then any monster confrontation could cause.