Monster Hunter Wilds

Monster Hunter Wilds

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Is there any hope for good incoming optimization?
just asking, let me know what you think
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Showing 1-15 of 21 comments
At launch? No, MH games always release with wacky issues, including optimization issues on PC launches. However, this is generally because they are ports from the console, but this time, they are developed side by side. So who knows?
Honestly, I doubt the game will run much better than the beta. Their updated recommended specs still say "This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting." Releasing what they claim to be an old beta build, to the public, but claiming the current game build runs much better sounds like PR speech...
Unlikely. They have in the system requirements that some configs need framegen to get to 60 fps when it wasn't meant for that at all. The game is supposed to deliver 60 on its own for framegen to work as intended. This either shows they misunderstand the technology or more likely that they have given up hope to ever get this engine up to a decent performance for open world content.
Last edited by Gigantoad; Feb 8 @ 8:48pm
"good" optimising is pretty much impossible for a game this large on launch. It will certainly be a lot better than the beta test build but realistically the only way they'll be able to optimise for the literal hundreds of thousands of different builds people have in their PCs is to see the stats once the game launches and work with that information.
OFF Feb 8 @ 9:28pm 
Originally posted by furfrou7071:
Honestly, I doubt the game will run much better than the beta. Their updated recommended specs still say "This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting." Releasing what they claim to be an old beta build, to the public, but claiming the current game build runs much better sounds like PR speech...

Yeah kinda sus to give us an old 2023 build poorly optimized, from a marketing point of view, it makes no sense at all.

This game is just gonna be like DD2 but with the hope that they will fix it since this is their biggest license.
Not really, engine is not designed for open world
Gearwar Feb 9 @ 1:26am 
No, its capcom, its gonna run like absolute garbage on release date too. Stop trying to garner hope. If you do not believe this, just check out previous PC releases.

DD2 is still a complete mess to this day.

Stop getting rugpulled.
drakk Feb 9 @ 1:46am 
2
lol.
release of monster hunter world > omg the game is poorly optimized I can't play at 120 fps in 4k, yet I play all the other modern games like tetris and fortnite at 240 fps... omg capcom the worst developers in the world
release of hunter rise > omg the game is horrible even my modern games like tetris and fornite are so much prettier... omg capcom the worst developers in the world
monster wild beta > omg the game is not in 240fps in 8k, yet I play all the other modern games like tetris2 and fortnite at 240 fps... omg capcom the worst developers in the world
I am at 90 fps without image generation, all graphics at maximum - more than 120 with generation. which is 3 to 4 times higher than on 3DS and PSP. thanks capcom.
Last edited by drakk; Feb 9 @ 1:47am
NeoX Feb 9 @ 1:59am 
Short version:

I do expect GPU optimasation (currently uses 10-11GB of VRAM constantly) along the line.

Example: https://www.youtube.com/watch?v=-uricga09EA

I do NOT expect CPU optimasation, since its based on the core and performance level of a PS5 (engine) and you can not "fix" an engines core design.

And this games performance is in 80%+ bound to the CPu power of the system. So you can expect GPU optimisation (next to driver updates), but do not get your hopes up for CPU improvements. If that is a bottleneck for anyone, it will stay one.
I mentioned on another thread that I'm in a discord, and someone was gloating about getting a review copy of wilds, he said the optimization is quite a bit better then the demo.

Since then i found a video of a dude hinting basically the same thing he didn't say wilds but he said "videos will be sparse for a while... you know why, but i will say it's buttery smooth" all he uploads is monster hunter content with the occasional souls-like.

So i'm assuming it is quite a bit better then the beta.
Last edited by Freak4Leeks; Feb 9 @ 2:23am
NeoX Feb 9 @ 2:24am 
Originally posted by Freak4Leeks:
I mentioned on another thread that I'm in a discord, and someone was gloating about getting a review copy of wilds, he said the optimization is quite a bit better then the demo.

Since then i found a video of a dude hinting basically the same thing he didn't say wilds but he said "videos will be sparse for a while... you know why, but i will say it's buttery smooth"

So i'm assuming it is quite a bit better then the beta.

Yeah check out the Benchmark of the game. There you can have a peak at the release quality and performance level you can expect.
Originally posted by NeoX:
Yeah check out the Benchmark of the game. There you can have a peak at the release quality and performance level you can expect.

The benchmark shows no combat so it's kind of nothing burger, so these comments from people with the full game is reassuring.
NeoX Feb 9 @ 2:30am 
Originally posted by Freak4Leeks:
Originally posted by NeoX:
Yeah check out the Benchmark of the game. There you can have a peak at the release quality and performance level you can expect.

The benchmark shows no combat so it's kind of nothing burger, so these comments from people with the full game is reassuring.

Combat does not truly hav a massive effect on the fps. As long the monsters are on screen and so their poligons rendered, its the same GPU load as interacting with them.
Originally posted by NeoX:
Combat does not truly hav a massive effect on the fps. As long the monsters are on screen and so their poligons rendered, its the same GPU load as interacting with them.

Except i'm not worrying about the GPU part of my build, i'm more concerned with my CPU as it is the bottleneck of my build and some of the monsters have a ton of effects which is heavy on CPU among other things.

if I can run MHW at 60fps, I probably won't upgrade my CPU until the next line since i have to upgrade my Mobo and ram as well with it
Last edited by Freak4Leeks; Feb 9 @ 2:34am
NeoX Feb 9 @ 2:35am 
Originally posted by Freak4Leeks:
Originally posted by NeoX:
Combat does not truly hav a massive effect on the fps. As long the monsters are on screen and so their poligons rendered, its the same GPU load as interacting with them.

Except i'm not worrying about the GPU part of my build, i'm more concerned with my CPU as it is the bottleneck of my build and some of the monsters have a ton of effects which is heavy on CPU among other things.

That is very true. In 80% of all cases the CPU is the limiting factor in this game and sets the performance level. But you can test that with the benchmark too. Just check the scene where you enter the village. The massive amounts of NPC's gives you a peak at the "worst" CPU bottleneck situation you may encounter. Way more then any monster confrontation could cause.
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Date Posted: Feb 8 @ 8:23pm
Posts: 21