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Gathering improvements are 100% a net positive in my book though. Same thing for open world.
Feel like they´re commercializing it a little bit too much. Palico voice lines are the worst offender.
The dogs from Rise were too stylized and anime for my liking but the Seikrets feel much more aligned with the tone of the game.
Why: to make the series better, way better!
many years ago, i was playing monster hunter tri ultimate for example. After 10 hours: hrm, boring.
Seeing paint return, I think it was jsut beta jank so people can easely find monsters.
That being said, it's not like I enjoy everything about the Monster Hunter franchise. I HATE most of the things in the Monster Hunter franchise. I HATE anime, and the overall anime styles and storytelling this franchise has. I hate the ridiculously oversized weapons. I hate how (in typical Japanese game fashion) they use a shield in the right hand and a weapon in the left. I hated unskippable cutscenes and what a chore it was to play through the story with my friend. And all of the tedious chores on top of all that. And I'm very happy that the developers have at the very least, reduced a lot of these to some extent. It needs to go a lot harder in that direction for me to truly "love" this franchise. But aside from all of that, the actual monster fighting is fun enough I put up with all of it and I love the combat. All that other tedious crap can go right out the window.
I totally understand why you missed the old days, because gaming or I call it the activity of playing a game is no longer as same as before.
In older days, we were playing the game, spent time to feel the game, learning and understanding the game, doing spiritual communication with developers by digging those game details. But in modern days, everything is faster, more games, more attractions, more tiktok videos everywhere, people play the game just for short-time-fun, the trend is 【Doing so little but getting so much】. The game devs clearly know how to make more money, to make the game like the old days with a little quality-of-bad-life, or just to make big fancy good looking McDonald games. You may not agree with the decision of the devs, but you gotta live with that.
Back to MH Wilds, is the direction wrong? I think simplification is not wrong, is the progress of simplification well executed? I doubt it strongly.
Some people crying about how MH World simplified drinking potion and removal of paintball to justify the simplification in MH Wilds, I think it is completely wrong. Here is why.
Alongside with quicker and flexible healing mechanism, the monsters move 10 times faster than before, it is nearly impossible to stand there and drink potion safely, that's why you can move and drink, but the whole action takes a little time too, this simplification is balanced.
By removing paintball and there is guide bug, you still need to take actions, finding tracks to know where the monster is, no need to mention the map is 100 times more complex than before, geez the forest, I still don't know where to go after 2000 hours play. So the tracking monster mechanism was just changed into another form, from throwing a color ball to monster to tracking monster in a super complex map with you guide bug. This simplification is balanced too.
Let me take a small simplification in Wilds as an example and tell you why it's not well executed: They actually added a countdown number on debuff icons. The number is so small you barely can read it but it's there. What is the point? Do hunters really need to know how many seconds are left until they get poisoned to die? In the past no body needed a countdown, because once you got debuff, the first thing you know what to do is to heal yourself as quickly as possible. It is intense, find a safe time window to heal yourself in hunt. A countdown number totally ruined the stress feeling, debuff mechanism simplified but is there any other changes that react to this so called quality-of-life change? No. so this simplification is imbalanced.
There are so many other QOL changes and new play mechanism changes are similar to my example, they deleted some old but unique stuff, yet they didn't make any other positive evolution to react to these changes, this gives old players a feeling: the game has become to another uniqueless fast food products.
For casual players, who TaMa cares?(TaMa is a Chinese Slang, refers to f...) Players just came here for doing so little and getting so much, they are not here for spending hours and hours to live as another person in another world. Casual players, new gamers with zero previous understanding of MH games and etc are majority, players like you are minority, it is totally OK to make games for majority, it is totally normal for a game dev decides to kick away their old fans. You loved the game so much, that is why you got hurt. Maybe try to stop loving a product made by a big company from today, they are not making games for you, they are making games for money, the happy old days are gone, maybe veterans hunters like you and me have to go peacefully as well.
Let me tell you what will happen most likely, some day Capcom will remake the old monster hunter games for sure, because all franchises will fall at some point, marvel, star wars, DC... this is how the world runs. And most modern casual players are lacking loyalty to a franchise, plus monster hunter is a co-op game, the community needs long-time-loyal players stay and play. Capcom will very likely need veteran hunters back and buy old-style-MH-games to make money. When that days comes, remember Capcom do it not because they love you, they love money.
Try chasing a monster without using the chocobo. It's impossible. Even with the lance charge the monsters run faster than they have in any other MH game. They also made the map so much bigger that you're gonna be walking around for 30 minutes to get to anything without using the chocobo and there's a bunch of shortcuts you can't use on foot. It is defacto mandatory to use the chocobo.
Making gathering easier makes it mean less and frankly pointless. It was already almost pointless in World.
It sounds to me like you're exactly to the type of person they want to play this game: turbo casual ADHD who only wants to smash the big monster and doesn't care about the RPG elements or immersion at all which is what this series USED to be about. Just start quest kill monster go back repeat.
They threw away the old audience like me to cater to people like you.
My framerate on max settings in World is 50% higher than my framerate on medium settings on Wilds and World looks better in every way.
Edit: Jesus, I guess I have 59 hours in Rise I'll never get back.
I hope so. I don't just want monster to appear on the map without doing anything. That's lame.
They won't. There are tracks you can find in Wilds similar to World. Not sure if the 'research level' will be there though.
I liked World but the old gen MH games will always be king to me. Its hard to put into words how the older games make you feel but they just have more soul and uniqueness when compared to the modernized versions that try to ground everything to be so serious and "realistic". I like the OG man vs monster, much more then the modern version of man+mount+environment+other monsters vs monster. It use to be an intimate 1v1 experience and now its just a fluster cluck of doing as many things outside of combat to do big damage to the monsters.
Ignoring the performance issues, I will not be getting this game as something about modern HM has just made me not very interested in the series no more. If I ever get the itch to hunt I will either wait to see what the portable team has up their sleeve or I will play GU/4U.
No Duh sherlock.....
Do you actually read before you respond? I literally said "Ignoring the performance issues, I will not be getting this game...."
So you just reiterated something I already said in my initial post lol.
We lose tracking thing in rise and probably in wilds too
Not to mention the game didn't even launch yet and we already see half or maybe 3/4 of all the monster already being announced
In reality it doesn't make a difference to me because I prepare anyways and the noobs who forget don't have to just abandon and restart the quest.
Rise had faster gathering and I appreciated 1 tapping a mining node instead of watching my character hit it 3 times. The higher percentage of my time spent killing monsters the better