Monster Hunter Wilds

Monster Hunter Wilds

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Jellyfrosh Feb 8 @ 7:21pm
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I don't like the direction this series has taken.
Even ignoring the horrible graphics and performance of the beta, I'm not a fan of 95% of the changes they've made since World. I've played since MH3U and watched this series continue to discard what made it unique, with Wilds to me being almost unrecognizable.

Why am I forced into a giant open world? Where is the monster tracking? Why am I forced to use the glorified Chocobos from Final Fantasy? Why did they add Bioware style conversation with NPCs? Why do they continue to make gathering easier and more pointless with things like being able to gather from a distance? Remember picks and consumable nets?

Going back to MH4U on my 3DS it's amazing the difference. The world was so much more immersive (and comically, 4U looks about as good as Wilds does) and it felt like a HUNT. Like I was SURVIVING in the world hunting down a monster. Wilds feels like a hub game. There is no sense of danger or immersion anymore.

It's almost identical to the experience I had playing Classic World of Warcraft after playing 15+ years and going back and remembering all the stuff that Blizzard removed for the sake of "quality of life" not understanding that the little details that slow you down make the game immersive and fun.

Even if this game ran perfect and had great graphics it barely plays like Monster Hunter anymore.
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Showing 61-75 of 105 comments
Been playing since PSP days. I do feel a little special something has been missing now that we have fully voiced dialogue. It was interesting and made it feel like there were actual cultures when the voice lines were sort of ´sims´ like language.

Gathering improvements are 100% a net positive in my book though. Same thing for open world.

Feel like they´re commercializing it a little bit too much. Palico voice lines are the worst offender.

The dogs from Rise were too stylized and anime for my liking but the Seikrets feel much more aligned with the tone of the game.
Last edited by Droodlsaurus; Feb 18 @ 7:35am
Pisaro Feb 18 @ 7:34am 
Originally posted by Jellyfrosh:
Even ignoring the horrible graphics and performance of the beta, I'm not a fan of 95% of the changes they've made since World. I've played since MH3U and watched this series continue to discard what made it unique, with Wilds to me being almost unrecognizable.

Why am I forced into a giant open world? Where is the monster tracking? Why am I forced to use the glorified Chocobos from Final Fantasy? Why did they add Bioware style conversation with NPCs? Why do they continue to make gathering easier and more pointless with things like being able to gather from a distance? Remember picks and consumable nets?

Going back to MH4U on my 3DS it's amazing the difference. The world was so much more immersive (and comically, 4U looks about as good as Wilds does) and it felt like a HUNT. Like I was SURVIVING in the world hunting down a monster. Wilds feels like a hub game. There is no sense of danger or immersion anymore.

It's almost identical to the experience I had playing Classic World of Warcraft after playing 15+ years and going back and remembering all the stuff that Blizzard removed for the sake of "quality of life" not understanding that the little details that slow you down make the game immersive and fun.

Even if this game ran perfect and had great graphics it barely plays like Monster Hunter anymore.

Why: to make the series better, way better!

many years ago, i was playing monster hunter tri ultimate for example. After 10 hours: hrm, boring.
Originally posted by Kiririn:
Originally posted by GamingWithSilvertail:
By this standard, every MH game to day was just a monster fighter... There was no 'tracking'

Once you fired paintball off, you know etxactly where monster went. = big difference then following flies in world, really? :S

In fact, Wasnt World the only game where you actually had research levels that actually had tracking in it untill you got max research? :P

Well yeah. You had to at least find the monster and you had to have the paintballs.

There was also the mechanic with the blimp or ballon in, I think MHGU.
Rise is the only game you dont have to find monsters.

Seeing paint return, I think it was jsut beta jank so people can easely find monsters.
Seems like OP has a lot of complaints about optional things. It's a big open world... instead of a bunch of smaller ones. I don't see the issue. It has a raptor you ride, don't ride it. You can gather at a distance... or not. It seems like all you're doing is complaining about how the tedious things were removed and you want more tedium back. Nothing you mentioned is a net negative overall.

That being said, it's not like I enjoy everything about the Monster Hunter franchise. I HATE most of the things in the Monster Hunter franchise. I HATE anime, and the overall anime styles and storytelling this franchise has. I hate the ridiculously oversized weapons. I hate how (in typical Japanese game fashion) they use a shield in the right hand and a weapon in the left. I hated unskippable cutscenes and what a chore it was to play through the story with my friend. And all of the tedious chores on top of all that. And I'm very happy that the developers have at the very least, reduced a lot of these to some extent. It needs to go a lot harder in that direction for me to truly "love" this franchise. But aside from all of that, the actual monster fighting is fun enough I put up with all of it and I love the combat. All that other tedious crap can go right out the window.
JustVean Feb 18 @ 8:02am 
People will attack you for what you like and dislike. Personally I am a 16 years fan of MH and my first MH game was MHP2(Japanese name, psp mh2 whatever).
I totally understand why you missed the old days, because gaming or I call it the activity of playing a game is no longer as same as before.
In older days, we were playing the game, spent time to feel the game, learning and understanding the game, doing spiritual communication with developers by digging those game details. But in modern days, everything is faster, more games, more attractions, more tiktok videos everywhere, people play the game just for short-time-fun, the trend is 【Doing so little but getting so much】. The game devs clearly know how to make more money, to make the game like the old days with a little quality-of-bad-life, or just to make big fancy good looking McDonald games. You may not agree with the decision of the devs, but you gotta live with that.
Back to MH Wilds, is the direction wrong? I think simplification is not wrong, is the progress of simplification well executed? I doubt it strongly.
Some people crying about how MH World simplified drinking potion and removal of paintball to justify the simplification in MH Wilds, I think it is completely wrong. Here is why.
Alongside with quicker and flexible healing mechanism, the monsters move 10 times faster than before, it is nearly impossible to stand there and drink potion safely, that's why you can move and drink, but the whole action takes a little time too, this simplification is balanced.
By removing paintball and there is guide bug, you still need to take actions, finding tracks to know where the monster is, no need to mention the map is 100 times more complex than before, geez the forest, I still don't know where to go after 2000 hours play. So the tracking monster mechanism was just changed into another form, from throwing a color ball to monster to tracking monster in a super complex map with you guide bug. This simplification is balanced too.
Let me take a small simplification in Wilds as an example and tell you why it's not well executed: They actually added a countdown number on debuff icons. The number is so small you barely can read it but it's there. What is the point? Do hunters really need to know how many seconds are left until they get poisoned to die? In the past no body needed a countdown, because once you got debuff, the first thing you know what to do is to heal yourself as quickly as possible. It is intense, find a safe time window to heal yourself in hunt. A countdown number totally ruined the stress feeling, debuff mechanism simplified but is there any other changes that react to this so called quality-of-life change? No. so this simplification is imbalanced.
There are so many other QOL changes and new play mechanism changes are similar to my example, they deleted some old but unique stuff, yet they didn't make any other positive evolution to react to these changes, this gives old players a feeling: the game has become to another uniqueless fast food products.
For casual players, who TaMa cares?(TaMa is a Chinese Slang, refers to f...) Players just came here for doing so little and getting so much, they are not here for spending hours and hours to live as another person in another world. Casual players, new gamers with zero previous understanding of MH games and etc are majority, players like you are minority, it is totally OK to make games for majority, it is totally normal for a game dev decides to kick away their old fans. You loved the game so much, that is why you got hurt. Maybe try to stop loving a product made by a big company from today, they are not making games for you, they are making games for money, the happy old days are gone, maybe veterans hunters like you and me have to go peacefully as well.
Let me tell you what will happen most likely, some day Capcom will remake the old monster hunter games for sure, because all franchises will fall at some point, marvel, star wars, DC... this is how the world runs. And most modern casual players are lacking loyalty to a franchise, plus monster hunter is a co-op game, the community needs long-time-loyal players stay and play. Capcom will very likely need veteran hunters back and buy old-style-MH-games to make money. When that days comes, remember Capcom do it not because they love you, they love money.
Last edited by JustVean; Feb 18 @ 8:25am
Originally posted by UnhappyCLOWN:
Seems like OP has a lot of complaints about optional things. It's a big open world... instead of a bunch of smaller ones. I don't see the issue. It has a raptor you ride, don't ride it. You can gather at a distance... or not. It seems like all you're doing is complaining about how the tedious things were removed and you want more tedium back. Nothing you mentioned is a net negative overall.

That being said, it's not like I enjoy everything about the Monster Hunter franchise. I HATE most of the things in the Monster Hunter franchise. I HATE anime, and the overall anime styles and storytelling this franchise has. I hate the ridiculously oversized weapons. I hate how (in typical Japanese game fashion) they use a shield in the right hand and a weapon in the left. I hated unskippable cutscenes and what a chore it was to play through the story with my friend. And all of the tedious chores on top of all that. And I'm very happy that the developers have at the very least, reduced a lot of these to some extent. It needs to go a lot harder in that direction for me to truly "love" this franchise. But aside from all of that, the actual monster fighting is fun enough I put up with all of it and I love the combat. All that other tedious crap can go right out the window.

Try chasing a monster without using the chocobo. It's impossible. Even with the lance charge the monsters run faster than they have in any other MH game. They also made the map so much bigger that you're gonna be walking around for 30 minutes to get to anything without using the chocobo and there's a bunch of shortcuts you can't use on foot. It is defacto mandatory to use the chocobo.

Making gathering easier makes it mean less and frankly pointless. It was already almost pointless in World.

It sounds to me like you're exactly to the type of person they want to play this game: turbo casual ADHD who only wants to smash the big monster and doesn't care about the RPG elements or immersion at all which is what this series USED to be about. Just start quest kill monster go back repeat.

They threw away the old audience like me to cater to people like you.
Originally posted by Palico's Fury:
Performance wise, I can run beta (well, not anymore) on Fedora 41 linux with stable 60fps native 1440p ultra(7800X3D/7900GRE). The only point of criticism I myself might have for Wilds now would be the plains in front of basecamp in Windward Plains - it's the only place where performance is bad (it drops to 55-57fps for me). Desert area and caves are immovable 60fps (yes, I got 60Hz 1440p monitor that I use for both design work and gaming and don't need 144 fps).
.

My framerate on max settings in World is 50% higher than my framerate on medium settings on Wilds and World looks better in every way.
Originally posted by Jellyfrosh:
Try chasing a monster without using the chocobo. It's impossible. Even with the lance charge the monsters run faster than they have in any other MH game. They also made the map so much bigger that you're gonna be walking around for 30 minutes to get to anything without using the chocobo and there's a bunch of shortcuts you can't use on foot. It is defacto mandatory to use the chocobo.

Making gathering easier makes it mean less and frankly pointless. It was already almost pointless in World.

It sounds to me like you're exactly to the type of person they want to play this game: turbo casual ADHD who only wants to smash the big monster and doesn't care about the RPG elements or immersion at all which is what this series USED to be about. Just start quest kill monster go back repeat.

They threw away the old audience like me to cater to people like you.
Well, like I said. Good. I hope they do throw away their old audience and steer it hard in my direction. In fact I do enjoy RPG aspects, which is why I have 1200 hours in steam and 500 hours on playstation in World. I like to go through with a character only using Greatsword. Or only using bowgun. The combat and gearing is what's fun, the bug gathering is not. Now Rise on the otherhand. I have a whopping 40 hours total in Rise, because it swung hard in your direction. Even more anime, even more ridiculousness. And I just couldn't do it. So I thank god they're steering the ship away from that crap.

Edit: Jesus, I guess I have 59 hours in Rise I'll never get back.
Last edited by UnhappyCLOWN; Feb 18 @ 8:21am
Kiririn Feb 18 @ 8:17am 
Originally posted by GamingWithSilvertail:
Originally posted by Kiririn:

Well yeah. You had to at least find the monster and you had to have the paintballs.

There was also the mechanic with the blimp or ballon in, I think MHGU.
Rise is the only game you dont have to find monsters.

Seeing paint return, I think it was jsut beta jank so people can easely find monsters.

I hope so. I don't just want monster to appear on the map without doing anything. That's lame.
Originally posted by Kiririn:
Originally posted by GamingWithSilvertail:
Rise is the only game you dont have to find monsters.

Seeing paint return, I think it was jsut beta jank so people can easely find monsters.

I hope so. I don't just want monster to appear on the map without doing anything. That's lame.

They won't. There are tracks you can find in Wilds similar to World. Not sure if the 'research level' will be there though.
Mike Feb 18 @ 2:30pm 
I mostly agree with the OP. They are casualizing an IP that has already gone mainstream with World. I'm all for QoL but at what point do we stop and say "this is part of what makes MH what it is"? I even watched a few previews of the full game and they claimed low rank was a push over and they did not cart a single time. Idk I just don't care for modern Capcom especially after what they did to Dragons Dogma 2.

I liked World but the old gen MH games will always be king to me. Its hard to put into words how the older games make you feel but they just have more soul and uniqueness when compared to the modernized versions that try to ground everything to be so serious and "realistic". I like the OG man vs monster, much more then the modern version of man+mount+environment+other monsters vs monster. It use to be an intimate 1v1 experience and now its just a fluster cluck of doing as many things outside of combat to do big damage to the monsters.

Ignoring the performance issues, I will not be getting this game as something about modern HM has just made me not very interested in the series no more. If I ever get the itch to hunt I will either wait to see what the portable team has up their sleeve or I will play GU/4U.
Palicai Feb 18 @ 2:32pm 
Originally posted by Mike:
I mostly agree with the OP. They are casualizing an IP that has already gone mainstream with World. I'm all for QoL but at what point do we stop and say "this is part of what makes MH what it is"? I even watched a few previews of the full game and they claimed low rank was a push over and they did not cart a single time. Idk I just don't care for modern Capcom especially after what they did to Dragons Dogma 2.

I liked World but the old gen MH games will always be king to me. Its hard to put into words how the older games make you feel but they just have more soul and uniqueness when compared to the modernized versions that try to ground everything to be so serious and "realistic". I like the OG man vs monster, much more then the modern version of man+mount+environment+other monsters vs monster. It use to be an intimate 1v1 experience and now its just a fluster cluck of doing as many things outside of combat to do big damage to the monsters.

Ignoring the performance issues, I will not be getting this game as something about modern HM has just made me not very interested in the series no more. If I ever get the itch to hunt I will either wait to see what the portable team has up their sleeve or I will play GU/4U.
Then you skip it, and move on, its that simple. Plenty of games out there.
Mike Feb 18 @ 2:34pm 
Originally posted by Palikai:
Then you skip it, and move on, its that simple. Plenty of games out there.

No Duh sherlock.....:steamfacepalm:

Do you actually read before you respond? I literally said "Ignoring the performance issues, I will not be getting this game...."

So you just reiterated something I already said in my initial post lol.
For me its probably gonna be the monster tracking thing... its amazing when we tracking and met the monster the first time... and later we can just find them when our tracking have high enough level
We lose tracking thing in rise and probably in wilds too
Not to mention the game didn't even launch yet and we already see half or maybe 3/4 of all the monster already being announced
Nauct Feb 18 @ 3:26pm 
At first I didn't like how you could restock items, removing the need to prepare or conserve resources.

In reality it doesn't make a difference to me because I prepare anyways and the noobs who forget don't have to just abandon and restart the quest.

Rise had faster gathering and I appreciated 1 tapping a mining node instead of watching my character hit it 3 times. The higher percentage of my time spent killing monsters the better
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Date Posted: Feb 8 @ 7:21pm
Posts: 108