Monster Hunter Wilds

Monster Hunter Wilds

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Jellyfrosh Feb 8 @ 7:21pm
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I don't like the direction this series has taken.
Even ignoring the horrible graphics and performance of the beta, I'm not a fan of 95% of the changes they've made since World. I've played since MH3U and watched this series continue to discard what made it unique, with Wilds to me being almost unrecognizable.

Why am I forced into a giant open world? Where is the monster tracking? Why am I forced to use the glorified Chocobos from Final Fantasy? Why did they add Bioware style conversation with NPCs? Why do they continue to make gathering easier and more pointless with things like being able to gather from a distance? Remember picks and consumable nets?

Going back to MH4U on my 3DS it's amazing the difference. The world was so much more immersive (and comically, 4U looks about as good as Wilds does) and it felt like a HUNT. Like I was SURVIVING in the world hunting down a monster. Wilds feels like a hub game. There is no sense of danger or immersion anymore.

It's almost identical to the experience I had playing Classic World of Warcraft after playing 15+ years and going back and remembering all the stuff that Blizzard removed for the sake of "quality of life" not understanding that the little details that slow you down make the game immersive and fun.

Even if this game ran perfect and had great graphics it barely plays like Monster Hunter anymore.
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I am probably biased, but in the opposite direction, but also empathize with how you feel.

Personally, I think World was the modern upgrade this series needed. Open world areas instead of arena style game play with less loading screens seems like a good thing to me? It's the same exact thing just minus a loading screen. With a far more lively world.

'Where's the tracking*'? You mean gathering tracks instead of throwing paintballs? It's a change, but subjective I guess.

Now where I can relate is where they went in Rise. How they removed the actual tracking* out, and your owl does the tracking* part for you. Giving a player a mount to get to locations faster. Making everything go by fast. It feels like Capcom wants their game to be less and less RPG and more action. Which is what it is 90% of the time anyway, but man... There's a reason I don't play Tekken, Street Fighter, Mortal Kombat, etc. It's because I don't care for those types of games. I like RPGs. I like being immersed, not boss rushes.

edited: I keep using 'hunting' and 'tracking' interchangeably by mistake.
Last edited by Good Night Owl; Feb 9 @ 12:31pm
Lochlann Feb 9 @ 12:23pm 
Something I just remembered actually is that Wilds does have paintballs in it (as an infinite consumable) but I never used them so idk how they work lol

I personally think the final game will have proper tracking mechanics back, because why have monster tracks and paintballs if the monster is just on the map anyways? It makes no sense to me
Last edited by Lochlann; Feb 9 @ 12:23pm
Originally posted by Lochlann:
Something I just remembered actually is that Wilds does have paintballs in it (as an infinite consumable) but I never used them so idk how they work lol

I haven't used them since the classic games. Originally, monsters were NEVER marked on the map. There was no question mark or anything, so if Rathalos flew off, you would have no idea where it went. Paintballs make monsters visible on your map for a time.

You had to manually track monsters. Modern MH games do the tracking for you mostly.
Last edited by Good Night Owl; Feb 9 @ 12:26pm
Lochlann Feb 9 @ 12:41pm 
Originally posted by Good Night Owl:
Originally posted by Lochlann:
Something I just remembered actually is that Wilds does have paintballs in it (as an infinite consumable) but I never used them so idk how they work lol

I haven't used them since the classic games. Originally, monsters were NEVER marked on the map. There was no question mark or anything, so if Rathalos flew off, you would have no idea where it went. Paintballs make monsters visible on your map for a time.

You had to manually track monsters. Modern MH games do the tracking for you mostly.
Oh I'm aware, just wanted to note that paintballs are back, so some level of manual tracking could be back in the final game

Just less than 3 weeks to see for ourselves lol
Last edited by Lochlann; Feb 9 @ 12:41pm
Originally posted by Lochlann:
Oh I'm aware, just wanted to note that paintballs are back, so some level of manual tracking could be back in the final game

Just less than 3 weeks to see for ourselves lol
What do the paintballs even do in Wilds since monsters are on the map at all times already?
BEEP! Feb 9 @ 1:12pm 
Originally posted by nicken chugger:
Originally posted by Lochlann:
Oh I'm aware, just wanted to note that paintballs are back, so some level of manual tracking could be back in the final game

Just less than 3 weeks to see for ourselves lol
What do the paintballs even do in Wilds since monsters are on the map at all times already?
From the looks like it the map is big enough with a environment to help hide monsters at a distance that the monster could either outrun you or fly off to another part of the map meaning you could lose the monster if you haven't thrown a paintball on it.
Last edited by BEEP!; Feb 9 @ 1:12pm
Originally posted by nicken chugger:
Originally posted by Lochlann:
Oh I'm aware, just wanted to note that paintballs are back, so some level of manual tracking could be back in the final game

Just less than 3 weeks to see for ourselves lol
What do the paintballs even do in Wilds since monsters are on the map at all times already?
They're on the map at all times in the beta, but the existence of paintballs and monster tracks suggests that it could be different once the game actually releases, or at least that's how it comes off to me

I didn't use them myself so I'm not entirely sure if they have other uses
Last edited by Lochlann; Feb 9 @ 5:30pm
Originally posted by Kashra Fall:
Given that we can swim/dive in this game, it's very likely water combat will return.
I suspect a future DLC, something like "Waterborne". :beeped:
I think the combat controls was pretty solid on MH World.
It was updated enough to be easy for newer people to get used to, but similar enough that us old schoolers could be familiar with it.

I do kind of miss the "muscle flexing" after drinking a potion though. But maybe that is because I am a masochist. :deadweight:
I agree with OP in pretty much every regard. Just canceled my preorder after playing through beta 2.

The game is overly concerned with spectacle. It wants everything to look expensive. But its completely devoid of any actual style; and that is apparent in a lot of the UI choices they're making.

I think a good way to sum up how lacking in both direction and vision this team is, is to look at the Item Box in Wilds. It's a nightmare to look at. Its visual garbage. Not only is it change for the sake of change, they made it substantially worse than any previous game. Why was this aspect of the game changed?
Last edited by Briarcastle; Feb 9 @ 6:27pm
Iruru Feb 9 @ 6:17pm 
World + Iceborne is the single best selling game in the franchise. If you thought they were ever "going back" to the PS2/PSP/Wii era of MonHun, well, I guess everyone has to have dreams, even if they are never going to come true.

Even Rise did what it could on the hardware it was originally developed for (Switch) to capture the openness of World's level design while incorporating gameplay changes that further increased the fluidity of combat and the raw capability of a hunter with just about every single one of the weapons. It's the second best selling game across the entire franchise, more than doubling the last "classic" MonHun.

Been playing these games pretty much since the beginning, and I don't want to go back. If the bug ever bites, I still own copies of some of those games.
Originally posted by Jellyfrosh:
Even ignoring the horrible graphics and performance of the beta, I'm not a fan of 95% of the changes they've made since World. I've played since MH3U and watched this series continue to discard what made it unique, with Wilds to me being almost unrecognizable.

Why am I forced into a giant open world? Where is the monster tracking? Why am I forced to use the glorified Chocobos from Final Fantasy? Why did they add Bioware style conversation with NPCs? Why do they continue to make gathering easier and more pointless with things like being able to gather from a distance? Remember picks and consumable nets?

Going back to MH4U on my 3DS it's amazing the difference. The world was so much more immersive (and comically, 4U looks about as good as Wilds does) and it felt like a HUNT. Like I was SURVIVING in the world hunting down a monster. Wilds feels like a hub game. There is no sense of danger or immersion anymore.

It's almost identical to the experience I had playing Classic World of Warcraft after playing 15+ years and going back and remembering all the stuff that Blizzard removed for the sake of "quality of life" not understanding that the little details that slow you down make the game immersive and fun.

Even if this game ran perfect and had great graphics it barely plays like Monster Hunter anymore.

Not game for you. Bye.
Kelden Feb 9 @ 7:00pm 
We dont have the game yet, we know pretty much nothing about how it plays at release.

For all we know this beta plays nothing like the 1.0 release, just sit tight and dont overthink it. If reviews and gameplays show your fears, play something else instead.

Personally, i like everything i see here, except for the engine used and the performance, but as history has mostly shown us, those gets fixed over time. My PC can handle this game, im good to go already.
Klasfer Feb 9 @ 7:06pm 
I also started with 3U, and my favorite (and imo best) monhun game is GU. I agree with some things, but others not so much: let's be real, tracking in older games wasn't a thing. Sure you had to find the monster early on, but past a certain point you just drank the psycho juice and ran right to where it was, then paintballed it.

I'm not gonna lie I wasn't a big fan of World (5h playtime lol, I will try it again sometime) in part because of that tracking stuff, and ended up liking Rise a lot more despite how fast-paced it felt; it wasn't very "monster hunter", but it's fun. And while I'm much more a fan of instance-based stuff than open world, as long as you don't have to spend hours wandering around an empty world for no reason, I've no problems with that either.

My main problem with Wilds is really just the fact that I **can't ♥♥♥♥♥♥♥ run it**. Otherwise, from what I managed to play with beating up a couple polygon monsters at 65 fake frames, it actually felt nice. If I could upgrade just to play it I definitely would, but unfortunately at this point that's impossible to me, so I'll just watch from a distance for now :steamsad:

...that said, do I wish for a GU2? Yes I do.
Originally posted by Jellyfrosh:
Why do they continue to make gathering easier and more pointless with things like being able to gather from a distance? Remember picks and consumable nets?
Nope I used GameShark or Action Replay to ignore that.
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