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Personally, I think World was the modern upgrade this series needed. Open world areas instead of arena style game play with less loading screens seems like a good thing to me? It's the same exact thing just minus a loading screen. With a far more lively world.
'Where's the tracking*'? You mean gathering tracks instead of throwing paintballs? It's a change, but subjective I guess.
Now where I can relate is where they went in Rise. How they removed the actual tracking* out, and your owl does the tracking* part for you. Giving a player a mount to get to locations faster. Making everything go by fast. It feels like Capcom wants their game to be less and less RPG and more action. Which is what it is 90% of the time anyway, but man... There's a reason I don't play Tekken, Street Fighter, Mortal Kombat, etc. It's because I don't care for those types of games. I like RPGs. I like being immersed, not boss rushes.
edited: I keep using 'hunting' and 'tracking' interchangeably by mistake.
I personally think the final game will have proper tracking mechanics back, because why have monster tracks and paintballs if the monster is just on the map anyways? It makes no sense to me
I haven't used them since the classic games. Originally, monsters were NEVER marked on the map. There was no question mark or anything, so if Rathalos flew off, you would have no idea where it went. Paintballs make monsters visible on your map for a time.
You had to manually track monsters. Modern MH games do the tracking for you mostly.
Just less than 3 weeks to see for ourselves lol
I didn't use them myself so I'm not entirely sure if they have other uses
It was updated enough to be easy for newer people to get used to, but similar enough that us old schoolers could be familiar with it.
I do kind of miss the "muscle flexing" after drinking a potion though. But maybe that is because I am a masochist.
The game is overly concerned with spectacle. It wants everything to look expensive. But its completely devoid of any actual style; and that is apparent in a lot of the UI choices they're making.
I think a good way to sum up how lacking in both direction and vision this team is, is to look at the Item Box in Wilds. It's a nightmare to look at. Its visual garbage. Not only is it change for the sake of change, they made it substantially worse than any previous game. Why was this aspect of the game changed?
Even Rise did what it could on the hardware it was originally developed for (Switch) to capture the openness of World's level design while incorporating gameplay changes that further increased the fluidity of combat and the raw capability of a hunter with just about every single one of the weapons. It's the second best selling game across the entire franchise, more than doubling the last "classic" MonHun.
Been playing these games pretty much since the beginning, and I don't want to go back. If the bug ever bites, I still own copies of some of those games.
Not game for you. Bye.
For all we know this beta plays nothing like the 1.0 release, just sit tight and dont overthink it. If reviews and gameplays show your fears, play something else instead.
Personally, i like everything i see here, except for the engine used and the performance, but as history has mostly shown us, those gets fixed over time. My PC can handle this game, im good to go already.
I'm not gonna lie I wasn't a big fan of World (5h playtime lol, I will try it again sometime) in part because of that tracking stuff, and ended up liking Rise a lot more despite how fast-paced it felt; it wasn't very "monster hunter", but it's fun. And while I'm much more a fan of instance-based stuff than open world, as long as you don't have to spend hours wandering around an empty world for no reason, I've no problems with that either.
My main problem with Wilds is really just the fact that I **can't ♥♥♥♥♥♥♥ run it**. Otherwise, from what I managed to play with beating up a couple polygon monsters at 65 fake frames, it actually felt nice. If I could upgrade just to play it I definitely would, but unfortunately at this point that's impossible to me, so I'll just watch from a distance for now
...that said, do I wish for a GU2? Yes I do.