Monster Hunter Wilds

Monster Hunter Wilds

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RotGoblin Feb 8 @ 8:45am
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"Looks worse the World"
https://www.youtube.com/watch?v=o8R9u0u50vI

Blunty rips you a new one, with evidence.
Originally posted by Baklavah:
OP isn't wrong though. The difference is the older rigs could run World with MANY if not ALL of the bells and whistles on, and they can't with Wilds. So it's now "worse" because they can't do the same thing.

NVIDIA-wise, for 20 series users, they are running off of 5-7 year old tech. The acceptable limit, I would say, is 8 years. HOWEVER, the reality of the matter is that everyone with older tech is constantly demanding to be catered to. Your GPU and CPU could be 5 years further out-of-date, and yet you're like "I could run this game at max settings, there's no reason I can't run this." Except for the fact that what you're saying is irrelevant. That's not how optimization works.

The engine for Wilds is a significant degree more complex than World. "Well, how can that be possible? It looks worse than World." How? Because the area isn't saturated with tons of ecological doodads every 3 feet? Transitioning from a large map with no loading zones, like the other MH titles in the series prior to World, to an entire world AVAILABLE TO EXPLORE from biome to biome, is a massive leap in tech. Are you so naive that you believe that they could take World's engine as it was and just... put an entire world's worth of biomes together edge to edge and not have it explode?

The engine had to be expanded upon. They had to push the ecosystems further apart. Spread things out as it were. But as a result of doing all that, they've taxed the users' systems in a drastic way. What's the solution? So many people are complaining that "AI Upscaling and Frame Generation are lazy stopgaps," but the 40 series and 50 series are BUILT on it. DLSS, FSR and others are available to the 20 series and AMD cards. The problem is you want them to cater to older systems, when the game is clearly built for the future.

Is it unfortunate? Of course it is. I built an entirely new rig last year in anticipation of new releases for the next 8 years MINIMUM. I am well aware that it's going to be rough for gamers using older rigs. Unfortunately, this is the direction that GPUs and Devs are taking. AI Upscaling and Frame Gen are the future. As much as it sucks, that's the rub. You can't expect any company to sit in the past forever. That's exactly how our governments are failing us. They're run by people who live in a bygone era. Sadly, it's screwing ALL of us on a regular basis. So we have to compensate until they can sort themselves out.

The same applies to gaming. The direction that technology is going directly affects people using older rigs. GPUs and CPUs are obsolete within MONTHS. So what are we to do? We built with the idea of "future proofing" way back when. Well, unfortunately for us, future proofing is not a foolproof concept. I have no illusions that my new rig, that I've spent an obscene amount of money on (and it's still not the top of the top because that's a 6000$ CAD rig... that's insanity) is going to need to be replaced in roughly 8 more years. That's just how fast tech moves. It sucks for us. The alternative is go give Sony or Microsoft money for a console, and none of us want to do that.

Sad to say, but there may be a significant amount of people unable to play Wilds at launch. TO BE FAIR, that was the case with World. It launched in a relatively awful state. Disconnections all over the place, crashes, stuttering, extremely poorly optimized. HOWEVER, Capcom spent almost a year working on optimizing, fixing bugs and crashes, and all of a sudden, people who were previously unable to play dove in... in droves! Hallelujah! Wilds will be no different.

Have patience. You'll see. Btw, you CAN turn on FrameGen even if your GPU doesn't really support it. It actually makes a marked difference. I have a friend with a 16 series card that technically shouldn't even be able to run the game... she turned on all the things that allow FrameGen to run, and even though she technically shouldn't be able to run it at all because it's DX12 exclusive and the 16 series is a DX11 card, she has found a way with a .dll workaround. Lo and behold, the Benchmark runs, and the Beta runs. And she can play just fine.

Is it annoying that some of us will have to think outside the box? Sure. But come on. We're human beings. Being clever is literally how we evolved to be where we are, complaining about these very things. So get creative. If someone with a 1660 could do it, then you definitely can with a 20 or 30 series card. You're just going to have to learn to compromise on some settings. Turn some things off. For example, tbh... really... who gives a crap about reflections? Unless you're seriously going to stand there at a body of water to admire yourself instead of playing the game and hunting monsters, it's REALLY unnecessary.
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Showing 1-15 of 96 comments
ekodas Feb 8 @ 9:10am 
Originally posted by Dae:
OP has been huffing copium on this forum since before the first beta and is one of those "it's fine!" fellas, disregard anything he says.
I'd rather listen to the guys bringing real video proof regarding the "worse than world" argument rather than some doomer
jest Feb 8 @ 9:27am 
Interesting how he doesn't show World's open vistas, but picks the plainest, emptiest parts of the map.

https://www.youtube.com/watch?v=OFoueW07mxQ
vs
https://www.youtube.com/watch?v=7paWNhKkX38

Wilds is a blurry, foggy mess in comparison.
Blunty's first minute explains all.
This is the perfect example of video not to use for complaining xDDDD

[...]
@OP
Sorry, i think i got you wrong on that ^^
Last edited by Hans Moleman; Feb 8 @ 9:44am
Originally posted by jest:
Interesting how he doesn't show World's open vistas, but picks the plainest, emptiest parts of the map.

https://www.youtube.com/watch?v=OFoueW07mxQ
vs
https://www.youtube.com/watch?v=7paWNhKkX38

Wilds is a blurry, foggy mess in comparison.

He literally explained that he chose sections of World to directly compare to similar scenery in Wilds.

Also, comical that you're debating trailers xD
jest Feb 8 @ 9:43am 
He shows open spaces with wildlife running around in the Wilds cut, then finds the deadest corners of the map in World.

There are plenty of majestic open cliff portions overlooking the entire map in World that put Wilds to shame while running at 180+ fps. The same views in Wilds runs at 25 fps and looks like it's smeared in vaseline.
Originally posted by jest:
He shows open spaces with wildlife running around in the Wilds cut, then finds the deadest corners of the map in World.

There are plenty of majestic open cliff portions overlooking the entire map in World that put Wilds to shame while running at 180+ fps. The same views in Wilds runs at 25 fps and looks like it's smeared in vaseline.

Feel free to share a video showing that.
DarkNye Feb 8 @ 9:54am 
Game looks great except the TAA (as usual) is blurry
Wilds beta looks terrible for how ♥♥♥♥ it runs. Aside from human models, which are pretty good. And it's not a matter of settings, it's still ugly maxed out at native 4k, there's something wrong with how much aliasing there is especially on grass
Looks and runs worse than Worlds. ♥♥♥♥, it looks and runs even more worse than Dragons Dogma 2.
But the MH zombies will still buy and defend it like crazy so nothing will change at the horrible state, gaming is in.
Originally posted by çelorriez:
...there's something wrong with how much aliasing there is especially on grass
Logical for the use of TAA/FXAA most likely both.
FSR NativAA or DLAA look much better - Sadly beta doesn't run good with both, Benchmark looks and feals better. Lets hope we'll see the same in the final game.
Originally posted by Hans Moleman:
Logical for the use of TAA/FXAA most likely both.
FSR NativAA or DLAA look much better - Sadly beta doesn't run good with both, Benchmark looks and feals better. Lets hope we'll see the same in the final game.
I never turn on any form of AA but I did notice FSR "AA" (which is just downscaling) does make it look better, so I suspect that certain effects and meshes are being rendered at a lower resolution than the selected, maybe because it would run even worse otherwise.
So maybe the right move here for a balance of performance and clarity is to select a lower-than-native resolution but then downscale on top of it
Wild Feb 8 @ 10:20am 
Looks 10-15% better, and if you're going for photorealism both are extremely unrealistic (which is fine it's a fantasy world).

Most noticeable difference is that world has a lot more pop in than wilds.
Last edited by Wild; Feb 8 @ 10:25am
Cookie Feb 8 @ 10:32am 
Originally posted by jest:
He shows open spaces with wildlife running around in the Wilds cut, then finds the deadest corners of the map in World.
Did we watch the same video? He practically walks through all of wildspire.
It definitely looks better than World. But do you think it looks that much better compared to the specs it uses?

In terms of first impression It's considered a failure. because it make some people think it is worse than World.

Art direction of this game has problems.
Cookie Feb 8 @ 10:45am 
Also I like how graphics are the only thing people talk about. Wilds has more going on under the hood. More monsters and endemic life onscreen, larger seemless environments with towns, bigger player lobbies, dynamic weather etc.

Not saying Wilds isnt unoptimized, but people should temper their expectations on how it runs relative to world.
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Date Posted: Feb 8 @ 8:45am
Posts: 96