Monster Hunter Wilds

Monster Hunter Wilds

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✅4070 Mid Range PC Performance✅
So i did some testing, Native looked the best and run the smoothest. DLSS makes the FPS unstable. I will upgrade the CPU in near future to a 5800x3d to add more stablity to all games, 6c CPU's really show their age.

The game would really benefit from DLSS4 and a real fullscreen mode.
All that said, the Game is still in a poor state Visuals are even on Native super blurry and end up in mush sometimes.

Every Benchmark was done with Ultra Settings and if Raytracing is enabled its Max.
It will say "Graphics: Custom" if the the Upscaler is turned off.

Here are the Benchmarks:

No Raytracing, no Upscaler, TAA+FXAA
https://steamcommunity.com/sharedfiles/filedetails/?id=3423410593

No Raytracing, DLSS Quality
https://steamcommunity.com/sharedfiles/filedetails/?id=3423407329

Raytracing, DLSS Quality
https://steamcommunity.com/sharedfiles/filedetails/?id=3423419808

Raytracing, DLSS Quality, Frame Gen
https://steamcommunity.com/sharedfiles/filedetails/?id=3423415226

Edit:
I have tested FSR3 and im seriously impressed by it. Its not as blurry as DLSS, gras actually looks like pixelated grass and not mushed yellow.
It also ran very stable, way less stutters than DLSS, the part were the charater rides on the to the stone wall before the drop into the grass went without stutters, on dlss it always dropped extremely.

No Raytracing FSR3 AA
https://steamcommunity.com/sharedfiles/filedetails/?id=3423584783

Raytracing RSR3 Quality
https://steamcommunity.com/sharedfiles/filedetails/?id=3423589278

Raytracing RSR3 Quality Frame Gen
https://steamcommunity.com/sharedfiles/filedetails/?id=3423594225
Last edited by Boba Fitt; Feb 8 @ 12:02pm
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Showing 1-15 of 23 comments
Leon96 Feb 8 @ 6:22am 
whenever someone writes that a game would benefit from AI such as DLSS 4, i can only imagine that the companies would also benefit from AI and reduce their programmers.
because they can't make good 60fps games anymore.

this whole AI/frame generation thing is really really sad.
devs use this feature as an excuse not to do a good thing.
this MH wilds is terrible.
Leon96 Feb 8 @ 6:23am 
im with a 4070ti i7 12700k. unfortunately, it reaches 50fps average on ultra + DLAA - no frame generation (cuz it adds a huge delay). im having a terrible experience.
Originally posted by Leon96:
this whole AI/frame generation thing is really really sad.
devs use this feature as an excuse not to do a good thing.
this MH wilds is terrible.
Ofc they do, but it wont change for a long time. The Monster Hunter Franchise is just too popular for people to not buy it for its bad performance.
Originally posted by Leon96:
im with a 4070ti i7 12700k. unfortunately, it reaches 50fps average on ultra + DLAA - no frame generation (cuz it adds a huge delay). im having a terrible experience.
I literally have the same fps if im using DLLA too, its bc DLAA is AA on Native resolution, it tries to improve the image, its somehow more demanding than TAA+FXAA.
Leon96 Feb 8 @ 6:28am 
Originally posted by Boba Fit:
Originally posted by Leon96:
im with a 4070ti i7 12700k. unfortunately, it reaches 50fps average on ultra + DLAA - no frame generation (cuz it adds a huge delay). im having a terrible experience.
I literally have the same fps if im using DLLA too, its bc DLAA is AA on Native resolution, it tries to improve the image, its somehow more demanding than TAA+FXAA.
i think its my CPU... i'm getting 80ºC. you think its thermal throttle?

i wish games tried to be less fancy in graphics
Originally posted by Leon96:
Originally posted by Boba Fit:
I literally have the same fps if im using DLLA too, its bc DLAA is AA on Native resolution, it tries to improve the image, its somehow more demanding than TAA+FXAA.
i think its my CPU... i'm getting 80ºC. you think its thermal throttle?

i wish games tried to be less fancy in graphics
80ºC would be totaly fine wtih a Ryzen CPU, im not sure about intel, but lets say its normal.
Im pretty sure that this was a poor choice of engine for the game, it has the same engine as DD2 and the performance and visual blur is exactly the same. I have in Cyberpunk77 150-160fps on 1440p everything maxed out, raytracing on High, DLSS Q no FG and the game looks extremely crisp and runs buttery smooth. So i say its the games for fault for most people perfomance issues.
Last edited by Boba Fitt; Feb 8 @ 6:35am
Leon96 Feb 8 @ 8:38am 
Originally posted by Boba Fit:
Originally posted by Leon96:
i think its my CPU... i'm getting 80ºC. you think its thermal throttle?

i wish games tried to be less fancy in graphics
80ºC would be totaly fine wtih a Ryzen CPU, im not sure about intel, but lets say its normal.
Im pretty sure that this was a poor choice of engine for the game, it has the same engine as DD2 and the performance and visual blur is exactly the same. I have in Cyberpunk77 150-160fps on 1440p everything maxed out, raytracing on High, DLSS Q no FG and the game looks extremely crisp and runs buttery smooth. So i say its the games for fault for most people perfomance issues.
i'll skip this one for now. shame on Capcom :/
Originally posted by Leon96:
whenever someone writes that a game would benefit from AI such as DLSS 4, i can only imagine that the companies would also benefit from AI and reduce their programmers.
because they can't make good 60fps games anymore.

this whole AI/frame generation thing is really really sad.
devs use this feature as an excuse not to do a good thing.
this MH wilds is terrible.
I don't understand the sheer hate people have for DLSS. Have you seen DLSS4? It looks better then native+DLSS most of the time at 1440p quality because of the issues with TAA.
Also, hilarious that you think they cant make good 60fps games anymore. This game is better optimized for modern hardware then World was on launch. Gaming has always been a bit of a mess.
PS3 era had terribly optimized broken and buggy PC ports
PS4 era had many games that could barely hit 1080p 60 on PCs the average person had
we had a blip when thing seemed ok
and now were back to the usual.
Leon96 Feb 8 @ 9:05am 
Originally posted by ★ Moonlight ★:
Originally posted by Leon96:
whenever someone writes that a game would benefit from AI such as DLSS 4, i can only imagine that the companies would also benefit from AI and reduce their programmers.
because they can't make good 60fps games anymore.

this whole AI/frame generation thing is really really sad.
devs use this feature as an excuse not to do a good thing.
this MH wilds is terrible.
I don't understand the sheer hate people have for DLSS. Have you seen DLSS4? It looks better then native+DLSS most of the time at 1440p quality because of the issues with TAA.
Also, hilarious that you think they cant make good 60fps games anymore. This game is better optimized for modern hardware then World was on launch. Gaming has always been a bit of a mess.
PS3 era had terribly optimized broken and buggy PC ports
PS4 era had many games that could barely hit 1080p 60 on PCs the average person had
we had a blip when thing seemed ok
and now were back to the usual.
DLSS feels good when it's an option to run at 60+ fps. not to reach 60fps (in this case).

and this game is more optimized than cyberpunk was on launch as well.
but is it good?
i understand your need to defend the billion dollar company capcom, but its not something i do.
i'd rather have this game uglier but a bit better.
Last edited by Leon96; Feb 8 @ 9:06am
Originally posted by Leon96:
Originally posted by ★ Moonlight ★:
I don't understand the sheer hate people have for DLSS. Have you seen DLSS4? It looks better then native+DLSS most of the time at 1440p quality because of the issues with TAA.
Also, hilarious that you think they cant make good 60fps games anymore. This game is better optimized for modern hardware then World was on launch. Gaming has always been a bit of a mess.
PS3 era had terribly optimized broken and buggy PC ports
PS4 era had many games that could barely hit 1080p 60 on PCs the average person had
we had a blip when thing seemed ok
and now were back to the usual.
DLSS feels good when it's an option to run at 60+ fps. not to reach 60fps (in this case).

and this game is more optimized than cyberpunk was on launch as well.
but is it good?
i understand your need to defend the billion dollar company capcom, but its not something i do.
i'd rather have this game uglier but a bit better.
When talking about DLSS4 we're talking the transformer up-scaling model not frame gen you dingus
And its not about defending capcom, its about setting your expectations for the industry in line with reality
it runs like ass on my 4080 even tho it gives me an Excellent score :\ I get frame drops and polygons galore, using Nvidia DLAA upscaling barely improved things
Originally posted by fluffsnake:
it runs like ass on my 4080 even tho it gives me an Excellent score :\ I get frame drops and polygons galore, using Nvidia DLAA upscaling barely improved things
Same, its very unstable with DLSS, hence why im going to play this game nativ when it comes out.
Originally posted by Boba Fit:
Originally posted by fluffsnake:
it runs like ass on my 4080 even tho it gives me an Excellent score :\ I get frame drops and polygons galore, using Nvidia DLAA upscaling barely improved things
Same, its very unstable with DLSS, hence why im going to play this game nativ when it comes out.
you mean without upscaling..? (sorry, not super familiar with which is what) -- I tried to disable upscaling and it was WAY worse, and every other upscaling mode seemed to perform really badly compared to the DLAA one :') that was the best option out of all the bad options lol
Originally posted by fluffsnake:
Originally posted by Boba Fit:
Same, its very unstable with DLSS, hence why im going to play this game nativ when it comes out.
you mean without upscaling..? (sorry, not super familiar with which is what) -- I tried to disable upscaling and it was WAY worse, and every other upscaling mode seemed to perform really badly compared to the DLAA one :') that was the best option out of all the bad options lol
Yes i mean "not upscaling". DLSS does lower the reslolution from 1440p to 1080p and does scale the image to 1440p via AI and i think this game is is nativly (no upscaler) blurry and the upscaler struggles with the blurry images that have been made blurrier by lowering the resolution, but im no expert so take this with a grain fo salt.

https://steamcommunity.com/sharedfiles/filedetails/?id=3423038601

this is DLAA and it looks extremely pixelated
Last edited by Boba Fitt; Feb 8 @ 9:56am
Originally posted by Boba Fit:
Originally posted by fluffsnake:
you mean without upscaling..? (sorry, not super familiar with which is what) -- I tried to disable upscaling and it was WAY worse, and every other upscaling mode seemed to perform really badly compared to the DLAA one :') that was the best option out of all the bad options lol
Yes i mean "not upscaling". DLSS does lower the reslolution from 1440p to 1080p and does scale the image to 1440p via AI and i think this game is is nativly (no upscaler) blurry and the upscaler struggles with the blurry images that have been made blurrier by lowering the resolution, but im no expert so take this with a grain fo salt.

https://steamcommunity.com/sharedfiles/filedetails/?id=3423038601

this is DLAA and it looks extremely pixelated
The DLSS implementation here seems to be not great in this beta TBH, regardless of the blurry native resolution
Thankfully we will be able to use the transformer model in the full release which should be a big upgrade from native
Last edited by ★ Moonlight ★; Feb 8 @ 10:01am
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Date Posted: Feb 8 @ 6:17am
Posts: 23