Monster Hunter Wilds

Monster Hunter Wilds

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FYI the Graphics Presets don't change 6 settings. 3 of 'em you would expect to be changed.
You can manually set higher than ultra preset or lower than lowest preset.
Will see if it's possible in benchmarks to see the difference of cutscenes presets vs base presets.

Stuff that you wouldn't want presets to touch:
Lowest/Low changes scaling to DLSS Ultra Performance (even if you had it set DLSS off, prolly depends on gpu)
Medium to Performance
High to Balanced
Ultra to Quality

Graphics settings that aren't changed with presets:
Raytracing, Surface Quality, Sand/Snow Quality, Render Distance, Motion Blur, Vignette.

Going above Ultra, because of the above list, would have to manually change:
Raytracing, Sand/Snow Quality, Render Distance.

Lowest doesn't go the lowest/off in, but they're changed with presets:
Sky/Cloud Quality, Bloom.

(in the beta, raytracing is not present, so people can't complain about low performance)

Above Ultra + Raytracing Benchmark 21754
https://steamcommunity.com/sharedfiles/filedetails/?id=3423399393

RTX 4070, i7 14700K, 48GB DDR4, OS Win 10 Pro 22H2 + custom page file 20GB min/max on sata ssd with rapid mode (8GBps), game installed on pcigen4 nvme (7GBps).


In desert area 90 to 170 fps with framegen, above ultra preset, raytracing max, (in desert area start where there was grass, fps was 90 or well 45 without framegen)

That's with 1080p dlaa, vsync and framelimit disabled.

Cutscenes used the custom settings, not it's own highest preset, dunno what the difference of highest vs ultra or custom max is.
Last edited by IchigoMait; Feb 8 @ 5:45am
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Showing 1-9 of 9 comments
NeoX Feb 8 @ 3:44am 
Originally posted by IchigoMait:
You can manually set higher than ultra preset, most likely equalling what highest cutscenes can do.

true. Raytracing for example need to be manualy activated. No settings-profile will touch it.
Originally posted by NeoX:
Originally posted by IchigoMait:
You can manually set higher than ultra preset, most likely equalling what highest cutscenes can do.

true. Raytracing for example need to be manualy activated. No settings-profile will touch it.
Yeah, added a list of what don't change based on preset ultra or lowest, and settings that don't ever change. The last 2 not changing is pretty nice, motion blur and vignette.
Last edited by IchigoMait; Feb 8 @ 4:14am
The biggest things I found really are;

Texture Quality (set to High or Medium, HD is too much)
Mesh Quality (Set to High)
Shadow Quality (Set to Medium, frankly it looks more realistic to me anyway)
Sky/Cloud quality (Set to Medium/Low, but I'm not convinced this setting works in the benchmark lol)
Originally posted by Goblin:
The biggest things I found really are;

Texture Quality (set to High or Medium, HD is too much)
Mesh Quality (Set to High)
Shadow Quality (Set to Medium, frankly it looks more realistic to me anyway)
Sky/Cloud quality (Set to Medium/Low, but I'm not convinced this setting works in the benchmark lol)
This is about what settings (sliders) change or not based on presets.
Not what are the visual differences.
Last edited by IchigoMait; Feb 8 @ 4:49am
Originally posted by IchigoMait:
Originally posted by Goblin:
The biggest things I found really are;

Texture Quality (set to High or Medium, HD is too much)
Mesh Quality (Set to High)
Shadow Quality (Set to Medium, frankly it looks more realistic to me anyway)
Sky/Cloud quality (Set to Medium/Low, but I'm not convinced this setting works in the benchmark lol)
This is about what settings (sliders) change or not based on presets.
Not what are the visual differences.

My bad, that's what I get for speed reading between Apex rounds
Originally posted by IchigoMait:
You can manually set higher than ultra preset or lower than lowest preset.
Will see if it's possible in benchmarks to see the difference of cutscenes presets vs base presets.

Stuff that you wouldn't want presets to touch:
Lowest/Low changes scaling to DLSS Ultra Performance (even if you had it set DLSS off, prolly depends on gpu)
Medium to Performance
High to Balanced
Ultra to Quality

Graphics settings that aren't changed with presets:
Raytracing, Surface Quality, Sand/Snow Quality, Render Distance, Motion Blur, Vignette.

Going above Ultra, because of the above list, would have to manually change:
Raytracing, Sand/Snow Quality, Render Distance.

Lowest doesn't go the lowest/off in, but they're changed with presets:
Sky/Cloud Quality, Bloom.

(in the beta, raytracing is not present, so people can't complain about low performance)

Above Ultra + Raytracing Benchmark 21754
https://steamcommunity.com/sharedfiles/filedetails/?id=3423399393

RTX 4070, i7 14700K, 48GB DDR4, OS Win 10 Pro 22H2 + custom page file 20GB min/max on sata ssd with rapid mode (8GBps), game installed on pcigen4 nvme (7GBps).


In desert area 90 to 170 fps with framegen, above ultra preset, raytracing max, (in desert area start where there was grass, fps was 90 or well 45 without framegen)

That's with 1080p dlaa, vsync and framelimit disabled.

Cutscenes used the custom settings, not it's own highest preset, dunno what the difference of highest vs ultra or custom max is.
Where was the Framelimiter again? Couldnt find it to set to 120/144FPS...
But it crashed all the time anyway...
Originally posted by Roibr™:
Originally posted by IchigoMait:
Where was the Framelimiter again? Couldnt find it to set to 120/144FPS...
But it crashed all the time anyway...
https://steamcommunity.com/sharedfiles/filedetails/?id=3423414406
If you use nvidia gpu, limit it in your drivers.
But you can also do it in the game, also for background and cutscenes separately.
Last edited by IchigoMait; Feb 8 @ 5:54am
Roibr™ Feb 8 @ 12:20pm 
Originally posted by IchigoMait:
Originally posted by Roibr™:
Where was the Framelimiter again? Couldnt find it to set to 120/144FPS...
But it crashed all the time anyway...
https://steamcommunity.com/sharedfiles/filedetails/?id=3423414406
If you use nvidia gpu, limit it in your drivers.
But you can also do it in the game, also for background and cutscenes separately.

yeah lik i said, i couldnt find it in the Benchmark Test INgame !
Originally posted by Roibr™:
Originally posted by IchigoMait:
https://steamcommunity.com/sharedfiles/filedetails/?id=3423414406
If you use nvidia gpu, limit it in your drivers.
But you can also do it in the game, also for background and cutscenes separately.

yeah lik i said, i couldnt find it in the Benchmark Test INgame !
You didn't say in the benchmark test.
You didn't say that you want to increase it or lower it.

Disable vsync in the game, if you don't want to limit it, if you've set it globally on in your gpu control panel, you have to disable it there, or make a profile for the game and disable it for the game, while keeping the global value.

If you want to fps limit it lower or higher, use your gpu control panel -.-
Last edited by IchigoMait; Feb 8 @ 12:26pm
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Date Posted: Feb 8 @ 3:36am
Posts: 9