Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I have to disagree, i made a little test with Beta version a while ago and the number were lower compared to the open field scene:
https://www.youtube.com/watch?v=gIWjgo88_WI
Its around 10-15% higher in the benchmark in this scene.
Also the scene with the village entry in the benchmark is a very good representation of the possible "worst experience" you can have in the active gameplay thanks to the CPU bottleneck. If you have a satisfying number in these 2 spots, you have nothing to fear in the full release game.
It is most definitely not the DLSS. I have DLSS on and the game looks great. Turn off all the motion blur and set the fog to minimum. Mine was looking washed out because the HDR setting in the game was not working correctly for me. I had to cycle HDR to get it to work. Once I did that, the screen went from washed out to beautiful. Hopefully the launch version of the game will have this fixed.