Monster Hunter Wilds

Monster Hunter Wilds

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bruh, you compile shaders for how long again?
I am on a ryzen 5 3600, compiling the shaders have cost me more than any other software I have compiled including linux kernel and some big Rust (programming language that takes a lot of time to compile) projects. My first CPU upgrade in 6 years is because of a game which should be graphically intensive?
Well, yes, ofc, shaders here we are talking about, but that s a bit too much don't you think? Now I have to upgrade my CPU, too? If the official release and then every shader update still takes 20 minutes to compile...... Gosh this hurts me...................................................
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Showing 1-15 of 15 comments
The longer the better. Means that they might have caught all the shader mutations and you won't have stutters when they compile.
Dayemon Feb 7 @ 12:25pm 
Originally posted by Gigantoad:
The longer the better. Means that they might have caught all the shader mutations and you won't have stutters when they compile.

This exactly this. I laughed my ass off at FF7 Rebirth 20 sec shader compile that didn't do ♥♥♥♥, UE stutterfest as usual.

Longer the better 100%
Originally posted by Knig:
I am on a ryzen 5 3600, compiling the shaders have cost me more than any other software I have compiled including linux kernel and some big Rust (programming language that takes a lot of time to compile) projects. My first CPU upgrade in 6 years is because of a game which should be graphically intensive?
Well, yes, ofc, shaders here we are talking about, but that s a bit too much don't you think? Now I have to upgrade my CPU, too? If the official release and then every shader update still takes 20 minutes to compile...... Gosh this hurts me...................................................

Every single GPU driver update and game update requires shaders to recompile. And being that this is a new release there will likely be a LOT of updates.

You are using a 6 core CPU from 2019 that is slower than the current consoles CPUs. If devs were pushing current gen consoles you would likely not be able to get more than ~30fps.

I recommend a 5700X3D if you can find one for ~$200 new or less used. Just make sure to do a BIOS update for support.
Last edited by kcthebrewer; Feb 7 @ 12:46pm
Driitzz Feb 7 @ 12:47pm 
Originally posted by Knig:
I am on a ryzen 5 3600, compiling the shaders have cost me more than any other software I have compiled including linux kernel and some big Rust (programming language that takes a lot of time to compile) projects. My first CPU upgrade in 6 years is because of a game which should be graphically intensive?
Well, yes, ofc, shaders here we are talking about, but that s a bit too much don't you think? Now I have to upgrade my CPU, too? If the official release and then every shader update still takes 20 minutes to compile...... Gosh this hurts me...................................................

dude relax the shader compilation is only the first time u boot it up or if they do some updates to the shaders , it's 10 mins, u can watch some youtube while u wait.
Something must be ‘wrong’ or the beta just dumps the shaders to trash after you close out.


I’m on an I9 and the ♥♥♥♥ taking ten minutes in EVERY launch is not it lmao
Originally posted by Managedant:
Something must be ‘wrong’ or the beta just dumps the shaders to trash after you close out.


I’m on an I9 and the ♥♥♥♥ taking ten minutes in EVERY launch is not it lmao
That should obviously not happen. They should compile once, or when you update GPU driver.
People actually sit around and wait for the shaders to compile? Like, if only there was 10 trillion other things to do in REAL LIFE. Go take shower, grab a snack, watch a youtube video, or in your case come onto the steam forums and ♥♥♥♥♥ about it lol

dont wait for the shaders to compile, use that time to be productive
Touk26 Feb 13 @ 6:07pm 
It took me 1 hour 20 minutes the both times I opened it...
Welp, different pains.
D. Flame Feb 13 @ 6:31pm 
Compile shaders in Kena: Bridge of Spirits (full game that looks worlds better than Wilds) less than 3 seconds one time

Compile shaders in MHWds benchmark, 30 minutes+, every time I open the benchmark.
Last edited by D. Flame; Feb 13 @ 6:32pm
takes me like 2 minutes on a 9700x
Gonna be honest if it takes 20 minutes to do a shader pre comp step you might want to drop in another AM4 CPU before you buy MHW
BEEP! Feb 13 @ 7:46pm 
I think it was like 30-40mins maybe 20-30 I don't know lol.
Cadaver Feb 13 @ 7:54pm 
It doesn't take too long for me and the time makes sense comparing it to how long compiling en masse my own shadervariants takes
Originally posted by Dayemon:
Originally posted by Gigantoad:
The longer the better. Means that they might have caught all the shader mutations and you won't have stutters when they compile.

This exactly this. I laughed my ass off at FF7 Rebirth 20 sec shader compile that didn't do ♥♥♥♥, UE stutterfest as usual.

Longer the better 100%

Its traversal stutter not a shader compilation stutter so even compiling the shaders in front doesn't help in that case
Cuddle_Rat Feb 27 @ 9:27pm 
YAY pretty cursor time again!
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Date Posted: Feb 7 @ 11:51am
Posts: 15