Monster Hunter Wilds

Monster Hunter Wilds

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No raytracing on Linux?
I have an AMD GPU and at least on Benchmark, the option to set raytracing is off and grayed out.

On Windows you can activate it.

Is this a bug? Will it get fixed? Do I need any commands to enable it?
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Showing 1-15 of 22 comments
raytracing worked on linux for years. works for me on my 7900xt to. guess there is something with your config.

you need mesa and amdvlk for it.
Tevur Feb 7 @ 9:03am 
Hmm, amdvlk is the worse AMD version. The Mesa Vulkan driver is vulkan-radeon and far better for gaming performance wise.

So the question is why is, why is raytracing blocked with vulkan-radeon

Edit: I installed and tried amdvlk... it crashes the whole desktop environment on startup. not worth the meddling
Last edited by Tevur; Feb 7 @ 11:42am
mhh...


VKD3D_CONFIG=dxr %command%

add this to steamlaunch options maybe it works
Tevur Feb 7 @ 9:41am 
Originally posted by MCNacho-ナチョ:
VKD3D_CONFIG=dxr %command%

No, unfortunately not working
Rhila Feb 7 @ 2:05pm 
Originally posted by Tevur:
I have an AMD GPU and at least on Benchmark, the option to set raytracing is off and grayed out.

On Windows you can activate it.

Is this a bug? Will it get fixed? Do I need any commands to enable it?

I can't find Ray tracing option on Windows either, I like to disable that thing but I can't find it.
Oh, this explains it. I'm on OpenMandriva Linux and also can't choose RT. I thought it was an AMD thing.
mKiSS Feb 12 @ 9:46am 
Launch the game with the
/WineDetectionEnabled:False
parameter
Anna Feb 12 @ 9:48am 
Originally posted by Tevur:
Hmm, amdvlk is the worse AMD version. The Mesa Vulkan driver is vulkan-radeon and far better for gaming performance wise.

So the question is why is, why is raytracing blocked with vulkan-radeon

Edit: I installed and tried amdvlk... it crashes the whole desktop environment on startup. not worth the meddling

amdvlk is AMD's official driver. radeon-vulkan is the open source driver
take a guess how many people with AMD gpus actually care about the ray tracing

also, ray tracing in this game only replaces SSR, it's not worth using
DDENN Feb 12 @ 9:51am 
its only for water reflection anyway, dont affect much
Tevur Feb 14 @ 5:07am 
Originally posted by Valier:
amdvlk is AMD's official driver. radeon-vulkan is the open source driver
take a guess how many people with AMD gpus actually care about the ray tracing

RT is fine with the open source driver, although often not with as high fps as on windows. Depends on the game.
MH Wilds (Benchmark) is the first game I have, which disables RT.

And no one uses the AMD Drivers for gaming on Linux. They are crap, if you want competing GPU performance.
Windows Ray tracing isnt showing up for windows either i dont think maybe its just the beta
Originally posted by Unknownsurfin:
Windows Ray tracing isnt showing up for windows either i dont think maybe its just the beta

OP is talking about the benchmark. Ray Tracing is definitely an option for AMD cards in the benchmark. The SSR is...uh...not good, but neither are the ray traced reflections. I don't think anyone is missing much either way.
Tevur Feb 14 @ 8:17am 
Originally posted by mKiSS:
Launch the game with the
/WineDetectionEnabled:False
parameter
That is good, but doesn't work.
Though I have found the issue on vkd3d-proton's Github...
https://github.com/HansKristian-Work/vkd3d-proton/issues/2331
Seems as they know of the problem, that's why they set up a wine detection to deactivate RT...
So, hope they work on it till release.

As to why I want it:
I occasionally do benchmarks with raytracing to do camparative statistics for windows, other kernels or mesa updates and would like to use this benchmark (and later the full game) for that.
BEEP! Feb 14 @ 8:33am 
I wouldn't even bother with the RT it's looks like it's just reflections and the RE engine has never done good RT reflections. it looks better with it off.
Originally posted by mKiSS:
Launch the game with the
/WineDetectionEnabled:False
parameter
This one worked perfectly for me: thank you !
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Date Posted: Feb 7 @ 8:42am
Posts: 22