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you need mesa and amdvlk for it.
So the question is why is, why is raytracing blocked with vulkan-radeon
Edit: I installed and tried amdvlk... it crashes the whole desktop environment on startup. not worth the meddling
VKD3D_CONFIG=dxr %command%
add this to steamlaunch options maybe it works
No, unfortunately not working
I can't find Ray tracing option on Windows either, I like to disable that thing but I can't find it.
amdvlk is AMD's official driver. radeon-vulkan is the open source driver
take a guess how many people with AMD gpus actually care about the ray tracing
also, ray tracing in this game only replaces SSR, it's not worth using
RT is fine with the open source driver, although often not with as high fps as on windows. Depends on the game.
MH Wilds (Benchmark) is the first game I have, which disables RT.
And no one uses the AMD Drivers for gaming on Linux. They are crap, if you want competing GPU performance.
OP is talking about the benchmark. Ray Tracing is definitely an option for AMD cards in the benchmark. The SSR is...uh...not good, but neither are the ray traced reflections. I don't think anyone is missing much either way.
Though I have found the issue on vkd3d-proton's Github...
https://github.com/HansKristian-Work/vkd3d-proton/issues/2331
Seems as they know of the problem, that's why they set up a wine detection to deactivate RT...
So, hope they work on it till release.
As to why I want it:
I occasionally do benchmarks with raytracing to do camparative statistics for windows, other kernels or mesa updates and would like to use this benchmark (and later the full game) for that.