Monster Hunter Wilds

Monster Hunter Wilds

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Just another forum fight... *snore*
Last edited by RotGoblin; Feb 7 @ 8:42am
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Showing 1-15 of 21 comments
Caesar Feb 7 @ 6:04am 
If you prefer a blurry picture, then yeah go ahead and enable FXAA.
Wild Feb 7 @ 6:11am 
Use none of these and just enable AA with dlss and fsr without upscaling.
DDENN Feb 7 @ 6:13am 
FXAA make blur, TAA make blur so FXAA+TAA = super blur
Originally posted by DDENN:
FXAA make blur, TAA make blur so FXAA+TAA = super blur

And yet, in the Beta, FXAA+TAA is a lot sharper than just TAA.
Originally posted by Wild:
Use none of these and just enable AA with dlss and fsr without upscaling.

I see you haven't met my friend, strugglebus CPU.
Fraktal Feb 7 @ 7:10am 
Will try when I get home thanks
Jobko Feb 7 @ 7:14am 
TAA looks horrible unless you use AI upscaling to fix it. Which is the purpose of FSR/DLSS. The reason devs even use these horrible outdated aliasing instead of MSAA x8 or some other better equivalent, is because it sells GPUs. TAA = blur, upscaling = remove blur and sharpen + give more frames because you're technically not running native monitor resolution.
Jobko Feb 7 @ 7:23am 
https://imgur.com/a/KDwyPRr

2018 vs 2025

optimized vs not optimized
Last edited by Jobko; Feb 7 @ 7:24am
Caesar Feb 7 @ 7:29am 
Originally posted by Goblin:
Originally posted by DDENN:
FXAA make blur, TAA make blur so FXAA+TAA = super blur
FXAA+TAA is a lot sharper than just TAA.
That's not how it works.
Originally posted by Jobko:
TAA looks horrible unless you use AI upscaling to fix it. Which is the purpose of FSR/DLSS.
Nope, the purpose of DLSS/FSR is simply to increase performance if your PC can't handle the native resolution.
Originally posted by Jobko:
TAA = blur, upscaling = remove blur and sharpen + give more frames because you're technically not running native monitor resolution.
That's a bit misleading because an upscaled picture will not look as sharp as a native picture.
Adding any form of artificial sharpening to it afterwards doesn't really count (even if, it may appear sharper, but it's actually just more pixelated).
Using any form of upscaling does not remove blur, quite the opposite.
There will always be some loss of quality when scaling an image up (artifacts, blurriness, or other visual distortions).
Last edited by Caesar; Feb 7 @ 8:18am
Jobko Feb 7 @ 7:54am 
Originally posted by Caesar:
Originally posted by Goblin:
FXAA+TAA is a lot sharper than just TAA.
That's not how it works.
Originally posted by Jobko:
TAA looks horrible unless you use AI upscaling to fix it. Which is the purpose of FSR/DLSS.
Nope, the purpose of DLSS/FSR is simply to increase performance if your PC can't handle the native resolution.
Originally posted by Jobko:
TAA = blur, upscaling = remove blur and sharpen + give more frames because you're technically not running native monitor resolution.
That's a bit misleading because an upscaled picture will not look as sharp as a native picture.
Adding any form artificial sharpening to it afterwards doesn't really count (even if, it may appear sharper, but it's actually just more pixelated).
Using any form of upscaling does not remove blur, quite the opposite.
There will always be some loss of quality when scaling an image up (artifacts, blurriness, or other visual distortions).

FSR and frame gen: https://i.imgur.com/lbToQUx.jpeg
Native: https://i.imgur.com/L6jp4cV.jpeg

TAA is built in, the game looks horrible native. You need upscaling. I'm right, these images literally prove what I'm saying.
Jobko Feb 7 @ 7:57am 
Why do you people think that TAA is being used instead of MSAA x8? MSAA x8 is better in every way, TAA is a blur filter that removes artifacts from poor optimized graphics because developers didn't want to do their job.

Originally posted by Jobko:
https://youtu.be/XIvlWRMvuCs

https://www.youtube.com/watch?v=lJu_DgCHfx4


Refer to these videos to see what I am saying is true. The reason TAA is being implemented is to sell you graphics cards. You can only fix this with better hardware based AI upscaling.
Caesar Feb 7 @ 8:04am 
Originally posted by Jobko:
I'm right, these images literally prove what I'm saying.
You are mistaken less jagged edges for a sharper picture.
Originally posted by Jobko:
Why do you people think that TAA is being used instead of MSAA x8? MSAA x8 is better in every way,
Mainly because SMAA & MSAA are more performance heavy.
MSAA can also lead to issues with deferred rendering, which is another reason.

TAA is a post-processing method.
SMAA/MSAA = sampling(those methods are MUCH more performance heavy).

Again;
Sharper image = more pixel density.
Native 4k > 4k upscaled.

You may prefer your upscaled picture look-wise, but from a technical standpoint it's not sharper.
Last edited by Caesar; Feb 7 @ 8:13am
Jobko Feb 7 @ 8:13am 
Originally posted by Caesar:
Originally posted by Jobko:
I'm right, these images literally prove what I'm saying.
You are mistaken less jagged edges for a sharper picture.
Originally posted by Jobko:
Why do you people think that TAA is being used instead of MSAA x8? MSAA x8 is better in every way,
Mainly because SMAA & MSAA are more performance heavy.
MSAA can also lead to issue with deferred rendering, which is another reason.

TAA is a post-processing method.
SMAA/MSAA = sampling(those methods are MUCH more performance heavy).

Again;
Sharper image = more pixel density.
Native 4k > 4k upscaled.

Native 4k without TAA > 4k upscaled

Native 4k with TAA < 4k upscaled

Medium preset, FSR + frame gen: https://i.imgur.com/lbToQUx.jpeg

Ultra preset, TAA (native graphics): https://i.imgur.com/L6jp4cV.jpeg
Caesar Feb 7 @ 8:18am 
Originally posted by Jobko:
Originally posted by Caesar:
You are mistaken less jagged edges for a sharper picture.

Mainly because SMAA & MSAA are more performance heavy.
MSAA can also lead to issue with deferred rendering, which is another reason.

TAA is a post-processing method.
SMAA/MSAA = sampling(those methods are MUCH more performance heavy).

Again;
Sharper image = more pixel density.
Native 4k > 4k upscaled.

Native 4k without TAA > 4k upscaled

Native 4k with TAA < 4k upscaled

Medium preset, FSR + frame gen: https://i.imgur.com/lbToQUx.jpeg

Ultra preset, TAA (native graphics): https://i.imgur.com/L6jp4cV.jpeg
Again;
You may prefer your upscaled picture look-wise, but from a technical standpoint it's not sharper.
Adding any form of artificial sharpening to it afterwards doesn't really count (even if, it may appear sharper to you, but it's actually just more pixelated).
Originally posted by Jobko:
Native 4k without TAA > 4k upscaled
My point exactly.
Originally posted by Jobko:
Native 4k with TAA < 4k upscaled
Upscaling (DLSS/FSR) does not increase sharpness mate, it adds blur.

I feel like you may get DLSS & DLAA mixed up, if you're talking about upscaling.
Last edited by Caesar; Feb 7 @ 8:32am
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Date Posted: Feb 7 @ 5:56am
Posts: 21