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How come I was getting 29k on the benchmark on high and now I'm seeing polygon mobs?
Ryzen 7 5700x3d
RTX 3070
32gb of ram
For reference.
Yes, but there is a thing called polygon count and model complexity. Earlier 3d models were extremly basic. One famous example is the saying that there is more polygons in 2b from Nier automata's butt than there is in the entire zelda game on the n64. More complex models use more memory and resources to animate, which results in slower load times on slower storage devices and worse performance. Its just a natural evolution of gaming. Pretty soon people are going to be reccomending NVME drives over SSD's as NVME's are supposedly MUCH faster than SSD's are.
Funny enough it looks like they toned down some of that. I noticed monster and character hairs seem to be a little more clumped and not all individual strands... I wonder if that was 1 of the solutions? Hmmm