Monster Hunter Wilds

Monster Hunter Wilds

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Polygon mobs
Cmon, cant they even fix this? It's ridiculous at this time.
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Showing 1-15 of 16 comments
DDENN Feb 7 @ 4:29am 
dont install on hdd and need graphic card with more than 8gb ram, this is know bug for RE engine since dragon dogma 2
Last edited by DDENN; Feb 7 @ 4:29am
Originally posted by DDENN:
dont install on hdd and need graphic card with more than 8gb ram, this is know bug for RE engine since dragon dogma 2
It's not on an hdd, in fact it's on an nvme gen 4. I had no such problems on the benchmark even at 1440p and vram usage was under 6 gigs.
u may have also have a bottleneck somewhere. what slot is the m.2 in. and is game on the same disk as windows? also check if u need to defrag the disks.
Foxrun Feb 7 @ 8:56am 
It’s the same exact beta from before, nothing has changed just like they warned.
Originally posted by Fenris_Helheim:
u may have also have a bottleneck somewhere. what slot is the m.2 in. and is game on the same disk as windows? also check if u need to defrag the disks.
You dont defrag ssd's.
How come I was getting 29k on the benchmark on high and now I'm seeing polygon mobs?

Ryzen 7 5700x3d
RTX 3070
32gb of ram

For reference.
Foxrun Feb 7 @ 9:00am 
Originally posted by Kaminoken:
Originally posted by Fenris_Helheim:
u may have also have a bottleneck somewhere. what slot is the m.2 in. and is game on the same disk as windows? also check if u need to defrag the disks.
You dont defrag ssd's.
How come I was getting 29k on the benchmark on high and now I'm seeing polygon mobs?

Ryzen 7 5700x3d
RTX 3070
32gb of ram

For reference.
You trim em. You’re getting that because it’s the same beta with not a single change to it, holy cow.
Originally posted by Foxrun:
Originally posted by Kaminoken:
You dont defrag ssd's.
How come I was getting 29k on the benchmark on high and now I'm seeing polygon mobs?

Ryzen 7 5700x3d
RTX 3070
32gb of ram

For reference.
You trim em. You’re getting that because it’s the same beta with not a single change to it, holy cow.
That's kinda sad rigth? But I'm really hopeful for the launch. But hope is all I have.
Foxrun Feb 7 @ 9:31am 
Originally posted by Kaminoken:
Originally posted by Foxrun:
You trim em. You’re getting that because it’s the same beta with not a single change to it, holy cow.
That's kinda sad rigth? But I'm really hopeful for the launch. But hope is all I have.
Sad? What makes it sad?
Yeah the polygon mobs is a joke, 'just buy an SSD' isn't a good excuse. Games have had 3d models for a lot longer than SSDs and most of them have zero issue loading things.
Foxrun Feb 7 @ 9:45am 
Originally posted by FlatChestEnthusiast:
Yeah the polygon mobs is a joke, 'just buy an SSD' isn't a good excuse. Games have had 3d models for a lot longer than SSDs and most of them have zero issue loading things.
It's because of how much they are rendering at once. Also, it's 2025 if you dont have an SSD by now then it's on you.
Originally posted by Foxrun:
Originally posted by FlatChestEnthusiast:
Yeah the polygon mobs is a joke, 'just buy an SSD' isn't a good excuse. Games have had 3d models for a lot longer than SSDs and most of them have zero issue loading things.
It's because of how much they are rendering at once. Also, it's 2025 if you dont have an SSD by now then it's on you.
I have 2 ssd's. Why are u trying to shame my rig? BTW. Both are nvme gen 4.
This is the same beta as before, zero updates. So yeah it'll likely be fixed in full release.
Scyris Feb 7 @ 8:55pm 
Originally posted by FlatChestEnthusiast:
Yeah the polygon mobs is a joke, 'just buy an SSD' isn't a good excuse. Games have had 3d models for a lot longer than SSDs and most of them have zero issue loading things.

Yes, but there is a thing called polygon count and model complexity. Earlier 3d models were extremly basic. One famous example is the saying that there is more polygons in 2b from Nier automata's butt than there is in the entire zelda game on the n64. More complex models use more memory and resources to animate, which results in slower load times on slower storage devices and worse performance. Its just a natural evolution of gaming. Pretty soon people are going to be reccomending NVME drives over SSD's as NVME's are supposedly MUCH faster than SSD's are.
Originally posted by Scyris:
Originally posted by FlatChestEnthusiast:
Yeah the polygon mobs is a joke, 'just buy an SSD' isn't a good excuse. Games have had 3d models for a lot longer than SSDs and most of them have zero issue loading things.

Yes, but there is a thing called polygon count and model complexity. Earlier 3d models were extremly basic. One famous example is the saying that there is more polygons in 2b from Nier automata's butt than there is in the entire zelda game on the n64. More complex models use more memory and resources to animate, which results in slower load times on slower storage devices and worse performance. Its just a natural evolution of gaming. Pretty soon people are going to be reccomending NVME drives over SSD's as NVME's are supposedly MUCH faster than SSD's are.

Funny enough it looks like they toned down some of that. I noticed monster and character hairs seem to be a little more clumped and not all individual strands... I wonder if that was 1 of the solutions? Hmmm
Originally posted by Kaminoken:
Cmon, cant they even fix this? It's ridiculous at this time.
its the true graphics, they use upscale to look pretty
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Date Posted: Feb 7 @ 4:27am
Posts: 16