Monster Hunter Wilds

Monster Hunter Wilds

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Cancelled my pre order. This is not ok.
Played the crap outa worlds. Have a 7950X3d+7900XTX and having to use framegen and upscaling at 2k with NO raytracing is pathetic.

Capcom is cooked, After the mess of DD2 we shoulda seen this comming. I didnt pay this money for these lazy ass devs to do no work. Sad as I was REALLY REALLY looking forward to this. But no bloody way. Modern development is a joke.
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Αναρτήθηκε αρχικά από Shurpy:
true and the game looks like utter garbage on lower graphics grainy and blurry as hell
If you read and listen it said the graphic wouldn't be up to date until release. Also why didn't you upgrade your ♥♥♥♥ for these type of games anyway. That's on ♥♥♥♥ buddy. Bye bye then
Αναρτήθηκε αρχικά από Harime Nui:
uh in Reddit someone just posted a score of 34,473, 202 fps on ultra

they got the same graphics card and a slower CPU...
Why are you in here? You just made a massive AI post about how these animals are beeing malested by evil hunters, clearly not the place for your fragile mind.

Go away.
The graphics and performance are actually the least of my concerns, the combat itself in this demo feels like ♥♥♥♥♥♥♥.

This is the perils of listened to an expanded fanbase that doesn't actually know what they are talking about.
Αναρτήθηκε αρχικά από Necropants:
The graphics and performance are actually the least of my concerns, the combat itself in this demo feels like ♥♥♥♥♥♥♥.

This is the perils of listened to an expanded fanbase that doesn't actually know what they are talking about.
played since tri. the combat is fine. honestly, its only missing underwater combat. we already know a lot of stuff is getting changed and added on release. insect glaive will get its jump back, true charge will have higher damage, dual blades currently suffer from non-element weapon in beta and lack of armor skills that tend to make them more functional. only thing i know of that kind of getting a debuff is hunting horn as with the ability to carry two weapons, its function as quick buff tool than switched out wasn't the intention of the weapon so they increased its user buff but decreased its party buff and lowered its effective time if you swapped to another weapon. the only question i have now is if having two HH will keep the buffs timer up and allow you to basically stack buffs for two totally different horns.
Given the amount of post launch content and support that the MH franchise gets, I'm still hopeful some of the kinks will be ironed out. Plus, the modding community for MHWorld was/is massive. If the devs don't fix the issues, I bet the community comes together and tackles the issue.
Have you at least ran the benchmark tool instead of acting like a buffon about the (very clearly stated) beta build thats from an old build of the game. Of which the whole point is to stress certain systems. It's like people don't read and get mad when it's not what they're expecting.
people who don't use 1080p monitors continue to be a very loud vocal minority, more at 11
Αναρτήθηκε αρχικά από MaxKool007:
Played the crap outa worlds. Have a 7950X3d+7900XTX and having to use framegen and upscaling at 2k with NO raytracing is pathetic.

Capcom is cooked, After the mess of DD2 we shoulda seen this comming. I didnt pay this money for these lazy ass devs to do no work. Sad as I was REALLY REALLY looking forward to this. But no bloody way. Modern development is a joke.

you should be able to manage 90 FPS at 2K with this rig anyway. are you trying to push ultra settings?

they're called ultra for a reason
Αναρτήθηκε αρχικά από Necropants:
The graphics and performance are actually the least of my concerns, the combat itself in this demo feels like ♥♥♥♥♥♥♥.

This is the perils of listened to an expanded fanbase that doesn't actually know what they are talking about.
I never once saw the community ask for this.

Mining ore, for example, was perfect in MHWI. The *tink tink tink* of the pickaxe is cathartic after a hunt. I never once saw anyone complain about it.

The issue was before and after. After, with Rise, you mined an entire node with a single hit. That made it lose its relaxing quality. Before world, it was annoying because picks broke, had to be carried, and everything took up inventory space.

MHWI was literally the perfect middle. I never once saw anyone ask for different. Whomever Capcom is listening to, it ain't the players.
Αναρτήθηκε αρχικά από Betwixt_Roxas:
Runs okay on ps5 🤷‍♂️
DD2 dipped into the 20 FPS range even on the PS5. RE Engine does not work for open world games.
Gotta give props to Capcom for allowing people to measure the performance before spending the cash though.
Lmfao. Get a console and stop crying. That or just play it the way the developers release it.
CPU: Ryzen 9800x3D
GPU: 4080 Super (16gb)
RAM: 64gb
OS: Win 11 Pro

I play at 1080p 120Hz (goes to 144 but I have dual monitors where the other one is limited to 60Hz). With DLSS, High Raytracing, and Maxed settings, I tend to pull on average 100-110 FPS on the benchmark. Without DLSS and running native resolution, that goes down to about 80FPS on average, and with some upscaling it lands around the 70FPS spot. I'm used to gaming at 60FPS so that isn't too much of an issue with me.

I'll probably game with DLSS as the blur doesn't bother me when it comes to fighting big monsters close up, which is basically 90% of the game when it comes down to it. The laggiest location was the grassy area just before the desert, so I expect somewhat similar performance in forested areas just like in World.

And if anyone wants to know, my Ryzen stands around 55-60C temp range when I run the benchmark, which is pretty good considering this thing is designed to run pretty hot (95C is it's target when maxing performance) even with a proper cooling. Temps are performance on this chip, so the only thing throttling me right now is the GPU.
Τελευταία επεξεργασία από Frosey; 10 Φεβ, 4:06
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