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Een vertaalprobleem melden
And... are you an expert? I'd hate to completely out of hand disregard your opinion based off a single BF1 game dev's response after all. BTW that's a cheap dev response, it's mostly nonsense, but it saves them having to do more work.
If they have musculature like they do now, (which clearly isn't just textures) they can do it, it won't be difficult. No one has sat there and etched out pixel by pixel, shader by shader the slightly wider variation of a stockier dude. In the same way that all game dev is difficult, but some things are less difficult than others.
Is "its too hard or expensive or demanding for Capcom, a giant gaming corporation with budgets bigger than a small country to make a chest slider out slightly more than regular" really the argument here?
there are actual women in this thread who disagree with you, holy projection
the usual suspects at it again ITT, people like this are the actual reason we can't have sliders in games anymore, and whatever they call you they are ten times over themselves
Where as the person I was replying to (and you) are asserting it has to be easy because there is no way it wouldn't be. Well, I gave you an example of developers rigging a game in such a way that even changing the character skin would literally involve editing the whole map on Battlefield 1, and would also included having to edit the shadow since that's a part of the skin and not lighting done by the lighting part of the engine. Forcing players to redownload the whole map for starters, on top of it being harder to do that than some people would assume (since they wouldn't even think the shadow was tied to the character model).
See, you're assuming too. "Well, if they double their workload for fitting all armours to all bodytypes by only offering two body types in the game, then offering a slider which could result in 30x times the workload must also be easy because doubling the workload is easy too."
Which is just a weird assumption to make.
Go back to the Western games bro this is Eastern.
I'm pretty particular about my breast size though,
Not too fond of G-cup but I would like to know that its possible.
Its not that hard, as a mod author I do this all the time.
I created the Book of UUNP, for Skyrim.
It gave every single clothing and armor in Skyrim 8 unique variants and each had 52 sliders for each outfit among those sliders were 5 just to adjust the breast, it didnt take that long maybe 2 months worth of work.
I have done every single available mod armor for Fallout 4 on Nexus for Atomic Beauty body for the IKAROS android race across 5 years worth of modded content besides.
An I have done loads of work for content besides that you might not agree with if your stopping point is already bust size.
I converted every single armor for Tera to Skyrim SE's Touched by Dibella body.
In short I am one of Skyrims most prolific mod authors for Caliente Bodyslide system on the entire planet.
Oh an just for your information, yes I helped make jiggle physics a thing for Skyrim and was a huge part of streamlining that process so that inexperienced modders could install it into their games.
It's not an obsession. It's a case of people like you trying to get rid of anything feminine in all games for literally no reason. Most women like being able to customize things like that. And I can speak for myself, I loved Stellar Blade and Nier and Bayonetta when they had sexy protagonists.
You guys keep projecting some weird gooner obsession which it isn't, and even if it is, what's it to you? Why advocate to restrict people in what they want?
We have a lot of women, an I happen to know for fact that those women prefer more options not less.
Guys tend to go from the C to DD range, leaning closer to DD.
And teenagers, especially guys, tend to max the gauge.
Devs on the other had tend to go for like A cups when when designing characters these days.
It's not really an obsession, just an obvious mismatch, where devs seem to be embarrassed about female characters having female traits.
To be fair, it's an issue for certain things like armor designs. How do you handle size changes without upsetting the guy who drew the chest pixels who cries about stretching? Modders don't have to worry about stepping on those toes. What's her name, Gemma? First model replacement mods will be swapping her and Alma.