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p.s How t he hell do you stutter getting on your seikrit...
If people's FPS is as good as the claim, loosing 2 or 3 FPS isn't going to be a game changer.
https://www.youtube.com/watch?v=aq40TsBd1LU
Why you not using shadowplay instead?
Yeah I'm not uploading a video for you sorry rofl
Cause I am on Linux, sweetie.
Sweetie.
Yeah their "point" is entirely irrelevant, I can monitor my FPS along side the benchmark myself and they are accurate, it's not just saying higher then it is lol
I got exactly what I expected, so if it's inflated why would I get what I expected?
What is happening the cutscene is running at around 90 FPS, then the game play is dipping to like 30 FPS.
If the cut scenes run for 9 minutes and the gameplay runs for 1, you get:
(9*90 + 1*30) / 10 = 84 average
If the CS last for 5 minutes and the 30 FPS gameplay lasts for 5 minutes, you get:
(5*90 + 5*30) / 10 = 60 FPS average
If the 90 FPS CS lasts for 1 minute and the 30 FPS gameplay lasts for 9 minutes, you get:
(1*90 + 9*30) / 10 = 36 FPS average
This is how they are manipulating the end score, NOT by changing the numbers. ROFLMAO
Lightning sand storm up high, causing light refraction and with lots of 3d mesh to render whilst looking out to an open world
And
Really low camera looking up and across a field of grass, trees and dozens of moving monsters, loads of shadows, huge amount of open space to render + sky + water.
Your AVERAGE gameplay will be somewhere between the two, for 90% of your gameplay.
Yeah, etxactly.
This is 1440 native:
https://www.youtube.com/watch?v=6NXM8EeUYzo
I got no stutter. He does.
I also made a mock video of D Flame and did his etxact same settings MINUS DLSS...
https://www.youtube.com/watch?v=XAsWn3eBSHw
And he gets stutter with DLSS and lower performance..... and thats not caused by GPU.. cause my old 3060 ti rig also has no stutters.
Recording obviously takes a hit on FPS XD
Also, your guy proved that the Steam recorder isn't losing you FPS.
blob:https://imgur.com/1b8d0d8a-6afe-4b63-9910-533fe640d084