Monster Hunter Wilds

Monster Hunter Wilds

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The screenshots, they do nothing!
The benchmark is artificially inflating scores. The end result doesn't show a high or low FPS, and the cutscenes are long and run at high frame rates raising the average unfairly.

So let's be more fair about this. Let's actually post videos to show off the performance, and we can see the kind of performance you get in the village and actual gameplay sections.

Please post non-Framegen tests. If you want to include a frame gen video in your post, please do so in addition to a non-frame gen version.

I will start:
13400F - 4060 Ti (16GB) - DDR5 32GB - M.2 Drive - Manjaro w/Plasma
https://youtu.be/TUl4Ep3hAPw?si=RQHDtfzMPfX2wy9x
Originally posted by Ω Yuugami Ω:
Originally posted by D. Flame:
**
Originally posted by KingOfFriedChicken:

Yeah their "point" is entirely irrelevant, I can monitor my FPS along side the benchmark myself and they are accurate, it's not just saying higher then it is lol

I got exactly what I expected, so if it's inflated why would I get what I expected?
No one is saying the number appearing on screen is higher than it is, LOL

What is happening the cutscene is running at around 90 FPS, then the game play is dipping to like 30 FPS.

If the cut scenes run for 9 minutes and the gameplay runs for 1, you get:
(9*90 + 1*30) / 10 = 84 average

If the CS last for 5 minutes and the 30 FPS gameplay lasts for 5 minutes, you get:
(5*90 + 5*30) / 10 = 60 FPS average

If the 90 FPS CS lasts for 1 minute and the 30 FPS gameplay lasts for 9 minutes, you get:
(1*90 + 9*30) / 10 = 36 FPS average

This is how they are manipulating the end score, NOT by changing the numbers. ROFLMAO

Genuinely sad that you HAD to go into detail to explain why it is inflated... power to you, mate.
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Showing 1-15 of 134 comments
So, Pay me a elgato capture card then, i'll consider recording cause recording affects performance by a bit and thats not handy for benching.

p.s How t he hell do you stutter getting on your seikrit...
Last edited by GamingWithSilvertail; Feb 6 @ 1:54pm
Originally posted by GamingWithSilvertail:
So, Pay me a elgato capture card then, i'll consider recording cause recording affects performance by a bit and thats not handy for benching.
Steam has a built in recorder with almost no performance impact. Just use that. No one is asking you to use something performance heavy like OBS.

If people's FPS is as good as the claim, loosing 2 or 3 FPS isn't going to be a game changer.
People say this but this is the same preformance I got in game in the beta lol I dip in towns and duing generation, I raise in cutscenes and I get a steady 60 when fighting on average I got exactly what I would have expected from the benchmark rofl
Seeing lots of words, but no videos...
Originally posted by D. Flame:
Originally posted by GamingWithSilvertail:
So, Pay me a elgato capture card then, i'll consider recording cause recording affects performance by a bit and thats not handy for benching.
Steam has a built in recorder with almost no performance impact. Just use that. No one is asking you to use something performance heavy like OBS.

If people's FPS is as good as the claim, loosing 2 or 3 FPS isn't going to be a game changer.
Uhuh.

https://www.youtube.com/watch?v=aq40TsBd1LU

Why you not using shadowplay instead?
Originally posted by D. Flame:
Seeing lots of words, but no videos...

Yeah I'm not uploading a video for you sorry rofl
Originally posted by KingOfFriedChicken:
Originally posted by D. Flame:
Seeing lots of words, but no videos...

Yeah I'm not uploading a video for you sorry rofl
Of course you're not. That's the point I am making. We all know that no one has good performance, and people are hiding behind artificially inflated end screens. This thread is simply to expose that, and it is precisely why, no one (or almost no one) defending the performance will upload any videos.



Originally posted by GamingWithSilvertail:
Originally posted by D. Flame:
Steam has a built in recorder with almost no performance impact. Just use that. No one is asking you to use something performance heavy like OBS.

If people's FPS is as good as the claim, loosing 2 or 3 FPS isn't going to be a game changer.
Uhuh.

https://www.youtube.com/watch?v=aq40TsBd1LU

Why you not using shadowplay instead?
Cause I am on Linux, sweetie.
Originally posted by D. Flame:
Originally posted by KingOfFriedChicken:

Yeah I'm not uploading a video for you sorry rofl
Of course you're not. That's the point I am making. We all know that no one has good performance, and people are hiding behind artificially inflated end screens. This thread is simply to expose that, and it is precisely why, no one (or almost no one) defending the performance will upload any videos.



Originally posted by GamingWithSilvertail:
Uhuh.

https://www.youtube.com/watch?v=aq40TsBd1LU

Why you not using shadowplay instead?
Cause I am on Linux, sweetie.
Well, your OS can also add/detract FPS.

Sweetie.
Originally posted by GamingWithSilvertail:
Originally posted by D. Flame:
Of course you're not. That's the point I am making. We all know that no one has good performance, and people are hiding behind artificially inflated end screens. This thread is simply to expose that, and it is precisely why, no one (or almost no one) defending the performance will upload any videos.




Cause I am on Linux, sweetie.
Well, your OS can also add/detract FPS.

Sweetie.
Then show me your video with the FPS added. I'll wait.
Originally posted by GamingWithSilvertail:
Originally posted by D. Flame:
Of course you're not. That's the point I am making. We all know that no one has good performance, and people are hiding behind artificially inflated end screens. This thread is simply to expose that, and it is precisely why, no one (or almost no one) defending the performance will upload any videos.




Cause I am on Linux, sweetie.
Well, your OS can also add/detract FPS.

Sweetie.

Yeah their "point" is entirely irrelevant, I can monitor my FPS along side the benchmark myself and they are accurate, it's not just saying higher then it is lol

I got exactly what I expected, so if it's inflated why would I get what I expected?
**
Originally posted by KingOfFriedChicken:
Originally posted by GamingWithSilvertail:
Well, your OS can also add/detract FPS.

Sweetie.

Yeah their "point" is entirely irrelevant, I can monitor my FPS along side the benchmark myself and they are accurate, it's not just saying higher then it is lol

I got exactly what I expected, so if it's inflated why would I get what I expected?
No one is saying the number appearing on screen is higher than it is, LOL

What is happening the cutscene is running at around 90 FPS, then the game play is dipping to like 30 FPS.

If the cut scenes run for 9 minutes and the gameplay runs for 1, you get:
(9*90 + 1*30) / 10 = 84 average

If the CS last for 5 minutes and the 30 FPS gameplay lasts for 5 minutes, you get:
(5*90 + 5*30) / 10 = 60 FPS average

If the 90 FPS CS lasts for 1 minute and the 30 FPS gameplay lasts for 9 minutes, you get:
(1*90 + 9*30) / 10 = 36 FPS average

This is how they are manipulating the end score, NOT by changing the numbers. ROFLMAO
Originally posted by D. Flame:
**
Originally posted by KingOfFriedChicken:

Yeah their "point" is entirely irrelevant, I can monitor my FPS along side the benchmark myself and they are accurate, it's not just saying higher then it is lol

I got exactly what I expected, so if it's inflated why would I get what I expected?
No one is saying the number appearing on screen is higher than it is, LOL

What is happening the cutscene is running at around 90 FPS, then the game play is dipping to like 30 FPS.

If the cut scenes run for 9 minutes and the gameplay runs for 1, you get:
(9*90 + 1*30) / 10 = 84 average

If the CS last for 5 minutes and the 30 FPS gameplay lasts for 5 minutes, you get:
(5*90 + 5*30) / 10 = 60 FPS average

If the 90 FPS CS lasts for 1 minute and the 30 FPS gameplay lasts for 9 minutes, you get:
(1*90 + 9*30) / 10 = 36 FPS average

This is how they are manipulating the end score, NOT by changing the numbers. ROFLMAO
And yet I have absolutely no stutters unlike you.
People are acting like the benchmark doesn't intentionally give you a best case scenario (in game cutscenes and prescripted events) and two absolute worst case scenarios;

Lightning sand storm up high, causing light refraction and with lots of 3d mesh to render whilst looking out to an open world

And

Really low camera looking up and across a field of grass, trees and dozens of moving monsters, loads of shadows, huge amount of open space to render + sky + water.

Your AVERAGE gameplay will be somewhere between the two, for 90% of your gameplay.
Originally posted by Goblin:
People are acting like the benchmark doesn't intentionally give you a best case scenario (in game cutscenes and prescripted events) and two absolute worst case scenarios;

Lightning sand storm up high, causing light refraction and with lots of 3d mesh to render whilst looking out to an open world

And

Really low camera looking up and across a field of grass, trees and dozens of moving monsters, loads of shadows, huge amount of open space to render + sky + water.

Your AVERAGE gameplay will be somewhere between the two, for 90% of your gameplay.

Yeah, etxactly.

This is 1440 native:

https://www.youtube.com/watch?v=6NXM8EeUYzo

I got no stutter. He does.

I also made a mock video of D Flame and did his etxact same settings MINUS DLSS...

https://www.youtube.com/watch?v=XAsWn3eBSHw

And he gets stutter with DLSS and lower performance..... and thats not caused by GPU.. cause my old 3060 ti rig also has no stutters.

Recording obviously takes a hit on FPS XD
Last edited by GamingWithSilvertail; Feb 6 @ 2:49pm
Originally posted by GamingWithSilvertail:
Originally posted by D. Flame:
**
No one is saying the number appearing on screen is higher than it is, LOL

What is happening the cutscene is running at around 90 FPS, then the game play is dipping to like 30 FPS.

If the cut scenes run for 9 minutes and the gameplay runs for 1, you get:
(9*90 + 1*30) / 10 = 84 average

If the CS last for 5 minutes and the 30 FPS gameplay lasts for 5 minutes, you get:
(5*90 + 5*30) / 10 = 60 FPS average

If the 90 FPS CS lasts for 1 minute and the 30 FPS gameplay lasts for 9 minutes, you get:
(1*90 + 9*30) / 10 = 36 FPS average

This is how they are manipulating the end score, NOT by changing the numbers. ROFLMAO
And yet I have absolutely no stutters unlike you.
If that were true, you would share a video.

Also, your guy proved that the Steam recorder isn't losing you FPS.

blob:https://imgur.com/1b8d0d8a-6afe-4b63-9910-533fe640d084
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Date Posted: Feb 6 @ 1:42pm
Posts: 134