Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Was the first Beta playable on Steam Deck/Linux? I'm unable to launch this one.
So I'm using a Linux computer I built fairly recently. I tried launching the beta to see if it would launch. After compiling shaders, the game crashes after the re engine splash with this error message:

-----------------------------------
Assertion failed!

Program:
[disk location]\MonsterHunterWildsBetatest\MonsterHunterWildsBeta.exe
File: ../src-wine/dlls/winevulkan/loader_thunks.c
Line: 5772

Expression: "!status && "vkLatencySleepNV""

Press OK to exit the program, or Cancel to start the Wine debugger
---------------------------------------

I'm not yet very familiar with Linux, so any assistance would be welcome. I was able to run the Benchmark tool (not without any problem, though.)

Thanks in advance!
Last edited by 21st Century; Feb 6 @ 5:38am
< >
Showing 1-8 of 8 comments
jautja Feb 6 @ 5:57am 
I remember that someone ran the first beta test on Deck, the actual test was also run. That is, and this beta in theory should, but remember that it has not yet begun, the servers have not started.
Last edited by jautja; Feb 6 @ 5:57am
Originally posted by jautja:
I remember that someone ran the first beta test on Deck, the actual test was also run. That is, and this beta in theory should, but remember that it has not yet begun, the servers have not started.

I am aware it's starting later but i would expect a title screen with a proper "The beta hasn't started yet" instead of an unceremonious crash with an error message.
Originally posted by 21st Century:
So I'm using a Linux computer I built fairly recently. I tried launching the beta to see if it would launch. After compiling shaders, the game crashes after the re engine splash with this error message:

-----------------------------------
Assertion failed!

Program:
[disk location]\MonsterHunterWildsBetatest\MonsterHunterWildsBeta.exe
File: ../src-wine/dlls/winevulkan/loader_thunks.c
Line: 5772

Expression: "!status && "vkLatencySleepNV""

Press OK to exit the program, or Cancel to start the Wine debugger
---------------------------------------

I'm not yet very familiar with Linux, so any assistance would be welcome. I was able to run the Benchmark tool (not without any problem, though.)

Thanks in advance!
I was able to get in game on the Deck in the first beta, but I'd crash after about 5 minutes
I've just played on Steam Deck...

The game took a long time to optimise, loaded a new game into a black screen with only the UI showing.

Changed some of the settings: Intel Graphics, High/Medium/Low texture settings. Regardless, everything was capped at 720p 30FPS.

Loaded in a new game and I barely got 30FPS in the first area and crashed witin 20 minutes. The game is completely unplayable on Steam Deck.
Last edited by NappinYogi; Feb 8 @ 3:22am
ferret Feb 28 @ 4:20am 
Originally posted by Scipo0419:
Originally posted by 21st Century:
So I'm using a Linux computer I built fairly recently. I tried launching the beta to see if it would launch. After compiling shaders, the game crashes after the re engine splash with this error message:

-----------------------------------
Assertion failed!

Program:
[disk location]\MonsterHunterWildsBetatest\MonsterHunterWildsBeta.exe
File: ../src-wine/dlls/winevulkan/loader_thunks.c
Line: 5772

Expression: "!status && "vkLatencySleepNV""

Press OK to exit the program, or Cancel to start the Wine debugger
---------------------------------------

I'm not yet very familiar with Linux, so any assistance would be welcome. I was able to run the Benchmark tool (not without any problem, though.)

Thanks in advance!
I was able to get in game on the Deck in the first beta, but I'd crash after about 5 minutes
I had the exact same error, Its exactly the same behaviour on the full game, this problem was obviously never fixed. I'm running most recent and updated Manjaro 6.12, with a Nvidia 4070 TiS, all most recent drivers 550.144 . If anyone knows what is causing this I'd love to know. Additionally, this occurred on the beta, but the benchmark version ran flawlessly as long as DLSS was OFF.

Edit: I found a fix for this problem! After MANY attempts to fix this I stumbled upon a solution to this specific error. Go to properties and in the commandline area put " VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command% " this seems to disable the check that crashes the game. This allows the game to move past the re engine splash into the game proper. Hope this helps anyone else with the same issue.
Last edited by ferret; Feb 28 @ 4:43am
corLeone Feb 28 @ 8:57pm 
Originally posted by ferret:
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%

Thank you! I'm on Linux Mint 22.1, not running any compatibility mode, the latest 4070 Ti Super drivers and this fixed my issue.
bump. this worked for me, but still getting extreme artifacting.
I'm running Manjaro Linux, and the game is working for me "out of the box":

AMD Ryzen 7 9700X
AMD Radeon RX 7800 XT
32GB RAM

I'm running on the Ultra preset, and while it stays mostly above 60FPS at 1440p, there are noticeable stutters (probably a frame pacing issue as pointed out by Digital Foundry), so I dropped the resolution to 1080p which buys my another 10FPS and almost entirely eliminates the stuttering.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 6 @ 5:37am
Posts: 8