Monster Hunter Wilds

Monster Hunter Wilds

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Any repercussions on using and relying on frame gen?
Hi, apologies in advance as I am uninitiated when it comes to these things.

Like many of you I started using the Free Benchmark and was only able to achieve 89.55 fps, at most in high settings. And I like it that smooth. I am now curious as to whether I should rely on Frame Gen to experience the game smoother than 60 fps or should I not because it may harm my PC in the long run? Thank you! :MHRISE_Felyne:
Last edited by TenGG; Feb 6 @ 5:03am
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Showing 1-13 of 13 comments
ekodas Feb 6 @ 5:03am 
Originally posted by TenGG:
Hi, apologies in advance as I am uninitiated when it comes to these things.

Like many of you I started using the Free Benchmark and was only able to achieve 89.55 fps, at most in high settings. And I like it that smooth. I am now curious as to whether I should rely on Frame Gen to experience the game smoother than 60 fps or should I not because it may harm my PC in the long run? Thank you! :MHRISE_Felyne:
it all depend on what gpu gen you are using, but no frame gen should not over wear your pc
it certainly will not harm your pc

the only downsides are graphical artifacts you see when using it.
you can notice them around the monster hunter wilds logo and the edges screen at time. ny time theres fast action or cuts.
Mythily Feb 6 @ 5:08am 
Unlike upscaling, FG uses your already existing frames to create more frames resulting in higher FPS.
It is best used when your FPS without it is 60 or higher. Lower than that you'll see artifacts and input lag increase exponentially. It simply doesn't have enough frames to work with.
Last edited by Mythily; Feb 6 @ 5:08am
TenGG Feb 6 @ 5:10am 
Ohhhhhh, I see so it's gonna wear the GPU. I am using a 3060ti 8gb vram, on Ryzen 5 5600X 6-Core Processor, and 16gb RAM
TenGG Feb 6 @ 5:12am 
Originally posted by DeadJericho:
it certainly will not harm your pc

the only downsides are graphical artifacts you see when using it.
you can notice them around the monster hunter wilds logo and the edges screen at time. ny time theres fast action or cuts.

I did notice this, there was line that follows my movement on the side of the screen as the character moves.
TenGG Feb 6 @ 5:16am 
Originally posted by Mythily:
Unlike upscaling, FG uses your already existing frames to create more frames resulting in higher FPS.
It is best used when your FPS without it is 60 or higher. Lower than that you'll see artifacts and input lag increase exponentially. It simply doesn't have enough frames to work with.

Is this like a general rule in using frame gen? I can reach 60 fps without FG...well almost, when settings are High. But I can exceed the 6fps threshold when on Medium settings.
Mythily Feb 6 @ 5:22am 
Originally posted by TenGG:
Is this like a general rule in using frame gen? I can reach 60 fps without FG...well almost, when settings are High. But I can exceed the 6fps threshold when on Medium settings.
It is. Even GPU manufacturers recommend this. If you can get 60 with small dips then high is fine.
TenGG Feb 6 @ 3:19pm 
Originally posted by Mythily:
Originally posted by TenGG:
Is this like a general rule in using frame gen? I can reach 60 fps without FG...well almost, when settings are High. But I can exceed the 6fps threshold when on Medium settings.
It is. Even GPU manufacturers recommend this. If you can get 60 with small dips then high is fine.
This has been educational! thanks a bunch!
There's no real repurcussions in a coop or single player game.

Bassically you can FG anywhere from 30-60 but best is 60.

In the first beta on my ryzen 3600 3060 Ti desktop I did not really notice latency and I was getting 40-60 w/o framegen. I couldnt play it on my new setup cause I got this setup in january.
Kenuty Feb 6 @ 3:24pm 
Originally posted by TenGG:
Ohhhhhh, I see so it's gonna wear the GPU. I am using a 3060ti 8gb vram, on Ryzen 5 5600X 6-Core Processor, and 16gb RAM


I Thought the 30 series can't use frame gen
frame gen by default increases input latency (not good for games that need timing).

It also uses more Vram (so if you are already using a lot of it the framegen may push you over spilling into system ram which is a huge performance drop at times)

Framegen "helps" smooth out frames visually, but its "actually" beneficial fully if you can already hit the frame rate of your monitor w/o it...and if you are sub refresh rate its going to be a bad time by comparison.
AMD guidance at least a year ago for FSR 3.1 was to have a base framerate 60-80 fps so framegen has enough temporal data to work with. NVidia since DLSS 3.5 has said at least 40 fps. Going below those numbers is straight up abusing the technology. Its not meant to get you to 60 fps
But yeah, i agree with the post above me, id consider framegen to be a frame smoothing technology
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Date Posted: Feb 6 @ 5:01am
Posts: 13