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the only downsides are graphical artifacts you see when using it.
you can notice them around the monster hunter wilds logo and the edges screen at time. ny time theres fast action or cuts.
It is best used when your FPS without it is 60 or higher. Lower than that you'll see artifacts and input lag increase exponentially. It simply doesn't have enough frames to work with.
I did notice this, there was line that follows my movement on the side of the screen as the character moves.
Is this like a general rule in using frame gen? I can reach 60 fps without FG...well almost, when settings are High. But I can exceed the 6fps threshold when on Medium settings.
Bassically you can FG anywhere from 30-60 but best is 60.
In the first beta on my ryzen 3600 3060 Ti desktop I did not really notice latency and I was getting 40-60 w/o framegen. I couldnt play it on my new setup cause I got this setup in january.
I Thought the 30 series can't use frame gen
It also uses more Vram (so if you are already using a lot of it the framegen may push you over spilling into system ram which is a huge performance drop at times)
Framegen "helps" smooth out frames visually, but its "actually" beneficial fully if you can already hit the frame rate of your monitor w/o it...and if you are sub refresh rate its going to be a bad time by comparison.