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I think you do remember something quite wrong or a driver update did backfire for you.
When i did a little benchmark test in the beta:
https://www.youtube.com/watch?v=gIWjgo88_WI
and compare familiar scenes like the "open field" with the new Benchmark:
https://www.youtube.com/watch?v=-uricga09EA
There is a nice improvement of overall 10-20%. Where i got ~70fps in the beta, i now get close to 90fps in the benchmark.
So you are sure its not a system or driver update that resulted in "no improvement"?
I think he means the Benchmark tool that does have them.
Do you notice that requirements changed since OBT. Lowered a bit.
Yeah thats true, but i still miss the "requirement for this settings level and resolution" info they added to the old ones. That would be a better line to compare it to.
What are you aiming for? Maybe there is some settings middleground that could please you. (many report shadows is a frame killer, next to "weak" CPU's).
With DLSS this should not be a dream. If it is, how is your FSR/FrameGen experience? Should shoot way above 120fps with that for sure.
Oh yeah graphic settings. That surely helps.
I got one good info from a poster called Goblin, and I really liked what he said and even copied the settings for the later test for 1440p.
Average 151 fps on ultra settings+ray tracing on.
4070ti
> Frame gen is a no go for me I want 120 fps for the latency
LMAO. even more reasons to get better gpu.
i have to say at least in 1080P that FSR did not change that much of the quality compared to native (see benchmark video above). Also are you sure the 120fps will truly help against input delay? I am not sure anymore where i did find that interview info (was it the gamecon presentation?) where it was stated the logical fps of the game are 60 maximum (30 standard), anything above is just visuals (because of console core design). Why not make 2 screenshots of a scene in native adn and one in FSR and see if the small differences are true dealbreaker for you. Maybe you can adjust.