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Seems exactly the same as the Beta1 can´t see any performance improvements here
Even with RTX 4070, the texture resolution of the characters remained much lower in the first round of benchmarks.
Halfway through the second round, they became fully textured.
I installed the benchmark on a fast SSD and I've already updated my video card drivers to the latest.
i'm thinking that this game is designed around PS5 texture loading speeds, maybe that's the hurdle devs have porting this game to PC
mine said cpu for directstorage aswell
ive got win11 and a rtx 4070.
should be using the gpu to do directstorage i think.
gpu scheduling is on etc.
https://www.reddit.com/r/MonsterHunter/comments/1j00rls/directstorage_says_cpu_even_though_my_computer/
Just make sure that GPU is ABOVE CPU in the list and GPU is BELOW and that GPU is set to 1 and CPU is set to 0. Happy hunting my friend!