Monster Hunter Wilds

Monster Hunter Wilds

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To players that use AMD GPUs...
I'm curious, will you guys play with FSR on? It seems like this game heavily incentivizes on having frame gen on. Yeah, it doubles my average fps from 60 to 135, but turning it on looks godawful.
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Showing 1-7 of 7 comments
Celto Feb 5 @ 9:06pm 
I noticed worse performance with native AA FSR on compared to having the other AA options enabled which makes no sense
JayKaye Feb 5 @ 9:06pm 
FSR is ok if you select AA only. But no, the upscaling is absolute garbage in every game.
XiØN Feb 5 @ 9:08pm 
Nope, benchmark did fine without it & I agree it looks terrible. If you plan on using it though, turn motion blur off and mess with sharpness until it looks halfway decent I suppose.
If you're going to use FG, turn up the default settings. I played it on high and it was pretty good. The problem is the stone texture flickers.
FSR quality is not as bad as native.

The stone texture flickers? RT on?
Jules Feb 5 @ 9:56pm 
Originally posted by del_bosque_dol:
FSR quality is not as bad as native.

The stone texture flickers? RT on?

At default the frame gen was on balanced and it looks bad. The ghosting is what bugs me the most.

Maybe ill stick to native AA instead.
Originally posted by Jules:
Originally posted by del_bosque_dol:
FSR quality is not as bad as native.

The stone texture flickers? RT on?

At default the frame gen was on balanced and it looks bad. The ghosting is what bugs me the most.

Maybe ill stick to native AA instead.

Ah I see.
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Showing 1-7 of 7 comments
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Date Posted: Feb 5 @ 9:01pm
Posts: 7