Monster Hunter Wilds

Monster Hunter Wilds

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Only using half of my CPU cores
This benchmark was CPU bottlenecked for me on a ryzen 5900x, when I checked out task manager, literally half of my cores were idle, the other half were sitting around 90% utilization. When's capcom going to ditch this engine and build one that's actually efficient? Dragons Dogma 2 also performed like absolute crap
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Showing 1-13 of 13 comments
Pretty much no game is going to use all those cores... the devs can't work miracles, there are only so many processes that can be run side by side that will make any difference, 6-8
real full cores is about the absolute max that can honestly be utilised, beyond a handful of Tech demo type games. This does not include the fake cores (threads) that most of these cpu's have, including yours, so you will see a lot of cores or threads being underutilised or not utilised at all.
Same here with a 8C/16T. Shaders compilation only uses 8 threads. During the benchmark cpu is fluctuating between 20 & 50%.
Was it really bottlenecked? Did you not get 100% GPU utilization?
Rhila Feb 5 @ 9:47am 
Originally posted by Clarynaa:
This benchmark was CPU bottlenecked for me on a ryzen 5900x, when I checked out task manager, literally half of my cores were idle, the other half were sitting around 90% utilization. When's capcom going to ditch this engine and build one that's actually efficient? Dragons Dogma 2 also performed like absolute crap

Same engine as Dragons Dogma 2? Yes I remember the performance was so bad in that Dogma game and the graphics were outdated.
Sylph Feb 5 @ 9:49am 
yeah optimization is lacking. think i'll wait
shader compilation was very slow for me on my 5700x
steams fps overlay showed 120fps the whole time the compilation was happening, which suggests to me that very little was happening in the background

so people saying it doesnt utilise threads/cores properly correlates with what i thought - engine is old, dated and ♥♥♥♥♥♥♥. not designed for these types of games and needs burying.
ominumi Feb 5 @ 10:00am 
It's just developers trying their best to grab a wider audience. Utilizing more cores should be ideal but we're here now.
Originally posted by Derivat949:
Was it really bottlenecked? Did you not get 100% GPU utilization?
50% gpu utilization on my 3080
Originally posted by Dark Lord Insidious:
Pretty much no game is going to use all those cores... the devs can't work miracles, there are only so many processes that can be run side by side that will make any difference, 6-8
real full cores is about the absolute max that can honestly be utilised, beyond a handful of Tech demo type games. This does not include the fake cores (threads) that most of these cpu's have, including yours, so you will see a lot of cores or threads being underutilised or not utilised at all.
Literal RUNESCAPE manages to use all my cores, I think cyberpunk does as well
Originally posted by DeadJericho:
shader compilation was very slow for me on my 5700x
steams fps overlay showed 120fps the whole time the compilation was happening, which suggests to me that very little was happening in the background

so people saying it doesnt utilise threads/cores properly correlates with what i thought - engine is old, dated and ♥♥♥♥♥♥♥. not designed for these types of games and needs burying.

Shader compilation even took ages on my 9800X3D.
I think the benchmark is actually compiling the entire shaders of the game somehow. Even tho almost nothing of it is in the client itself.

Not sure what's wrong there but I think we can expect the exact same length on the full game.
Hey, I just found this morning, there is a setting in the config.ini, it says it uses 8 threads default, I have a 8corex3d, so i set it to 16, a 5900x may have 24 threads. here is the line

ParrelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enabled

(oh after changing change file to readonly, so game doesnt autoget rid of it.)


the deafult for the 1st line is 8
2nd was disabled, I noticed more fps' in camp,

I found this out from online, posted Sononeo

oh here is sononeo's post below

Originally posted by Sononeo:
Interestingly I found that changing these two lines actually helped me a lot with performance.

ParallelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enable

First was at 8 before and second was false. On Intel so maybe some threading oddities going on, but there is a big jump with a 13900k and RTX 3090 to being nearer to 60 most of the time, with DLSS set to Quality.
did you temps change with that?

Sorry for the super late reply, been playing this a lot since I made the change myself 😄
Temps on the whole did go up, CPU use was certainly higher and GPU was a little less bottle-necked as a result so the usage did go up by about a percent or two, not much.

As I'm on Intel I did see the odd spikes to around near 200w at times, so the game seems to really like using CPU cores.

But again, it did result in a performance uplift for me.

Last edited by Johnny Prophet; Mar 12 @ 6:31pm
Originally posted by Johnny Prophet:
Hey, I just found this morning, there is a setting in the config.ini, it says it uses 8 threads default, I have a 8corex3d, so i set it to 16, a 5900x may have 24 threads. here is the line

ParrelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enabled

(oh after changing change file to readonly, so game doesnt autoget rid of it.)


the deafult for the 1st line is 8
2nd was disabled, I noticed more fps' in camp,

I found this out from online, posted Sononeo
Seems like there are diminishing to no returns after 16, at least for me. I have a ryzen 9 7945hx and I set it to 32 from 16 and noticed no difference.
Originally posted by ♋Phenex:
Originally posted by Johnny Prophet:
Hey, I just found this morning, there is a setting in the config.ini, it says it uses 8 threads default, I have a 8corex3d, so i set it to 16, a 5900x may have 24 threads. here is the line

ParrelBuildProcessorCount=16
RenderWorkerThreadPriorityAboveNormal=Enabled

(oh after changing change file to readonly, so game doesnt autoget rid of it.)


the deafult for the 1st line is 8
2nd was disabled, I noticed more fps' in camp,

I found this out from online, posted Sononeo
Seems like there are diminishing to no returns after 16, at least for me. I have a ryzen 9 7945hx and I set it to 32 from 16 and noticed no difference.

ahh good to know, i have noticed a major shift since doing the change, CPU temps seem normal 68c, under MHW fights, nothing higher, 9800x3d, it seems like the frame dips are not as low, and things just feel smoother as well,(though the feeling smoother could be placebo-copium)
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Date Posted: Feb 5 @ 8:57am
Posts: 13