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And I love how you guys again exonerate yourselves from the very things you accuse others of. Your whole defense is a farce.
Easier to label the opposition as malicious rather than having to address their points, I guess. First, there was no performance impact, then there was a performance impact but it's because of the developer, then when developers who felt miffed to be called incompetent began to shun the solution Denuvo actually started admitting "it has a performance impact, but it's only minor cases". The goalpost has been moved so many times, they added wheels to make it easier to lug it around.
Denuvo is in panic mode after multiple AAA publishers - some of them long time customers - started re-evaluating their need of DRM and it shows.
https://youtu.be/27UUF07Gr1Y
While I'm not 100% sure about Rise and World specifically (since both of those games launched on console and were later ported to PC, I don't know if you COULD preorder on PC) but the preorder bonuses for most or all of the Resident Evil remakes are currently being sold as DLC. As such I assume any cosmetic preorder bonuses for World will be sold later.
I know for sure that the Deluxe edition's extras and Premium's 2 cosmetic packs will be sold later though. You can still buy the Deluxe editions for World, Iceborne, Rise and Sunbreak right now if you wish.
Except there is evidence you just haven't looked. Also, they do not always remove denuvo after the sales goals, so thats a cope right there, in actuality most games do not remove it period.
Not 20% buddy and if you claim there is, i'll just ask you to link it. Does it have performance impact on a small scale? Ofc. So does leaving your browser open.
Its usually not that bad, but its usually 10% or so, the problem is the drm wastes to many cpu cycles doing checks multiple times a second, and thats what causes the performance loss. You especially noticed this in Tekken 8 I think it was? as the DRM was setup to do a check on certain special moves chars use, and when you used these moves there would be a noticable fps drop during that move as denuvo did some of its checks during it. Then after the move it would spike back up. Now before you try to argue about maybe it was a graphically intensive move and that caused the fps loss, but that is not true, it was literally just a kick variant with nothing fancy about it. IMO Denuvo should only need to do a check maybe once every 60 seconds or so, this would basically remove its performance hit. However this would also make it easier to crack, as the main reason denuvo is so hard to bypass is due to how many checks it does and how often it does them.
IMO after the first week denuvo should be removed from the games, maybe after 2 weeks at most, as after that sales usually are a trickle. Even if denuvo is removed from Wilds, it is basically a always online game, it needs the server there is no offline mode that alone should be enough drm.
So, this beta, and the benchmark. They don't have Denuvo yet. So your results in these experiences might consider you to buy the game. But on full release, this software is included.
And with both MH:World and Rise, denuvo also checks all your actions and - game related - online interactions as well.
So your CPU doens't only process what is going on in the game. But Denuvo also claims a fairly big chunk of your CPU load, just to make sure that the game is protected from cheaters, and pirates.
__
The problem, lies in the fact that most western studio's sorta "allow" priracy, but no online access. Meaning, a large part of the experience, can't be enjoyed. And monster hunter refuses to have a single-player (offline) experience -> after full release. And because of Denuvo, your pc might handle the game just fine -> but won't, because of Denuvo.
In World, my bottleneck was my cpu. But only 50% of my CPU would be used. It drove me crazy, until Iceborn released. And I upgraded my PC.