Monster Hunter Wilds

Monster Hunter Wilds

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Open world monster hunter
really hope open world isn't the future of Monster hunter as it's clear with this and Dragon's Dogma 2 Capcom doesn't know how to optimise an open world game on pc...
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Showing 1-14 of 14 comments
Kudos for them for trying but yeah, I trust capcom when it come to Arcade-like replay value in every game they made but outside than that, it's a gamble.
I think they just a to try a different/new engine? RE engine seems to be ill suited for open world games.
Last edited by Your Friend Jesus; Feb 4 @ 9:01pm
Originally posted by Your Friend Jesus:
I think they just a to try a different/new engine? RE engine seems to be ill suited for open world games.

The same engine that MHRise used.

The question is NOT about the engine. It is the questions about how big the map is, and how much detail that game provides.
Originally posted by Your Friend Jesus:
I think they just a to try a different/new engine? RE engine seems to be ill suited for open world games.
Yeah, just like SEGA with their Dragon Engine for Yakuza series, which tested on Y6 at the time and the result was...rather mixed. It was ill suited for action as it cause so many ragdoll and slow action in some aspect which is no-no for game like Yakuza; they ended up using it for turn-base genre just to save face and resource before getting it right afterward once they know what make the engine tick with the genre they want it to run, and that took YEARS.

RE Engine was good on other games because it wasn't open world/larger map scale and most thing the game process are scripted. It was never tested on autonomous off-screen activity like MH Wilds do. Which is weird, because if they really want to know how well the engine goes on larger scale, they can just learn from Dragon Dogma 2 and saw how it perform to tell them that...this engine might not perform well for such scale. Yet. But here we are, someone at the office is in a hurry.

Call it outdated argument but...not even Skyrim or Witcher 3 had this kerfuffle with processing open world even with the right PC at the time despite using their in-house engine. For some reason MH Wild had lots of survivorship bias here and there. Some can run the game in high end PC, some not. Some can run the game smoothly even with yesteryear GPU/CPU for no rhyme or reason. Its just confusing like, what is Capcom standard for RE Engine?
Last edited by N.GinWorks; Feb 4 @ 9:28pm
IT's not, not optimizing for open world, it's that the engine wasn't designed for open world RE engine was designed as a smaller corridor system for higher graphical fidelity. Someone at capcom said "LET'S MAKE AN OPEN WORLD GAME!" enter DD2 and well, the plethora of technical problems it had/has should be a clear indication it ain't gonna be a smooth ride.
Originally posted by Kashra Fall:
IT's not, not optimizing for open world, it's that the engine wasn't designed for open world RE engine was designed as a smaller corridor system for higher graphical fidelity. Someone at capcom said "LET'S MAKE AN OPEN WORLD GAME!" enter DD2 and well, the plethora of technical problems it had/has should be a clear indication it ain't gonna be a smooth ride.
It's funny cuz the same thing kinda happened with their previous engine, mt framework, and dragons dogma 1. That game ran terrible on console.
Originally posted by Kashra Fall:
IT's not, not optimizing for open world, it's that the engine wasn't designed for open world RE engine was designed as a smaller corridor system for higher graphical fidelity. Someone at capcom said "LET'S MAKE AN OPEN WORLD GAME!" enter DD2 and well, the plethora of technical problems it had/has should be a clear indication it ain't gonna be a smooth ride.

Your poem is rather wild imagination.

RE engine has nothing whatsoever to do with the performance. They make games for different consoles, and they needed to stop wasting time. Pure and simple.
Originally posted by del_bosque_dol:
Originally posted by Kashra Fall:
IT's not, not optimizing for open world, it's that the engine wasn't designed for open world RE engine was designed as a smaller corridor system for higher graphical fidelity. Someone at capcom said "LET'S MAKE AN OPEN WORLD GAME!" enter DD2 and well, the plethora of technical problems it had/has should be a clear indication it ain't gonna be a smooth ride.

Your poem is rather wild imagination.

RE engine has nothing whatsoever to do with the performance. They make games for different consoles, and they needed to stop wasting time. Pure and simple.

This is simply incorrect the engine indeed has quite literally EVERYTHING to do with performance hence why new engines are made. different engines are capable of different things. making games for different consoles has nothing to do with it
Originally posted by Kalrim Frosthill:
Originally posted by del_bosque_dol:

Your poem is rather wild imagination.

RE engine has nothing whatsoever to do with the performance. They make games for different consoles, and they needed to stop wasting time. Pure and simple.

This is simply incorrect the engine indeed has quite literally EVERYTHING to do with performance hence why new engines are made. different engines are capable of different things. making games for different consoles has nothing to do with it

Everything to do with the lack of performance that your out performed PC gears that cannot even play this game?

Console has everything to do with Monster Hunter Series for defining the base FPS.
Originally posted by del_bosque_dol:
Originally posted by Kashra Fall:
IT's not, not optimizing for open world, it's that the engine wasn't designed for open world RE engine was designed as a smaller corridor system for higher graphical fidelity. Someone at capcom said "LET'S MAKE AN OPEN WORLD GAME!" enter DD2 and well, the plethora of technical problems it had/has should be a clear indication it ain't gonna be a smooth ride.

Your poem is rather wild imagination.

RE engine has nothing whatsoever to do with the performance. They make games for different consoles, and they needed to stop wasting time. Pure and simple.
Ironically they could spend time fixing the core issues which inevitably going back to the engine. Doing otherwise is like fixing a broken car by just changing its painting. That won't solve the issues.

Originally posted by del_bosque_dol:
Originally posted by Kalrim Frosthill:

This is simply incorrect the engine indeed has quite literally EVERYTHING to do with performance hence why new engines are made. different engines are capable of different things. making games for different consoles has nothing to do with it

Everything to do with the lack of performance that your out performed PC gears that cannot even play this game?

Console has everything to do with Monster Hunter Series for defining the base FPS.
Mind you, Console only has one spec overall. PC spec are varied per user. If their recommendation for the PC spec still cause player having issue to run the game despite fulfilling the requirement, you know its either going back to the work table to get it right or else they will have the most buggiest and unstable MH ever released and lots of PR disaster to follow.
Last edited by N.GinWorks; Feb 4 @ 9:35pm
Originally posted by N.GinWorks:
Originally posted by del_bosque_dol:

Your poem is rather wild imagination.

RE engine has nothing whatsoever to do with the performance. They make games for different consoles, and they needed to stop wasting time. Pure and simple.
Ironically they could spend time fixing the core issues which inevitably going back to the engine. Doing otherwise is like fixing a broken car by just changing its painting. That won't solve the issues.

MHRise had less issues than MHW on release. Base game FPS for MH series all before Wilds have always been 30 fps. And 60Fps is playable.

But the real question for people like this whinner is that his GPU 4060 is a total waste, and naturally not capable of playing any game. That has anothing to do with game engine? Absolutely NOT!
Originally posted by Kalrim Frosthill:
Originally posted by del_bosque_dol:

Your poem is rather wild imagination.

RE engine has nothing whatsoever to do with the performance. They make games for different consoles, and they needed to stop wasting time. Pure and simple.

This is simply incorrect the engine indeed has quite literally EVERYTHING to do with performance hence why new engines are made. different engines are capable of different things. making games for different consoles has nothing to do with it

this is a 4060 user. Cheap nvidia with pathetic vram does not make RE Engine playable! but what all I can suggest is that pathetic gears are still playable for the same engine MHRise.

Game volume and game quality matter more than this poet. RE Engine scapegoating and cry like a spoiled baby is all what 4060 garbage does.
Originally posted by del_bosque_dol:
Originally posted by N.GinWorks:
Ironically they could spend time fixing the core issues which inevitably going back to the engine. Doing otherwise is like fixing a broken car by just changing its painting. That won't solve the issues.

MHRise had less issues than MHW on release. Base game FPS for MH series all before Wilds have always been 30 fps. And 60Fps is playable.

But the real question for people like this whinner is that his GPU 4060 is a total waste, and naturally not capable of playing any game. That has anothing to do with game engine? Absolutely NOT!
Do I really have to remind you where MHR was made for? It was easier to made and less issue because the former platform has fixed spec for developer to follow. And all they simply did is to push the button a bit to make it look and perform even better for the PC by simply set off the limiter.

That's what I said. The survivorship bias for MH Wilds is mind boggling than MHW or MHR Sunbreak on first week. If Capcom know how far their engine can run, they should be able to tell the precise spec we need to make the game run as intended, not just...slap latest GPU/CPU just for the hell of it because its next gen game; which end up with us guessing what actually is wrong with our PC. Some people said they can run the BETA and benchmark with few issues on yesteryear GPU but the player who fulfill their suggested PC requirement had hiccup like, wtf? Make it make sense Capcom!
Last edited by N.GinWorks; Feb 4 @ 9:48pm
Originally posted by del_bosque_dol:
Originally posted by Kalrim Frosthill:

This is simply incorrect the engine indeed has quite literally EVERYTHING to do with performance hence why new engines are made. different engines are capable of different things. making games for different consoles has nothing to do with it

this is a 4060 user. Cheap nvidia with pathetic vram does not make RE Engine playable! but what all I can suggest is that pathetic gears are still playable for the same engine MHRise.

Game volume and game quality matter more than this poet. RE Engine scapegoating and cry like a spoiled baby is all what 4060 garbage does.

your the only one acting like a spoiled baby dude, calling everyone a " poet" dude if you have nothing to add rather than making assumptions about what specs I have then you shouldn't be on this thread, I don't see why you're sticking up for Capcom's poor development practices which have been obvious since DD2 and decided to pin it on " well if they didn't make games for consoles as well it would run better". That's simply not how development on a game works. sometimes when making a new game with new requirements you need to realise your engine was NOT designed for this in mind, I wouldn't expect The Dynasty Warriors engine to be able to run RDR2 so I don't see why an engine made for Resident evil 7 should be expected to easily be able to run an open world game, it wasn't designed with that in mind. I get you wanna go online and look down on people with the whole " hehe ok kiddo" kinda attitude but really just stick to reddit if you're going to do that.
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Date Posted: Feb 4 @ 8:56pm
Posts: 14