Monster Hunter Wilds

Monster Hunter Wilds

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How well does Benchmark run on Steam Deck?
Any one tried yet?
Originally posted by CarterClay:
60 FPS cap, took a while to optimise the shaders (30-40 minutes or so).

The console itself does run hot and you'll probably need to set the lowest settings to possible to have more than 2 hours of playing.
Your best bet is to *probably* use the Deck docked, if it even manages to run MH Wilds.

As for the benchmark itself, it doesn't crash at the start, at least.
Did crash halfway through.
Lowest settings with Frame Generation enabled did give around 4000 points during first quarter of the benchmark. Will try again soon.
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It's gonna end up being toast
Alex Feb 4 @ 3:59pm 
For those who wish to risk their Steam Deck we shall honor your sacrifice. F
Originally posted by Alex:
For those who wish to risk their Steam Deck we shall honor your sacrifice. F
It Runs 52FPS on my RTX 2070 Super so Steam Deck should handle it. It kinda handle it during first beta too.
I'm just waiting for someone to try this game and report that their Steam Deck is now their Melt Deck.
CarterClay Feb 4 @ 4:37pm 
2
Guess what, I'll test on my Steam Deck shortly. We'll see if it toasts.
Originally posted by CarterClay:
Guess what, I'll test on my Steam Deck shortly. We'll see if it toasts.
Godspeed brave soldier
The author of this thread has indicated that this post answers the original topic.
CarterClay Feb 4 @ 5:17pm 
60 FPS cap, took a while to optimise the shaders (30-40 minutes or so).

The console itself does run hot and you'll probably need to set the lowest settings to possible to have more than 2 hours of playing.
Your best bet is to *probably* use the Deck docked, if it even manages to run MH Wilds.

As for the benchmark itself, it doesn't crash at the start, at least.
Did crash halfway through.
Lowest settings with Frame Generation enabled did give around 4000 points during first quarter of the benchmark. Will try again soon.
Originally posted by CarterClay:
60 FPS cap, took a while to optimise the shaders (30-40 minutes or so).

The console itself does run hot and you'll probably need to set the lowest settings to possible to have more than 2 hours of playing.
Your best bet is to *probably* use the Deck docked, if it even manages to run MH Wilds.

As for the benchmark itself, it doesn't crash at the start, at least.
Did crash halfway through.
Lowest settings with Frame Generation enabled did give around 4000 points during first quarter of the benchmark. Will try again soon.
I have RTX 2070 Super and i got 19k score. Well glad it at least runs on Deck at least. Maybe the optimization will be better in the future.
Originally posted by CarterClay:
60 FPS cap, took a while to optimise the shaders (30-40 minutes or so).

The console itself does run hot and you'll probably need to set the lowest settings to possible to have more than 2 hours of playing.
Your best bet is to *probably* use the Deck docked, if it even manages to run MH Wilds.

As for the benchmark itself, it doesn't crash at the start, at least.
Did crash halfway through.
Lowest settings with Frame Generation enabled did give around 4000 points during first quarter of the benchmark. Will try again soon.

I was unable to complete the benchmark, because it crashes near the second part in the desert where you encounter first large monsters, while riding a Seikret.
It shows ~4260 points at the time of crash.
I did not limit FPS this time, it showed 40 on average, but I'd expect it to be lower, around 30 during prolonged gameplay.
Mind you, it was done with the lowest settings enabled.
Even on the lowest settings it doesn't look that bad, to be honest. It's pretty decent and I hope it'll become Steam Deck verified soon after the release.
Now, I did finally manage to finish the benchmark.

4 scenes, "allow half-rate shading" or whatever it's called helped get through the second scene.
Below are the things I did so that the benchmark didn't fry my SD:
Airplane mode, half-rate shading, 60 FPS limit. Bloom and Blur switched off in the benchmark settings.

Score of 7066, 41.66 FPS on average and that is *with* Frame Generation on.
1280×800 resolution used, borderless window, if that's necessary piece of info.

The benchmark verdict is "Settings change recommended" so it's below playable as of now, but it doesn't crash, so that's something.

It is possible that the game will get more optimization post launch, but I would be very surprised if it manages on Steam Deck at all.

SD OLED was used to test it.
Last edited by CarterClay; Feb 13 @ 2:09am
jautja Feb 4 @ 5:58pm 
I wonder where this desire to try to run modern fully unoptimized games on Deck comes from. Even at the time of release of the console it was designed not for the future but for games of maximum of its year or even lower.
This is not bad and not good game industry already has a great history and thousands of old game masterpieces.
Why are you torturing the hardware and trying to see the magic. There is no such thing as real magic, you can't cheat physics.
Go buy DRGS or Entropy Effect, enjoy it and don't torture your hardware.
Originally posted by Aksolotli:
Originally posted by CarterClay:
60 FPS cap, took a while to optimise the shaders (30-40 minutes or so).

The console itself does run hot and you'll probably need to set the lowest settings to possible to have more than 2 hours of playing.
Your best bet is to *probably* use the Deck docked, if it even manages to run MH Wilds.

As for the benchmark itself, it doesn't crash at the start, at least.
Did crash halfway through.
Lowest settings with Frame Generation enabled did give around 4000 points during first quarter of the benchmark. Will try again soon.
I have RTX 2070 Super and i got 19k score. Well glad it at least runs on Deck at least. Maybe the optimization will be better in the future.

Capcom will need to optimize a ton of stuff to make it SD playable, but here's hoping.
CarterClay Feb 4 @ 6:01pm 
Originally posted by jautja:
I wonder where this desire to try to run modern fully unoptimized games on Deck comes from. Even at the time of release of the console it was designed not for the future but for games of maximum of its year or even lower.
This is not bad and not good game industry already has a great history and thousands of old game masterpieces.
Why are you torturing the hardware and trying to see the magic. There is no such thing as real magic, you can't cheat physics.
Go buy DRGS or Entropy Effect, enjoy it and don't torture your hardware.
With all due respect, Steam Deck can handle a lot of games.

And if anything, people may want to test stuff out, just to know if it's viable at all. I can understand your frustration at the attempts, but this thread is probably not the best place to ask, Reddit may unironically have more people who can explain it better.
The pinned comment is definitely misleading. I just tried it on my steam deck LCD with all the lowest settings and FSR ultra performance (no frame gen). The average framerate as measured by the benchmark tool was 27.14FPS. The gameplay sections were much lower fps and the grassy area in the benchmark was like 14fps. Only mentioning the average is misleading, because the frametimes are constantly spiking every second or two, and also the cutscenes are consistently much higher FPS than the gameplay sections of the benchmark, so it brings the average up.

To be clear, I never really expected this game to be playable on steam deck and just downloaded the tool out of curiosity. Please don't get your hopes up if you were planning on playing the game on steam deck.
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Date Posted: Feb 4 @ 3:43pm
Posts: 21