Monster Hunter Wilds

Monster Hunter Wilds

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Offline Capable?
Will it be possible to play after installing totally offline without internet?
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Showing 1-15 of 25 comments
I genuinely hope so. But it most likely will be after a first time log in.
Last edited by Tebza Ngwana; Feb 2 @ 4:59am
Solo Feb 2 @ 5:09am 
For sure (as everry Monster Hunter game since MH1). And on top of that for the first time we have AI companions (besides some quests in Rise) and they are not bad (so you can play solo or in coop party with CPU).
Wild Feb 2 @ 6:12am 
You should be able to play offline but since it has denuvo youre going to need to connect to the internet from time to time, how often? Depends on the denuvo implementation, could be once a day or once a month.
Pheace Feb 2 @ 6:23am 
Originally posted by Wild:
You should be able to play offline but since it has denuvo youre going to need to connect to the internet from time to time, how often? Depends on the denuvo implementation, could be once a day or once a month.
There's no timer on Denuvo checkins, it's only needed if your hardware/OS or game versions make changes that make it check back in. In most cases it'll probably be Windows updates causing it.
It has no ordinary single player mode. It's Online single player mode.
Foxens Feb 4 @ 11:41pm 
u will need internet connection
Originally posted by Captain Sooty-Socks:
Will it be possible to play after installing totally offline without internet?
For the Beta itself you obviously will need a active online-connection. Otherwise people could set their PC/Console offline and just play until release.

For Release we don't know 100% yet, but on their Playstation Store-Webpage:
https://www.playstation.com/en-us/games/monster-hunter-wilds/

It says "Online play optional", these tags on PS Store are in my experience pretty accurate, which suggest (plus if you take older titles in context) that you'll be able to play offline at the full-release. If it's to risky for you, than wait until the game dropped, then we'll know for sure if it's offline playable.
Last edited by TheLightningYu | Mike; Feb 5 @ 2:13am
Error Feb 5 @ 2:30am 
It´d be weird if offline was impossible. World and Rise could be completely solod offline, and really old titles in the series like the PS2 titles would only lock a few encounters behind online
2D神 Feb 5 @ 2:46am 
Originally posted by Wild:
You should be able to play offline but since it has denuvo youre going to need to connect to the internet from time to time, how often? Depends on the denuvo implementation, could be once a day or once a month.

Pretty much this.
Hanzo Feb 5 @ 2:49am 
Originally posted by Pheace:
Originally posted by Wild:
You should be able to play offline but since it has denuvo youre going to need to connect to the internet from time to time, how often? Depends on the denuvo implementation, could be once a day or once a month.
There's no timer on Denuvo checkins, it's only needed if your hardware/OS or game versions make changes that make it check back in. In most cases it'll probably be Windows updates causing it.
Do you have a proof for that? I've seen mods and info that denuvo token lives for some time. You can see that even some mods allow you to forcefully refresh denuvo token. This token is not refreshed after you open the game but only when token dies.
Here is an example:
Let's assume token lives for 7 days (token lifetime depends on implementation)
You turn on game Monday 1st 10 AM with internet connection (token is not existing/dead so created new token)
Play Thursday 4th 8 PM with no internet (token is alive, you can play without internet connection)
You play Friday 5th 11 PM with internet connection (token is not refreshed)
But when you'll try to run game Monday 8th 11 AM without internet you won't be able to run the game because token is dead and it cannot refresh itself without internet.

EDIT: The only thing that is not clear is when token is checked. If game checks denuvo token only when you run the game then you'll be able to run game without internet at Monday 8th at 9 AM and play it until you close it. Meaning that you can possibly play it forever if you won't close the game
Last edited by Hanzo; Feb 5 @ 3:00am
Pheace Feb 5 @ 9:02am 
Originally posted by Hanzo:
Do you have a proof for that? I've seen mods and info that denuvo token lives for some time.
FAQ Section in Denuvo's official discord:

How Does Denuvo Anti-Tamper work?
Denuvo Anti-Tamper works by injecting security checks into certain game functions that are executed throughout the game. The selection of these functions is the crucial part in this process, where a Denuvo QA engineer plays the game with a profiling tool attached. This tool gathers metrics about the executed functions and then based on this information, a minor subset of the game functions is selected for protection (games have around 200,000 functions, Denuvo only utilizes around 300 functions).

At the first start of the protected game, an entitlement token is requested from the Denuvo server. This entitlement token is stored locally in a file and can be reused on every repeated start as long as the following components stay the same:
* Major hardware parts like the CPU
* Major operating system modules / Proton version switch
* The protected executable file

Can games using Denuvo Anti-Tamper be played offline?
Yes, as long as the criteria in bullets above are met, the game can be played offline indefinitely, as there is no expiry in the entitlement token.
Last edited by Pheace; Feb 5 @ 9:04am
Hanzo Feb 5 @ 10:02am 
Originally posted by Pheace:
Originally posted by Hanzo:
Do you have a proof for that? I've seen mods and info that denuvo token lives for some time.
FAQ Section in Denuvo's official discord:

How Does Denuvo Anti-Tamper work?
Denuvo Anti-Tamper works by injecting security checks into certain game functions that are executed throughout the game. The selection of these functions is the crucial part in this process, where a Denuvo QA engineer plays the game with a profiling tool attached. This tool gathers metrics about the executed functions and then based on this information, a minor subset of the game functions is selected for protection (games have around 200,000 functions, Denuvo only utilizes around 300 functions).

At the first start of the protected game, an entitlement token is requested from the Denuvo server. This entitlement token is stored locally in a file and can be reused on every repeated start as long as the following components stay the same:
* Major hardware parts like the CPU
* Major operating system modules / Proton version switch
* The protected executable file

Can games using Denuvo Anti-Tamper be played offline?
Yes, as long as the criteria in bullets above are met, the game can be played offline indefinitely, as there is no expiry in the entitlement token.
Thank you.
Either they changed their recent approach, or something tampered with my previous experience (couldn't install any updates because I was out of internet reach) or they're lying. Will try to investigate that.
min3r95 Feb 10 @ 2:45am 
Denuvo implemented games rely on 3rd party DRM server to generate authorization tokens in order for the games to be launchable(forced online authorization). These tokens are expirable and can be break under circumstances(reinstalling/update OS/driver,switching Proton(Linux), changing hardware) render the games useless.
The tokens won't be automatically acquired by themselves, you need to launch the games in online mode for them to be acquired.
The tokens can only be acquired for a limited number of times(usually 5)per 24 hours, once you reach the limit for whatever reason, you will be blocked out of your games, and will need to wait until the next day to be able to "activate" the game again.You need to ask for permission to play the game you paid for.
You can play Denuvo implemented games in offline mode, but it won't be indefinitely.
In fact you can't play the games at all if there's no token or for some reason it's cannot a token(server outage) regardless of whether you're online or offline.

TLDR
Denuvo erodes customers'ability to play the games they paid for without any restrictions, to have reliable, unrestricted access to their games, free from factors that are outside of their control.
Pheace Feb 10 @ 4:12am 
Originally posted by min3r95:
TLDR
Denuvo erodes customers'ability to play the games they paid for without any restrictions, to have reliable, unrestricted access to their games, free from factors that are outside of their control.
I agree with you on this, but strictly speaking this goes for any game on Steam that is not 100% DRM-Free (download through Steam but could c/p it to another computer and works fine), which is a minority of them.

I'd like to believe the majority agree with you but after over a decade of trying GOG (bastion of DRM-Free) is still a very small player. I just don't think most people grow up with this sense of ownership anymore, even if ideally that'd be how it is. I sadly think we're still steadily drifting towards Games as a Service more and more.
min3r95 Feb 10 @ 7:02am 
Originally posted by Pheace:
I agree with you on this, but strictly speaking this goes for any game on Steam that is not 100% DRM-Free (download through Steam but could c/p it to another computer and works fine), which is a minority of them.

I'd like to believe the majority agree with you but after over a decade of trying GOG (bastion of DRM-Free) is still a very small player. I just don't think most people grow up with this sense of ownership anymore, even if ideally that'd be how it is. I sadly think we're still steadily drifting towards Games as a Service more and more.
Well, I might haven't experienced all the games on Steam, but within my library, including Stalker 2, quite a number of games can be launch with the steam launcher uninstalled.

Whether it's DRM free or still require steam launcher, the fact is still there: Denuvo still doing the thing it's does, and make things worse.

Steam DRM is no way as intrusive as Denuvo, we all know this. And developers can surely implement it in a way that games would still work without the launcher installed.
Steam offline mode last indefinitely, and work immediately right after the games are finished downloading, while Denuvo block your first attempt to run the game in offline mode, I went through with you multiple times about this.

The fact that GOG isn’t as successful as Steam doesn’t necessarily reflect the preferences of most gamers.
GOG, despite being an amazing still have issues, like how many AAA and newer games skip it, and doesn't have regional pricing.
How could you possibly compete with steam, the most successful PC digital games store with more that half of the games skipping your store?
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Date Posted: Feb 2 @ 4:55am
Posts: 25