Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DLSS 4 and FSR 4 will be the most interesting changes, IF they are supported on the game. Given how new both technologies are, I imagine that Wilds will release with DLSS 3 and FSR 3.1 support.
also, if the game doesn't support multi-frame generation then it's pointless anyway
Heard something like this from several 4090-users.
Most likely something fixable by optimization and driverupdate.
But first of all i don't think that there will be a rtx50 series bundle with this game.
Its very unlikely to have dlss4 support at least not from the start which would make it a really bad chioce.
And yes I heard that you could simply turn on the dlss4 frame generation for games that don't support it with some settings in the geforce app, but that's not a official feature of the game.
Doesn't matter if it has it or not. DLSS 4 can be forced via the app after Jan 30th on any program that uses DLSS.