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翻訳の問題を報告
People will have mods for that, and based on the last 2 MH games, displaying monster HP is one of the most popular mods out there. Enjoy sitting alone in your corner as a "no monster HP" grognard.
Bro, get your playstation 2 out and go back to MH1.
MH1 is calling, go play it. Knock the dust off that playstation 2, find the CRT buried under all the empty beer cans in your sweaty man cave and go enjoy the old ♥♥♥♥ you want imposed on newer designed titles. Nobody is stopping you.
we have had shouting to alert us to big blasts happening in the past, but not everyone hears well, gaming a visual media, so having a visual telegraph for the more subtle animations is helpful.
and quite frankly: all buffs and debuffs should have timers anyway, it was always dumb they didn't.
Adding more UI is of course helpful but sometimes taking away the learning-part of a gameplay.
Not every one likes to play no-learning-curve games, that's why capcom always put an option to turn of the extra UI settings in previous titles.
vs the hud that already shows you you have a debuff, just not how long you have it for, which is an easy UI improvement.
your argument of "no learning curve games" doesn't really hold water: you still have to act, the only difference is you just have more information to act upon.
Let me change, less learning curve. I still remember in 3G, I was killed dozens of times because of blast debuff, then I learnt how to deal with those debuff quickly.
Adding more useful UI is very nice for new comers or casual players, but still, it's making this game less-stressful, that is the fact.
The point is I am not saying helpful UI is all bad, I am saying, adding an option to turn off extra UI is somehow a respect for those long-time-fans enjoying being nervous and a little stress in a hunt, for old time sake. old time fun.
dunno how wilds will be, but im pretty sure you could disable buff/debuff information in rise anyway, dunno why that'd change now.
I care about my right of choosing. I am not against new players. I am against companies treating old fans like worthless trash. For example why there is no easy-mode for Souls Like Game? Because actually there is an easy mode, you can choose to grind your levels and find powerful weapons and play the game like a hack-and-slash.
Proving more choices is important for players, if capcom let you choose turning spiders into slimes, then they should let you choose playing the game in the old fashion way.
it is very interesting to use souls-likes as an example: seeing as how they have always actively shown you your debuff meters filling and draining, which is functionally what we are discussing right now.