Monster Hunter Wilds

Monster Hunter Wilds

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So we have blast status countdown now
In MH Wilds, the HP gauge will massively shake if you face a lethal attack from a monster.
Now there is a small countdown number on blast status icon to inform you how many seconds left for you to erase the negative status.
I think dev is treating me like 3 years old kid.
What's next, HP gauge on monster's head?
最近の変更はJustVeanが行いました; 1月8日 19時06分
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1-14 / 14 のコメントを表示
JustVean の投稿を引用:
What's next, HP gauge on monster's head?

People will have mods for that, and based on the last 2 MH games, displaying monster HP is one of the most popular mods out there. Enjoy sitting alone in your corner as a "no monster HP" grognard.

Bro, get your playstation 2 out and go back to MH1.
最近の変更はAH-1 Cobraが行いました; 1月8日 19時18分
AH-1 Cobra の投稿を引用:
JustVean の投稿を引用:
What's next, HP gauge on monster's head?

People will have mods for that, and based on the last 2 MH games, displaying monster HP is one of the most popular mods out there. Enjoy sitting alone in your corner as a "no monster HP" grognard.
Mods being calling mods because they are not the original design, and some mods are cheat actually, enjoy sitting alone in your corner as a cheater.
JustVean の投稿を引用:
Mods being calling mods because they are not the original design, and some mods are cheat actually, enjoy sitting alone in your corner as a cheater.

MH1 is calling, go play it. Knock the dust off that playstation 2, find the CRT buried under all the empty beer cans in your sweaty man cave and go enjoy the old ♥♥♥♥ you want imposed on newer designed titles. Nobody is stopping you.
so: helpful UI changes?
zero の投稿を引用:
so: helpful UI changes?
Like the damage display, it would be better if there is an option to turn off those extra UI. Being helpful is one thing, being too much helpful is....sometimes useless, you know those casual mobile games, you only need to tap once and do thing and somehow the game automatically plays.
JustVean の投稿を引用:
zero の投稿を引用:
so: helpful UI changes?
Like the damage display, it would be better if there is an option to turn off those extra UI. Being helpful is one thing, being too much helpful is....sometimes useless, you know those casual mobile games, you only need to tap once and do thing and somehow the game automatically plays.
i mean its fine if you turn off the damage numbers, its still helpful ui for the player.

we have had shouting to alert us to big blasts happening in the past, but not everyone hears well, gaming a visual media, so having a visual telegraph for the more subtle animations is helpful.

and quite frankly: all buffs and debuffs should have timers anyway, it was always dumb they didn't.
zero の投稿を引用:
JustVean の投稿を引用:
Like the damage display, it would be better if there is an option to turn off those extra UI. Being helpful is one thing, being too much helpful is....sometimes useless, you know those casual mobile games, you only need to tap once and do thing and somehow the game automatically plays.
i mean its fine if you turn off the damage numbers, its still helpful ui for the player.

we have had shouting to alert us to big blasts happening in the past, but not everyone hears well, gaming a visual media, so having a visual telegraph for the more subtle animations is helpful.

and quite frankly: all buffs and debuffs should have timers anyway, it was always dumb they didn't.
There is always a visual hint, it's not a direct countdown hint tho. when you get a blast debuff, you can see the small flame or blast slime around characters body being more intense in time. This is you actually learn how to play the game.
Adding more UI is of course helpful but sometimes taking away the learning-part of a gameplay.
Not every one likes to play no-learning-curve games, that's why capcom always put an option to turn of the extra UI settings in previous titles.
最近の変更はJustVeanが行いました; 1月8日 19時50分
JustVean の投稿を引用:
zero の投稿を引用:
i mean its fine if you turn off the damage numbers, its still helpful ui for the player.

we have had shouting to alert us to big blasts happening in the past, but not everyone hears well, gaming a visual media, so having a visual telegraph for the more subtle animations is helpful.

and quite frankly: all buffs and debuffs should have timers anyway, it was always dumb they didn't.
There is always a visual hint, it's not a direct countdown hint tho. when you get a blast debuff, you can see the small flame or blast slime around characters body being more intense in time. This is you actually learn how to play the game.
Adding more UI is of course helpful but sometimes taking away the learning-part of a gameplay.
Not every one likes to play no-learning-curve games, that's why capcom always put an option to turn of the extra UI settings in previous titles.
a visual clue cluttered on top of the 4 other auras you have on you has a very obvious flaw, im sure you can tell.

vs the hud that already shows you you have a debuff, just not how long you have it for, which is an easy UI improvement.

your argument of "no learning curve games" doesn't really hold water: you still have to act, the only difference is you just have more information to act upon.
zero の投稿を引用:
JustVean の投稿を引用:
There is always a visual hint, it's not a direct countdown hint tho. when you get a blast debuff, you can see the small flame or blast slime around characters body being more intense in time. This is you actually learn how to play the game.
Adding more UI is of course helpful but sometimes taking away the learning-part of a gameplay.
Not every one likes to play no-learning-curve games, that's why capcom always put an option to turn of the extra UI settings in previous titles.
a visual clue cluttered on top of the 4 other auras you have on you has a very obvious flaw, im sure you can tell.

vs the hud that already shows you you have a debuff, just not how long you have it for, which is an easy UI improvement.

your argument of "no learning curve games" doesn't really hold water: you still have to act, the only difference is you just have more information to act upon.

Let me change, less learning curve. I still remember in 3G, I was killed dozens of times because of blast debuff, then I learnt how to deal with those debuff quickly.
Adding more useful UI is very nice for new comers or casual players, but still, it's making this game less-stressful, that is the fact.
The point is I am not saying helpful UI is all bad, I am saying, adding an option to turn off extra UI is somehow a respect for those long-time-fans enjoying being nervous and a little stress in a hunt, for old time sake. old time fun.
最近の変更はJustVeanが行いました; 1月8日 20時00分
JustVean の投稿を引用:
zero の投稿を引用:
a visual clue cluttered on top of the 4 other auras you have on you has a very obvious flaw, im sure you can tell.

vs the hud that already shows you you have a debuff, just not how long you have it for, which is an easy UI improvement.

your argument of "no learning curve games" doesn't really hold water: you still have to act, the only difference is you just have more information to act upon.

Let me change, less learning curve. I still remember in 3G, I was killed dozens of times because of blast debuff, then I learnt how to deal with those debuff quickly.
Adding more useful UI is very nice for new comers or casual players, but still, it's making this game less-stressful, that is the fact.
The point is I am not saying helpful UI is all bad, I am saying, adding an option to turn off extra UI is somehow a respect for those long-time-fans enjoying being nervous and a little stress in a hunt, for old time sake. old time fun.
thats an opinion, not a fact, you still have to actually do something to remove the blast, that is where the stress comes in, you knowing you have 10 seconds vs assuming it is just a quality of life change.

dunno how wilds will be, but im pretty sure you could disable buff/debuff information in rise anyway, dunno why that'd change now.
zero の投稿を引用:
JustVean の投稿を引用:

Let me change, less learning curve. I still remember in 3G, I was killed dozens of times because of blast debuff, then I learnt how to deal with those debuff quickly.
Adding more useful UI is very nice for new comers or casual players, but still, it's making this game less-stressful, that is the fact.
The point is I am not saying helpful UI is all bad, I am saying, adding an option to turn off extra UI is somehow a respect for those long-time-fans enjoying being nervous and a little stress in a hunt, for old time sake. old time fun.
thats an opinion, not a fact, you still have to actually do something to remove the blast, that is where the stress comes in, you knowing you have 10 seconds vs assuming it is just a quality of life change.

dunno how wilds will be, but im pretty sure you could disable buff/debuff information in rise anyway, dunno why that'd change now.
If there is an option I have no complain, even they add HP gauge on monster's head, I still can turn it off and that's fine, a very nice change, since some players will use mods anyway.
I care about my right of choosing. I am not against new players. I am against companies treating old fans like worthless trash. For example why there is no easy-mode for Souls Like Game? Because actually there is an easy mode, you can choose to grind your levels and find powerful weapons and play the game like a hack-and-slash.
Proving more choices is important for players, if capcom let you choose turning spiders into slimes, then they should let you choose playing the game in the old fashion way.
最近の変更はJustVeanが行いました; 1月8日 20時20分
JustVean の投稿を引用:
zero の投稿を引用:
thats an opinion, not a fact, you still have to actually do something to remove the blast, that is where the stress comes in, you knowing you have 10 seconds vs assuming it is just a quality of life change.

dunno how wilds will be, but im pretty sure you could disable buff/debuff information in rise anyway, dunno why that'd change now.
If there is an option I have no complain, even they add HP gauge on monster's head, I still can turn it off and that's fine, a very nice change, since some players will use mods anyway.
I care about my right of choosing. I am not against new players. I am against companies treating old fans like worthless trash. For example why there is no easy-mode for Souls Like Game? Because actually there is an easy mode, you can choose to grind your levels and find powerful weapons and play the game like a hack-and-slash.
Proving more choices is important for players, if capcom let you choose turning spiders into slimes, then they should let you choose playing the game in the old fashion way.
nobody is treating you like worthless trash by them updating a game with good UI choices, is the thing, taking game design personally is a very strange take.

it is very interesting to use souls-likes as an example: seeing as how they have always actively shown you your debuff meters filling and draining, which is functionally what we are discussing right now.
The UI having timers now is because status as a whole has been reworked.
The UI was so ♥♥♥♥♥♥♥ small on my UW setup I doubt I’ll be able to read that countdown lmao.
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投稿日: 1月8日 19時04分
投稿数: 14