Monster Hunter Wilds

Monster Hunter Wilds

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WARNING to all who complained about the first beta
It's already been confirmed that this second OBT will be virtually exactly the same as the first OBT, from bugs and optimization to weapon balance, with the only change being the addition of the Gypceros, and perhaps one more monster.

If you had problems running the first beta, or complained about framerates or weapon mechanics, this beta will NOT address any of those issues. Don't bother getting your hopes up. It is literally the same thing as the first time plus the addition of Gypceros.

I know people are going to whine and complain anyways, but hopefully this will make at least some people understand that the second OBT will not run any better than the first one. The main purpose of this OBT is to let people who missed out on the first OBT to have a chance to try things out, not to showcase changes Capcom has made since the first OBT.

This is also not a chance to give Capcom feedback on any large issues, as this OBT is far too late to implement anything greater than tweaking a few numbers. At best, they MIGHT address those issues in the expansion, not for the main release.

Also, don't expect the mystery second reveal to be Arkveld. It might be, but there's an equal chance of it being Yian Kut Kut or Quemetrice instead. Hope, but don't expect.

Either way, hope to see a ton of y'all there practicing our perfect guards and offset attacks on Rey Dau.
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Showing 1-15 of 22 comments
Not gonna lie, having a second Open Beta test that runs exactly like the first one AND having it a couple of weeks before launch is..... kinda crap. You're telling me they couldn't get a more stable build to run off of for this one?
Crossing fingers that the performance and blurryness problems are fixable at all.
Or that they care to do so
Originally posted by visebes96:
Crossing fingers that the performance and blurryness problems are fixable at all.
Or that they care to do so
Maybe they are, maybe not.

Key is if they don't include any improvements in the second beta you won't be able to see anything even it is would be done already xD
Fraktal Jan 8 @ 10:02am 
I already bought the middle edition of the game, but kinda sus we aren’t getting a proper demo, like Rise, before launch.
Fraktal Jan 8 @ 10:22am 
Originally posted by Rina:
Wait, shills were saying that the previous beta was using an old build, and that's why performance was terrible, but that Capcom had a newer build, and things were much better. So Capcom is keeping away the better build from the public, even after all the complaints about performance; why would they do that if they have a better build? Sus stuff.

Yea they mentioned the beta was an old build during the beta.

Two explanations for this:

Copium version - They are so dedicated to development for launch day 1 patch they DGAF about a beta

More realistic version - The latest build only has marginal improvements, they are still working on optimizations that aren’t ready yet
Originally posted by Fraktal:
Originally posted by Rina:
Wait, shills were saying that the previous beta was using an old build, and that's why performance was terrible, but that Capcom had a newer build, and things were much better. So Capcom is keeping away the better build from the public, even after all the complaints about performance; why would they do that if they have a better build? Sus stuff.

Yea they mentioned the beta was an old build during the beta.

Two explanations for this:

Copium version - They are so dedicated to development for launch day 1 patch they DGAF about a beta

More realistic version - The latest build only has marginal improvements, they are still working on optimizations that aren’t ready yet
Actually, here's a more technical explanation.
The beta is a separate branch that slit off from an old build. To make the beta have the improvements they would have needed to do a code integration to back port the improvements. They had no plans for a beta 2 until the community asked for it.
The turnaround from "no plans for a beta 2" to the beta 2 is like, a bit over 2 months. Its not realistic to expect a code integration to happen that fast unless they pull significant resources from the main build or have crazy crunch which I think we all would rather they don't. So what about the new monster? Simple, it already worked in beta 1 if you used external programs to spawn him in. They are not putting any more resources then the bare minim to do an UNPLANNED beta BY COMMUNITY REQUEST
No matter if the launch is perfect or awful, expecting the beta to be improved is unrealistic
Last edited by ★ Moonlight ★; Jan 8 @ 10:34am
They're not going to add a Wilds newcomer this close to the game's release, and will most likely be a monster that's returning from previous games, if there is a second monster added to the Beta. I'd be willing to bet that it's either Yian Kut Ku, but I'm really hopeful that it's Nerscylla.
Originally posted by Rina:
Wait, shills were saying that the previous beta was using an old build, and that's why performance was terrible, but that Capcom had a newer build, and things were much better. So Capcom is keeping away the better build from the public, even after all the complaints about performance; why would they do that if they have a better build? Sus stuff.

This tinfoil hat chicken little sky is falling stuff is so ridiculous.

This was a network test beta branch, it branched off from the Release Version a LONG time ago, they worked on this seperate branch purely as a multiplayer test bed to check server stability.

A small team works on the beta, the rest of the team works on the release version.

They stated that if they did a 2nd beta it would just be a rerun of OBT1 for those who missed it the first time. The additional monsters were already in OBT1 files, so they just needed enabling.

During this time, the team working on the main branch are still working away ahead of release. Absolutely ANYTHING they do on the main build will not be applied to the beta because: It's a network test beta and they don't need to waste resources updating it.

The following is presumption on my part based upon previous releases;

With 4-6 weeks to go before launch, they will take a small dedicated team and port a branch off the release version.

That small team will then develop the demo version, configured with the environments and monsters they want us to see in the demo. That demo version will contain all buffs, nerfs and performance tweaks that they have added to the main game up to the point of branching it off.

The main team will continue working on the main game, continuing on bug fixing and performance tweaking until release date.

Meaning the demo will be largely representative of the release game, but not WHOLLY representative.
Originally posted by visebes96:
Crossing fingers that the performance and blurryness problems are fixable at all.
Or that they care to do so

Probably won't care to do so. Most major titles are already leaning into using things like DLSS and Anit-Aliasing as crutches for their shoddy and not optimized smearshows.
Originally posted by Goblin:
Originally posted by Rina:
Wait, shills were saying that the previous beta was using an old build, and that's why performance was terrible, but that Capcom had a newer build, and things were much better. So Capcom is keeping away the better build from the public, even after all the complaints about performance; why would they do that if they have a better build? Sus stuff.

This tinfoil hat chicken little sky is falling stuff is so ridiculous.

This was a network test beta branch, it branched off from the Release Version a LONG time ago, they worked on this seperate branch purely as a multiplayer test bed to check server stability.

A small team works on the beta, the rest of the team works on the release version.

They stated that if they did a 2nd beta it would just be a rerun of OBT1 for those who missed it the first time. The additional monsters were already in OBT1 files, so they just needed enabling.

During this time, the team working on the main branch are still working away ahead of release. Absolutely ANYTHING they do on the main build will not be applied to the beta because: It's a network test beta and they don't need to waste resources updating it.

The following is presumption on my part based upon previous releases;

With 4-6 weeks to go before launch, they will take a small dedicated team and port a branch off the release version.

That small team will then develop the demo version, configured with the environments and monsters they want us to see in the demo. That demo version will contain all buffs, nerfs and performance tweaks that they have added to the main game up to the point of branching it off.

The main team will continue working on the main game, continuing on bug fixing and performance tweaking until release date.

Meaning the demo will be largely representative of the release game, but not WHOLLY representative.
Considering the time frame of the second Beta, I think it's safe to say the game won't have a demo that releases before the game's full release. If there is one in the works, it will drop along with the full release, or shortly after.
Originally posted by Keldric Usugi:
Considering the time frame of the second Beta, I think it's safe to say the game won't have a demo that releases before the game's full release. If there is one in the works, it will drop along with the full release, or shortly after.

Yeah I think a demo version, IF we do get one, will be released at Launch not before.
Wookiee Jan 8 @ 3:24pm 
there is still one unannounced change to the new beta, a second monster.
Soji Jan 8 @ 3:35pm 
Originally posted by Rina:
Wait, shills were saying that the previous beta was using an old build, and that's why performance was terrible, but that Capcom had a newer build, and things were much better. So Capcom is keeping away the better build from the public, even after all the complaints about performance; why would they do that if they have a better build? Sus stuff.
that's a good point, its almost like they'll say anything they think they need to, to keep hype alive up until launch!
DCyfr Jan 8 @ 8:35pm 
It has been mentioned, but I would like to remind that Capcom had ZERO intention of having a second OBT until the caved to fan demands. They even confirmed they weren't planning on doing it during the previous interview. Which means that it was decided to do so in the last week or two, nowhere near enough time to actually get anything real done.

And in addition, Capcom's got no reason to fix any bugs or do any balance adjustments for this OBT because it was forked almost a year ago. If you check up how any demo or beta are made by the countless people who talked about it online after actually doing such work, you'll know that this is how these sorts of betas and demos are made. And there is no point in changing or adding anything to the OBT unless if they could get it done with only a handful of man-hours.

This is not the TGS build, nor the IGN preview build. Those are both far more advanced versions of the game than what we're going to get, as evidenced by the fact that we're getting the same zone as the first OBT, while those builds got to play the later zones. And when the OBT2 happens, everybody will see that the changes done to the weapons won't be reflected with the OBT2.

This OBT is entirely for fun and to raise the hype for the full release. Nothing more.
Zefar Jan 9 @ 9:52am 
I remember the developers stated that the full version has better optimization so I can understand that they just re use the beta again for players to mess around in because it isn't as easy to just patch the beta. Probably isn't worth the time either when they could just keep working on the full version.

But as for how much more optimized the full version is? No numbers has been given so we will just have to see on release.
I'm planning on having a 5080 so I will most likely be fine.
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Date Posted: Jan 8 @ 9:43am
Posts: 22