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Of course it's not all vivid and beautiful and bright like some previous titles.
Other areas will be more vivid, but also maybe the tone of this one will be darker and grittier. We'll have to wait and find out.
Frankly, the desert in Wilds has more to it than the Wildspire Wastes. Much more life, lore and detail.
Most monitors come with an option to "enhance colours" these days, which frankly makes everything look oversaturated and crap, but if you want vividness... crank it up. Go nuts.
are you only looking at it while its in the middle of the sandstorm or something?
even in the store screenshots you can clearly see doshaguma has actual bright red fur which not a single mhw monster even comes close to, plus these monsters are actually uniquely designed unlike world's roster which is an extra plus to the visuals
the desert/savanna area is supposed to be a desert/savanna area, not some muddy half zone like wildspire wastes. they showed the forest zone too though so not sure what you feel is missing
https://www.monsterhunter.com/wilds/en-au/living-world/ heres some more images from the official site
theres also a lot more visual detail in-game, eg. sand flying off and you/the monsters leaving footprints in the dunes, foliage can catch on fire and spread, corpses rotting, etc.
personally the only visual detail im unhappy about is the existence of the scoutflies still that you cant disable that now even highlight monster corpses too with the ugliest green sheen imaginable lol, reaaally hope they add a toggle for that ♥♥♥♥ this time around