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this isnt like dragons dogma at all. not compareable aside from some graphical similarities.
dragons dogma is an open world rpg. monster hunter is something else entirely. go watch some videos from monster hunter wilds beta test on youtube to get the idea.
there is no character leveling or choseing attributes like normal rpgs. monster hunter is a grinder at its core.
As for exploration, there isn't too much there, since the maps are far more 'arena-like' than a game like DD2, but the maps are more expansive than in previous titles, which is a big selling point for this game. If you're not interested in catching all the endemic life, there will likely be no reason to visit most of the non-arena portions of the map, except to farm materials as you pass through.
The gameplay loop is very much: Go on a quest to hunt a Monster -> Hunt Monster -> Carve Monster -> Make gear -> Use gear to hunt stronger Monsters -> Repeat
If that doesn't sound fun to you, I'd definitely reconsider getting the game, since that is the absolute core of Monster Hunter.
however, there is little focus on fantasy/magic instead trying to be more grounded, so there is none of the traditional classes and such that you find in said fantasy genres
if you found the exploration bad in dragons dogma though then i dont know how much you will like it in monster hunter. its definitely there but its not a huge open world game where you can find secret superbosses in random caves. Well actually maybe it gets pretty close to that when you first play through it lol, but the 'open world' is still smaller than in games like DD, and you still only unlock the different areas/biomes relatively linearly as far as we know
if you watch a video of the open beta test, that is basically what the beginning of the game will be. you have to fight ~3 large monsters in that area before you unlock the next quest for the story which leads into the next area. you use materials gathered from the slain monsters and the environment to create, upgrade & customise your gear, and then you move on to tougher areas and tougher monsters with new and rarer materials for making/upgrading tougher gear. That's monster hunter.
there are other things like fishing and stuff, past games we've had photography and animal collection minigames on the side, but the core of the game is all that^, its basically a boss rush minus the rushing
the games take inspirations from eachother like the heat-seeking missile arrows of archer classes, but they arent unlockable moves or involved with levelling up of any kind, theyre part of the core moveset of the weapons that everybody has access to, and you can swap weapons & gear whenever you want without needing to swap classes unlock moves or etc.
i guess compared to DD you could consider it a sandbox game about fighting cool monsters in cool areas, you fight them however you want with no limits on gameplay. so if thats what you want, definitely consider trying it out, MH is quite literally genre-defining, its very good i recommend yes yes
Besides that pretty much everything else is different.
Where DD2 is more of an immersive ARPG about journeying through a large fantasy world as the chosen one, MH as a series is about...well...hunting monsters. I'm being serious. The name literally summarizes what the game is about.
You hunt various fantastic beasts of all shapes and sizes. Some are insect-like, others resemble tigers or apes and still others are like dinosaurs or dragons. All of them are pretty distinct and not unlike boss monsters you've encountered in other games.
When you defeat one for the first time you can harvest the dead monster for materials. Then you take those materials to the town smith and see what kinds of equipment you can make. If the armor set offers passive bonuses (AKA Armor Skills) that work with your playstyle, then you hunt that monster until you can make the entire set.
Then you move on to the next monster and do the same thing, upgrading your equipment if you want and following a simple story. Eventually you'll unlock the next biome, and do the same thing with the monsters there.
Capcom did some nice gameplay streams during Gamescom last year if you'd like to see some live gameplay: https://www.youtube.com/live/__dNDhhJzQo?si=34jaRFUnpcTcy3Ux&t=1650
Many content creators also released video of the public playtest that happened at the end of last October. Searching "Monster Hunter Wilds playtest" should be all it takes to find gameplay to watch.
DD2 is a hack-n-slash with RPG elements.
MH is something of a boss-fight hack-n-slash. Hunt monster > Get parts from monster > make new equipment from monster parts > equipment helps you hunt another monster. Repeat this loop with different monsters until content, or try the loop with a different weapon (weapons are kinda like classes in MH)
Both on the same engine as well I'm pretty sure, but MH is a much older franchise and they are not similar in any aspect
Another question though: given this is all about monster hunting, in past title roughly how many different types of monsters are there? I assume lots given its the primary focus
We don't know, the beta had 4 different ones. The snake or worm was similar to the mud skipper in some sense, but had some other similarities to a monster in rise. The flying lightning wyvern was akin to an older design, but with new attacks and looks. The big bear was a mixture of a bull+bear and the frog was, well a frog lol. All of them seemed new to me. Though the trailer did hint at zinogre, which would be a returning monster.