Monster Hunter Wilds

Monster Hunter Wilds

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How much like Dragons Dogma 2 is this?
I played and completed DD2, but overall I though it was pretty poor really. I did like the combat, but there were too few enemy types and the exploration / quests were garbage.

Is this got similar combat, from watching beta footage it looks similar but perhaps deeper? Also how is the exploration / general gameplay loop?

Hopefully they release a demo as its quite expensive the "try out" having been burned by DD2 already!
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Showing 1-15 of 22 comments
Nerevar Jan 6 @ 2:13pm 
they just had a betatest for free. you missed it.

this isnt like dragons dogma at all. not compareable aside from some graphical similarities.

dragons dogma is an open world rpg. monster hunter is something else entirely. go watch some videos from monster hunter wilds beta test on youtube to get the idea.

there is no character leveling or choseing attributes like normal rpgs. monster hunter is a grinder at its core.
Combat is simultaneously far simpler, but a lot more in depth, since you don't have to worry about skills and character creation like you would in an RPG like DD2. The depth comes from mastering the 'dance' with the monsters, which each one tends to fight in completely different ways. If you don't pay attention to the Monster movesets, you're going to be punished any time you try to attack.

As for exploration, there isn't too much there, since the maps are far more 'arena-like' than a game like DD2, but the maps are more expansive than in previous titles, which is a big selling point for this game. If you're not interested in catching all the endemic life, there will likely be no reason to visit most of the non-arena portions of the map, except to farm materials as you pass through.

The gameplay loop is very much: Go on a quest to hunt a Monster -> Hunt Monster -> Carve Monster -> Make gear -> Use gear to hunt stronger Monsters -> Repeat

If that doesn't sound fun to you, I'd definitely reconsider getting the game, since that is the absolute core of Monster Hunter.
Sebine Jan 6 @ 3:47pm 
Originally posted by Keldric Usugi:
Combat is simultaneously far simpler, but a lot more in depth, since you don't have to worry about skills and character creation like you would in an RPG like DD2. The depth comes from mastering the 'dance' with the monsters, which each one tends to fight in completely different ways. If you don't pay attention to the Monster movesets, you're going to be punished any time you try to attack.

As for exploration, there isn't too much there, since the maps are far more 'arena-like' than a game like DD2, but the maps are more expansive than in previous titles, which is a big selling point for this game. If you're not interested in catching all the endemic life, there will likely be no reason to visit most of the non-arena portions of the map, except to farm materials as you pass through.

The gameplay loop is very much: Go on a quest to hunt a Monster -> Hunt Monster -> Carve Monster -> Make gear -> Use gear to hunt stronger Monsters -> Repeat

If that doesn't sound fun to you, I'd definitely reconsider getting the game, since that is the absolute core of Monster Hunter.
So it's ddr with swords
Originally posted by Sebine:
Originally posted by Keldric Usugi:
Combat is simultaneously far simpler, but a lot more in depth, since you don't have to worry about skills and character creation like you would in an RPG like DD2. The depth comes from mastering the 'dance' with the monsters, which each one tends to fight in completely different ways. If you don't pay attention to the Monster movesets, you're going to be punished any time you try to attack.

As for exploration, there isn't too much there, since the maps are far more 'arena-like' than a game like DD2, but the maps are more expansive than in previous titles, which is a big selling point for this game. If you're not interested in catching all the endemic life, there will likely be no reason to visit most of the non-arena portions of the map, except to farm materials as you pass through.

The gameplay loop is very much: Go on a quest to hunt a Monster -> Hunt Monster -> Carve Monster -> Make gear -> Use gear to hunt stronger Monsters -> Repeat

If that doesn't sound fun to you, I'd definitely reconsider getting the game, since that is the absolute core of Monster Hunter.
So it's ddr with swords
Someone has PROBABLY tried playing Monster Hunter with a DDR dance mat.
dragons dogma is like if monster hunter had a baby with dark souls and took DnD heroin, the two games themselves are not particularly comparable though. if you thought dd2 had too little enemy variety and considered the quests boring, monster hunter has that in spades (the first bit anyway, quests are usually "kill this monster" just for different reasons), the game is fully focused on the monsters and the combat and with the related depth to match.
however, there is little focus on fantasy/magic instead trying to be more grounded, so there is none of the traditional classes and such that you find in said fantasy genres

if you found the exploration bad in dragons dogma though then i dont know how much you will like it in monster hunter. its definitely there but its not a huge open world game where you can find secret superbosses in random caves. Well actually maybe it gets pretty close to that when you first play through it lol, but the 'open world' is still smaller than in games like DD, and you still only unlock the different areas/biomes relatively linearly as far as we know

if you watch a video of the open beta test, that is basically what the beginning of the game will be. you have to fight ~3 large monsters in that area before you unlock the next quest for the story which leads into the next area. you use materials gathered from the slain monsters and the environment to create, upgrade & customise your gear, and then you move on to tougher areas and tougher monsters with new and rarer materials for making/upgrading tougher gear. That's monster hunter.
there are other things like fishing and stuff, past games we've had photography and animal collection minigames on the side, but the core of the game is all that^, its basically a boss rush minus the rushing

the games take inspirations from eachother like the heat-seeking missile arrows of archer classes, but they arent unlockable moves or involved with levelling up of any kind, theyre part of the core moveset of the weapons that everybody has access to, and you can swap weapons & gear whenever you want without needing to swap classes unlock moves or etc.
i guess compared to DD you could consider it a sandbox game about fighting cool monsters in cool areas, you fight them however you want with no limits on gameplay. so if thats what you want, definitely consider trying it out, MH is quite literally genre-defining, its very good i recommend yes yes
Last edited by ᔑᓭ∴ᔑリ⊣; Jan 7 @ 1:27am
ominumi Jan 6 @ 6:15pm 
If you want a feel for Monster Hunter combat I suggest downloading Monster Hunter Rise: Sunbreak demo. Play with that a few hours see if you like it. My guess is going to be 'no.'
Xaelon Jan 6 @ 6:16pm 
Combat might be vaguely similar when you're fighting a large boss but that's about it.

Besides that pretty much everything else is different.

Where DD2 is more of an immersive ARPG about journeying through a large fantasy world as the chosen one, MH as a series is about...well...hunting monsters. I'm being serious. The name literally summarizes what the game is about.

You hunt various fantastic beasts of all shapes and sizes. Some are insect-like, others resemble tigers or apes and still others are like dinosaurs or dragons. All of them are pretty distinct and not unlike boss monsters you've encountered in other games.

When you defeat one for the first time you can harvest the dead monster for materials. Then you take those materials to the town smith and see what kinds of equipment you can make. If the armor set offers passive bonuses (AKA Armor Skills) that work with your playstyle, then you hunt that monster until you can make the entire set.

Then you move on to the next monster and do the same thing, upgrading your equipment if you want and following a simple story. Eventually you'll unlock the next biome, and do the same thing with the monsters there.

Capcom did some nice gameplay streams during Gamescom last year if you'd like to see some live gameplay: https://www.youtube.com/live/__dNDhhJzQo?si=34jaRFUnpcTcy3Ux&t=1650

Many content creators also released video of the public playtest that happened at the end of last October. Searching "Monster Hunter Wilds playtest" should be all it takes to find gameplay to watch.
Originally posted by mbalmer93:
I played and completed DD2, but overall I though it was pretty poor really. I did like the combat, but there were too few enemy types and the exploration / quests were garbage.

DD2 is a hack-n-slash with RPG elements.
MH is something of a boss-fight hack-n-slash. Hunt monster > Get parts from monster > make new equipment from monster parts > equipment helps you hunt another monster. Repeat this loop with different monsters until content, or try the loop with a different weapon (weapons are kinda like classes in MH)
Last edited by Altimely; Jan 6 @ 6:49pm
MrH Jan 6 @ 7:08pm 
It's has the same level of performance, otherwise not very similar at all.
Well they both have large creatures.... and that's about it lol

Both on the same engine as well I'm pretty sure, but MH is a much older franchise and they are not similar in any aspect
Originally posted by mbalmer93:
I played and completed DD2, but overall I though it was pretty poor really. I did like the combat, but there were too few enemy types and the exploration / quests were garbage.

Is this got similar combat, from watching beta footage it looks similar but perhaps deeper? Also how is the exploration / general gameplay loop?

Hopefully they release a demo as its quite expensive the "try out" having been burned by DD2 already!
it's nothing like dragon's dogma etxept for the fact you fight big creatures.
Originally posted by GamingWithSilvertail:
Originally posted by mbalmer93:
I played and completed DD2, but overall I though it was pretty poor really. I did like the combat, but there were too few enemy types and the exploration / quests were garbage.

Is this got similar combat, from watching beta footage it looks similar but perhaps deeper? Also how is the exploration / general gameplay loop?

Hopefully they release a demo as its quite expensive the "try out" having been burned by DD2 already!
it's nothing like dragon's dogma etxept for the fact you fight big creatures.
and poorly optimized likely due to the RE engine both use and just doesn't work well with open world games.
Last edited by hotaru251; Jan 7 @ 7:51am
Originally posted by hotaru251:
Originally posted by GamingWithSilvertail:
it's nothing like dragon's dogma etxept for the fact you fight big creatures.
and poorly optimized likely due to the RE engine both use and just doesn't work well with open world games.
Good thing this isn't an open world game.
Thanks for replies all, I'm still interested in trying this, especially after watching some more videos of the beta.

Another question though: given this is all about monster hunting, in past title roughly how many different types of monsters are there? I assume lots given its the primary focus
Originally posted by mbalmer93:
Thanks for replies all, I'm still interested in trying this, especially after watching some more videos of the beta.

Another question though: given this is all about monster hunting, in past title roughly how many different types of monsters are there? I assume lots given its the primary focus

We don't know, the beta had 4 different ones. The snake or worm was similar to the mud skipper in some sense, but had some other similarities to a monster in rise. The flying lightning wyvern was akin to an older design, but with new attacks and looks. The big bear was a mixture of a bull+bear and the frog was, well a frog lol. All of them seemed new to me. Though the trailer did hint at zinogre, which would be a returning monster.
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Date Posted: Jan 6 @ 1:59pm
Posts: 22