Monster Hunter Wilds

Monster Hunter Wilds

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Triple (Banned) May 12 @ 2:44am
Is it optimized now?
I refused to even finish it at launch because of how bad it runs on a high end setup.
And when I am asking about optimization I am asking how the game runs without all the DLSS/FSR/Frame generation slop.
Originally posted by Ottomic:
The only "optimizations* have been updates to the pertinent .dll files, Capcom has done ♥♥♥♥ all to improve performance. As you can see the cope squad are doing their best to gaslight try and manifest performance through the power of imagination, but the game still runs like ♥♥♥♥ on anything but absolute overkill hardware.

5600x and 5060ti, running "medium" preset with "high" textures and the hi res texture pack, "performance" dlss *and* frame generation, I need to keep it at 2k to at least give it a fighting chance at staying above 60fps. I doubt I'd be able to disable all the supersampling ♥♥♥♥ and keep decent framerates even at 1080p and "potato" settings.
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Originally posted by Triple:
Is it optimized now?
I refused to even finish it at launch because of how bad it runs on a high end setup.
And when I am asking about optimization I am asking how the game runs without all the DLSS/FSR/Frame generation slop.

It runs great. :MHRISE_OK:
Triple (Banned) May 12 @ 2:51am 
Okay and now someone who isn't paid by capcom can answer my question.

Originally posted by アンジェル:
Originally posted by Triple:
Is it optimized now?
I refused to even finish it at launch because of how bad it runs on a high end setup.
And when I am asking about optimization I am asking how the game runs without all the DLSS/FSR/Frame generation slop.

It runs great. :MHRISE_OK:
With no FSR and frame generation?
Originally posted by Triple:
I refused to even finish it at launch because of how bad it runs on a high end setup.
And when I am asking about optimization I am asking how the game runs without all the DLSS/FSR/Frame generation slop.

The only thing that changed was the addition of direct storage which helped with the loading time of some textures. Otherwise the game has been the same since launch.
Originally posted by Triple:
Okay and now someone who isn't paid by capcom can answer my question.

Originally posted by アンジェル:

It runs great. :MHRISE_OK:
With no FSR and frame generation?

Absolutely. I have those always deactivated.
Triple (Banned) May 12 @ 3:13am 
Originally posted by アンジェル:
Originally posted by Triple:
Okay and now someone who isn't paid by capcom can answer my question.


With no FSR and frame generation?

Absolutely. I have those always deactivated.
I get 60fps somewhat stable on the high preset (no frame gen and fsr) in the volcano base, that's on a 7900xtx and ryzen 9 7950X3D, that's terrible performance and they haven't improved anything. How much are you being paid to post on these forums?

Originally posted by A2, Brute?:
Originally posted by Triple:
I refused to even finish it at launch because of how bad it runs on a high end setup.
And when I am asking about optimization I am asking how the game runs without all the DLSS/FSR/Frame generation slop.

The only thing that changed was the addition of direct storage which helped with the loading time of some textures. Otherwise the game has been the same since launch.

You're right.
Yea
The author of this thread has indicated that this post answers the original topic.
Ottomic May 12 @ 4:51am 
The only "optimizations* have been updates to the pertinent .dll files, Capcom has done ♥♥♥♥ all to improve performance. As you can see the cope squad are doing their best to gaslight try and manifest performance through the power of imagination, but the game still runs like ♥♥♥♥ on anything but absolute overkill hardware.

5600x and 5060ti, running "medium" preset with "high" textures and the hi res texture pack, "performance" dlss *and* frame generation, I need to keep it at 2k to at least give it a fighting chance at staying above 60fps. I doubt I'd be able to disable all the supersampling ♥♥♥♥ and keep decent framerates even at 1080p and "potato" settings.
Last edited by Ottomic; May 12 @ 5:02am
Ettanin May 12 @ 5:19am 
Will never be optimized until DirectStorage stops being garbage (Up to Microsoft, the GPU manufacturers and the mainboard manufacturers) or Capcom changes the texture management to not being reliant on a console-exclusive memory management technology.

The only way to combat this is by brute-forcing it through cutting-edge hardware.
Never will be, they chose this terrible engine so they can do nothing about it.
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