Monster Hunter Wilds

Monster Hunter Wilds

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Mounting is too easy to trigger for any weapon ...and IG
I usually see dismounting attacks as a way to quickly get into the fight as there's still travel time, it makes sense, but the annoying part of it would be accidentally mounting.

I don't think it should have mount damage, unless the arena has no walls somehow, we still have walls to run up that I don't think anyone uses because the option to just do it from the seikret is there, even if it's an unwanted aspect of it in the first place.

now, there's the IG part I mentioned in the title.
In worlds, the pathetic helicopter move actually doesn't mount you except for the final hit despite it doing mount damage.
In wilds, it mounts you immediately upon meeting the threshold which is incredibly annoying as I would accidentally grazed the wing of AT rey as an example and prolong the kill by.... 1 more charged hit would've been already enough to kill.

The unique aspect I've noticed that would've greatly benefitted IG if it actually retained world's helicopter implementation, is that you can now forcibly end it immediately with DT.

Now, DT is also an offset + gap closer with the dodge.
Now, we can most likely see what the hell I was trying to do to AT rey as an idea till i realized a critical flaw, I can accidentally mount if a single hit of this helicopter move hits rey dau, storing dt only for a pure coincidence of a weak pathetic hit to trigger this mount sequence by accident, yes, it most likely has built up over time as... DT also still does mount damage without actually mounting.

It's probably a pointless rant, but it's something, I do have something else but I'll just live with it as it's off topic from this.
Last edited by Inanegrain62; May 11 @ 6:34pm
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Showing 1-8 of 8 comments
ZYED May 11 @ 6:56pm 
just about for any monster, as an IG main, I recommend not doing any jumping unless the monster is running away to do a knock. or jump only for repositioning without hitting the monster
Originally posted by ZYED:
just about for any monster, as an IG main, I recommend not doing any jumping unless the monster is running away to do a knock. or jump only for repositioning without hitting the monster
not sure what you mean by running a way to do a knock, but there are times where just a little bit more distance is enough to close in for DT through helicopter if the dash isn't enough.

this is how I use it if a dash is short of hitting the monster with DT since world, even if I knew I'm likely too close to the mount threshold to proc it if I wanted to land DT in world, except in wilds it can be cancelled at any point from testing.
Last edited by Inanegrain62; May 11 @ 7:14pm
ZYED May 11 @ 7:12pm 
Originally posted by Inanegrain62:
Originally posted by ZYED:
just about for any monster, as an IG main, I recommend not doing any jumping unless the monster is running away to do a knock. or jump only for repositioning without hitting the monster
not sure what you mean by running a way to do a knock, but there are times where just a little bit more distance is enough to close in for DT through helicopter if the dash isn't enough.
I meant when the monster is running away that's when you do jumping attacks to force mounting
Originally posted by ZYED:
I meant when the monster is running away that's when you do jumping attacks to force mounting
I'd just flash at that point.
Kena May 11 @ 7:28pm 
Mounting as as easy as it's been since they added the mechanic. You just have easier ways to get up in the air now.
Originally posted by Kena:
Mounting as as easy as it's been since they added the mechanic. You just have easier ways to get up in the air now.
while that is true, they did still have a choice of making it normal damage, mount damage, or mount damage without mounting.

they picked normal mount damage for this... new mechanic in the form of dismounting attack from seikret which could make sense, but it'd be a much better option if it did normal damage, in fact, i don't even want it to contribute to mount damage at all.

well, dismounting's probably the same aerial attack to begin with, but surely, it could've been possible to change a lil something...

now that i think about it, im not sure if the charge attack followup which is the IG's biggest source of dps also had mount damage buildup without the mount i've mentioned, with enough coincidental height and good kinsect rng, you could actually DT again if the kinsect returned in time + the monster stumbles in a direction and DT into follow up again.
Last edited by Inanegrain62; May 11 @ 7:38pm
ZYED May 11 @ 7:37pm 
Originally posted by Inanegrain62:
Originally posted by ZYED:
I meant when the monster is running away that's when you do jumping attacks to force mounting
I'd just flash at that point.
so you have flashes and a mount knockdown. more options. plus this is an answer so you don't get mount every time
Originally posted by ZYED:
Originally posted by Inanegrain62:
I'd just flash at that point.
so you have flashes and a mount knockdown. more options. plus this is an answer so you don't get mount every time
one more thing i didn't bother to find out as there was no situation for me to willingly find out.

can you mount a flashed monster, flashing a monster on the ground while mounted does nothing. It could be somewhat useful if you can't mount a flashed monster.
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