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Sry but thats total BS in every PoV. The reason for the last 2 areas not having a direct connection to the 1st 3 is the massive distance they have:
https://www.youtube.com/watch?v=RhICPQpnNEQ
Because the whole world in Wilds, is one massive connected landscape.
Windward Plains and Scarlet Forest feel like really flushed out maps with their visuals, layout, and weather systems.
Oilwell Basic is a really good map but you start to see the whole weather system idea they had start to deteriorate. In the first 2 maps you can really tell when the weather is different and what changes. But oil well its a really blink and you will miss it, the only real noticeable thing is the heat in the areas and that's about it.
Then Icehard Cliffs and Ruins of Wyveria comes into the mix with really bad layout, completely and utterly uninspired visuals that are way to similar to each other. White, grey and more white and grey. Then you have the weather system and I'm going to be honest chief..... I could not tell you a single thing that changes with the weather system in either of these maps if you held a gun up to my head.
This isn't just the maps either... Other mechanics feel like this, like the whole herd and alpha mechanic they had. The herd mechanic never gets better after the First Doshaguma one and seems to be abandoned really quickly and I don't think the Alpha mechanics is used outside Doshaguma.
that said there could definitely be a better cold area... it would be cool if we had one where the ice is frozen for one weather but melted the next that marine monsters migrate to. but i have no idea why you think its impossible to have one in the expansion?
Gore takes up like half of most areas, and Jin has his own special side-map because there's nowhere else it'd fit.
If they had made a big main ice map for Jin, then it would have had plenty of room for all the ice monsters.