Monster Hunter Wilds

Monster Hunter Wilds

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Is performance supposed to be this bad?
so I'm running the game on a 3080 ti with 12GB VRAM. i9 12900k. with all settings maxed, DLSS on balanced, ray tracing on low I'm lucky to get 40fps on 2k resolution. I've played games that look way better than this and still gotten 144fps. so my question is if my rig is seriously that out of date now, or if the game is still just that unoptomized two months later. if it's an optomization issue, what's the eta for capcom to actually fix their ♥♥♥♥?
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Showing 1-15 of 161 comments
ominumi May 9 @ 7:07pm 
The game is optimized. It's very demanding. Lot's of ♥♥♥♥ happening on the map so gonna need a beefy PC. Otherwise, use the Lowest Preset for 60 FPS.
oh boy more gaslighting. no, the game runs terrible. there is no justification in terms of the visuals in the game that justify the frame performance.
There is no eta. The game just isnt optimized and guess it they will just make small changes to the game over the years. The performance isnt justified by the graphics or world size. Anyone who says otherwise is just plain wrong. The "recommended" specs require frame gen to get 60fps meaning its 30fps native.
Ottomic May 9 @ 8:11pm 
Sadly, yes. You can tweak those settings to make it look sorta decent, but it'll still either tank your fps in fights, or look like a ps3 launch title. There's no middle ground. The game is incredibly performance thirsty for graphics that can be called "mid" at best.

The cope squad will soon be here telling you that it's your fault for having a 3080, or that no bro that's your ssd, no it's your cpu, no look here, follow this 50 step guide. The reality is that capcom has done an absolute ♥♥♥♥♥♥♥ job at optimizing the game, all they've offered in terms of acknowledging it is a patronizing "hey maybe check your drivers are up to date?" and a majority of players inexplicably seem to be okay with it.
Originally posted by lowgrever:
Is performance supposed to be this bad?
so I'm running the game on a 3080 ti with 12GB VRAM. i9 12900k. with all settings maxed, DLSS on balanced, ray tracing on low I'm lucky to get 40fps on 2k resolution. I've played games that look way better than this and still gotten 144fps. so my question is if my rig is seriously that out of date now, or if the game is still just that unoptomized two months later. if it's an optomization issue, what's the eta for capcom to actually fix their ♥♥♥♥?

It is not the game but your PC which is the issue based on your description.
Originally posted by アンジェル:
Originally posted by lowgrever:
Is performance supposed to be this bad?
so I'm running the game on a 3080 ti with 12GB VRAM. i9 12900k. with all settings maxed, DLSS on balanced, ray tracing on low I'm lucky to get 40fps on 2k resolution. I've played games that look way better than this and still gotten 144fps. so my question is if my rig is seriously that out of date now, or if the game is still just that unoptomized two months later. if it's an optomization issue, what's the eta for capcom to actually fix their ♥♥♥♥?

It is not the game but your PC which is the issue based on your description.

No, the game is simply not optimised.
As usual this is a rushed PC port, capcom rarely cares about PC users.
NeoX May 10 @ 2:43am 
Originally posted by Dootslayer:
Originally posted by アンジェル:

It is not the game but your PC which is the issue based on your description.

No, the game is simply not optimised.
As usual this is a rushed PC port, capcom rarely cares about PC users.

Well you won't like this...

But please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

If you have more power, go for it. If less then well... You know...

What happens if you have a too slow NVMe/SSD can be seen here in this test:
https://steamcommunity.com/app/2246340/discussions/0/596272860832514646/

Capcom can/will not improve anything that is not horribly broken outside of the targeted performance. And this game does perform as they intended to.

Everyone should consider the current performance as the standard for this game. Do not expect it to get reworked for lower hardware as mentioned above. We will get a Master-Rank expansion for sure in 1-2 years, but the chances are high, the system demands will rise even more like it did in MH World-Iceborne.

Do not expect any changes to its current hardware hunger. Stability and crash improvements for sure, for these who experience them (that is not modding related), but no performance improvement for older generation hardware. That is a truth many have to face.
hmm, i have a 3070ti and its running OK on mine. I am also playing on Ultrawide. Sure, im only running it on high settings and im not pushing it, maybe thats why? idk. I havent had any crashes as well. I only got the game last week, so I haven't had much time to play.

complete specs of my machine:
corei5-136000k
RTX3070Ti
32GB RAM

Resolution 3440x1440 (21:9)
120fps on balanced mode with frame gen on.
AmaiAmai May 10 @ 2:56am 
Originally posted by lowgrever:
so I'm running the game on a 3080 ti with 12GB VRAM. i9 12900k. with all settings maxed, DLSS on balanced, ray tracing on low I'm lucky to get 40fps on 2k resolution. I've played games that look way better than this and still gotten 144fps. so my question is if my rig is seriously that out of date now, or if the game is still just that unoptomized two months later. if it's an optomization issue, what's the eta for capcom to actually fix their ♥♥♥♥?

You buy games AS-IS. When companies already have your money, is there any incentive for them to fix the game?

Buying a game that runs bad on release means that you should expect it to continue to do so later.

When a game doesn't run the way you want it to or isn't up to your standards, the correct option is to either not purchase it or use the refund button. Otherwise, you will have to eat the loss.
I am not sure what has changed since they added the Free Arena challenge and removed the Spring Blossom event, but I am having heavy stutters since.
NeoX May 10 @ 3:02am 
Originally posted by (ʘ ͜ʖ ʘ):
I am not sure what has changed since they added the Free Arena challenge and removed the Spring Blossom event, but I am having heavy stutters since.

Go into your games directory and delete your "shaders.cache" file and let the game rerender it.
Originally posted by Dootslayer:
Originally posted by アンジェル:

It is not the game but your PC which is the issue based on your description.

No, the game is simply not optimised.
As usual this is a rushed PC port, capcom rarely cares about PC users.

It definitely is no rushed PC port
Originally posted by NeoX:
Originally posted by (ʘ ͜ʖ ʘ):
I am not sure what has changed since they added the Free Arena challenge and removed the Spring Blossom event, but I am having heavy stutters since.

Go into your games directory and delete your "shaders.cache" file and let the game rerender it.
helped with the inital loading times but the stutters were still there.

Removing DRM with REFramework has fixed the stutter
AmaiAmai May 10 @ 3:20am 
Originally posted by Dootslayer:

No, the game is simply not optimised.
As usual this is a rushed PC port, capcom rarely cares about PC users.

Warning Sign #1:

When the game came out with a BETA, that was a red flag. How many high budget games have betas?

A beta means there is little to no actual software testers being utilised by the company, or there is a problem with development. MMOs are the only exception because they need to test actual server stability and load.

Warning Sign #2:

The game ran poorly during beta , and it's release was less than a month away.

When the game ran bad during BETA it meant that was what was going to be "gold". See, the game isn't PC-only, it also has a console release.

One month is also too little time to fix the kind of bugs that they had, precisely because the game also has a console release, even a minimal patch would take over a month to get verified by Sony and pals.

It was obvious then to anyone that has ever worked on a software project that the type of issues were from a project that was:

1. Incomplete
2. Rushed
3. Poorly funded
4. Had 0 testers
5. Developers are incompetent / were too ambitious & focused time improperly

^ That was a red flag NOT to buy the game because it meant that what you saw was what you were going to get. Bugs on the game's engine would take more than 6 months to fix, IF they even had the ability to do so.

But since most "game developers" don't actually program anything and use an engine, it means that they would need to find a DEBUGGER or ENGINE DEVELOPER to fix the issues.

The problem with that is that companies are always working on new projects and those new projects demand the debuggers and engine developers.

That means, essentially, to fix this game that they already sold to you and can expect little to no return on investment, they would have to stop or slow development on newer games with expected higher return on investment.

That's not how business works and exactly why this game won't be fixed any time soon. It's not a priority.

They sold the game, it was "successful". It was praised by spineless games media and shilled by every social media influencer.

When that is the case, what harm can come from leaving the game in a state that purchasers, that cannot refund or take legal action, are displeased about?

You won't buy the next game? So what, this one sold more than previous versions which means they have a bigger market and can absorb their loss of players that are angry.

What leverage, then, do players have to get this company to fix this game?

Nothing. :steamhappy:
WTFox May 10 @ 3:21am 
game runs and looks amazing on my budget setup :steamthumbsup:

3440x1440
9800X3D
7900XTX
64GB DDR5
Game installed on a m.2 ssd
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