Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not ideal, they need to buff the bigger finishing moves.
It's just that for such a big finisher at the end of a combo (with a long animation lock to boot), you'd expect it to be a move you actively chain towards, not flat out avoid entirely unless something throws you straight into it (tackle block, counter, etc).
Greatsword has the hardest hitting wound breaker move in the game anyways, it's a waste to break them with TCS.
TCS GS is dead.
TCS would've been in a much better spot if they had kept the slinger burst from IB, or simply made ROS chainable after TCS. GreatSword is still in the best place it's ever been in the entire series, by far the best iteration of the weapon.
Min maxing means optimizing for the best moves possible while ignoring the least important, not doing an attack because it deals less damage for more commitment is optimizing.
I agree with you but seeing as imo idc if it deals less damage because i like big bonk, just had to comment.
People play, or seek to play, optimally just because they want to be better at the game. Doing Gore, for example, optimally might get you around 3-4 minutes, while suboptimally around 10-15, but it doesn't change the fight, neither the difficult of it.
I'm sorry, but it's incredible pathetic how you guys don't understand that.
Next people will start crying about how dodging is min/max and how people should stop doing it because it make the game easier.
Monsters are just pinatas and focus mode has removed the positioning and commitment aspect of a lot of weapons.
Like most weapons in this game minus the range weapons IMO have their greatest move set and game feel ever. But a large part of the weapons tool kit is pushed out because of poor balance.
Charge Blade for example feels fantastic again in terms of all its moves. But a few decisions they have made has undermined 90% of the weapons tool kit and its not the Charge Blade anymore. It should be called The Savage Axe because 99% of the time all your doing is mashing B with a Pizza cutter.
This problem exists with almost every single weapon, they have all these cool moves and mechanics. But you end up just using a small part of the weapon because that aspect of the weapon and other mechanics are just over-tuned so there really isn't a reason to do anything else unless you just want to do less damage.
I doubt it would make any difference to the way I play Greatsword (when I bother to play it at all, which is rarely), but I'd still like to know.
Choosing to do something you can do doesn't make you better than choosing NOT to do something you can do. Case in point, I can do the Greatsword combo... but I prefer to play GS old-school... i.e. charged draw slash and nothing else.
1 - They are bad. (which is ok btw)
2 - They don't understand the game
3 - They don't understand their weapon (and yet, here you are complaining about people trying to learning it)
4 - They don't understand the monster
5 - They face tank and get angry when they die because they feel the game is being cheap
6 - They don't want to put effort to understand something that is already way too easy
The game is easy, because you can simple overcome all this within matter of hours, if you can't it's just incompetence. Like pretty much people complaining about AT Rey Dau 13 minute quest. In any case, min maxing will not make them to not cart, getting better at the game, or make the game easier, which was your initial point.
This is not an turn based rpg, doing 20 more damage on every weapon slash will not lead you to victory if you fail the most basic demands the game has.
Tl;dr the game is hard for you because you can't, or take way too much time, to understand the most basic easy things.
I never said it does, in fact a lot of people try to get into speedruns and end up giving up because they can't get good enough (although we have way too many speedrunners in wilds because the game is way too easy, but this is a conversation for another time). Whoever looking into how to play something optimally is the first step of wanting to get better.
And you, and anyone else, can play whoever you like. Even if the game was the most difficult game on earth it still wouldn't matter how people play it.
It kinda matters when people complain about not getting an 13 minutes kill, but that's not really the point here.
Now, back to my initial criticism - the point was, people say its too easy, but then optimize the way they play as much as they can to get that awesomely perfect hunt...isn't it kinda counterintuitive? Like, of course the game is gonna be easy if I'm playing as best as I possibly can? Much like those guys playing Elden ring while naked and doing punch only runs, isn't the game too easy for them?