Monster Hunter Wilds

Monster Hunter Wilds

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True Charged Slash is useless - SCS into SWS does more damage.
Just letting GreatSword players know. Also the time it takes to perform SCS into SWS is the same as a TCS, so there's no reason to even do TCS anymore outside of waking up monsters surrounded by barrels.
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Showing 1-15 of 30 comments
I'm seeing a trend of them making a lot of "Finishers" for various weapons not strong enough and thus it is better to spam various normal attacks over and over.

Not ideal, they need to buff the bigger finishing moves.
Uhhhh, depends, tcs seems to do more damage to wounds in my experience, but even then, tcs was practically always better used for wake up slashes imo, it being the be all end all of the weapon was a really weird way for the community to treat it
Originally posted by Honorable_D:
I'm seeing a trend of them making a lot of "Finishers" for various weapons not strong enough and thus it is better to spam various normal attacks over and over.

Not ideal, they need to buff the bigger finishing moves.
Depends on the weapon, I prefer GS being more like pre 5th gen GS in wilds, but for longsword I feel like helmbreaker being as weak as it just hurts the weapon, same with CB.
Originally posted by wackyspartan:
Uhhhh, depends, tcs seems to do more damage to wounds in my experience, but even then, tcs was practically always better used for wake up slashes imo, it being the be all end all of the weapon was a really weird way for the community to treat it
Oh don't get me wrong, Greatsword in Wilds is by far the best its ever been. I am very glad the weapon evolved past its tackle spam into TCS roots.

It's just that for such a big finisher at the end of a combo (with a long animation lock to boot), you'd expect it to be a move you actively chain towards, not flat out avoid entirely unless something throws you straight into it (tackle block, counter, etc).

Greatsword has the hardest hitting wound breaker move in the game anyways, it's a waste to break them with TCS.
L:D May 9 @ 2:56pm 
Yes, that's absolute true. The openings/opportunities we have, at least right now, for tcs are simple useless in like 95% of the cases, probably even more, because you can just SCS and SWS.

TCS GS is dead.
People be saying "game's easy" and then saying doing x move is useless, this other one does more damage. Yes, min maxing does make things easier
Originally posted by PhantomΩ:
People be saying "game's easy" and then saying doing x move is useless, this other one does more damage. Yes, min maxing does make things easier
It's not about min maxing. It's simply that the weapon's biggest finisher and animation commitment, is not worth doing it anymore. SCS simply gives you a giant array of options, while TCS is basically a 'I'm committing for big damage', except the damage isn't as big anymore.

TCS would've been in a much better spot if they had kept the slinger burst from IB, or simply made ROS chainable after TCS. GreatSword is still in the best place it's ever been in the entire series, by far the best iteration of the weapon.
Originally posted by Heatnixx:
Originally posted by PhantomΩ:
People be saying "game's easy" and then saying doing x move is useless, this other one does more damage. Yes, min maxing does make things easier
It's not about min maxing. It's simply that the weapon's biggest finisher and animation commitment, is not worth doing it anymore. SCS simply gives you a giant array of options, while TCS is basically a 'I'm committing for big damage', except the damage isn't as big anymore.

TCS would've been in a much better spot if they had kept the slinger burst from IB, or simply made ROS chainable after TCS. GreatSword is still in the best place it's ever been in the entire series, by far the best iteration of the weapon.

Min maxing means optimizing for the best moves possible while ignoring the least important, not doing an attack because it deals less damage for more commitment is optimizing.

I agree with you but seeing as imo idc if it deals less damage because i like big bonk, just had to comment.
L:D May 9 @ 3:26pm 
Originally posted by PhantomΩ:
People be saying "game's easy" and then saying doing x move is useless, this other one does more damage. Yes, min maxing does make things easier
Not really. It doesn't matter if you play optimally or suboptimally, the game is still easy.
People play, or seek to play, optimally just because they want to be better at the game. Doing Gore, for example, optimally might get you around 3-4 minutes, while suboptimally around 10-15, but it doesn't change the fight, neither the difficult of it.

I'm sorry, but it's incredible pathetic how you guys don't understand that.
Next people will start crying about how dodging is min/max and how people should stop doing it because it make the game easier.
Schizm May 9 @ 3:34pm 
Most weapons in the game have problems with move viability. A lot of the mechanics have pushed you into just spamming your highest DPS rotation.

Monsters are just pinatas and focus mode has removed the positioning and commitment aspect of a lot of weapons.

Like most weapons in this game minus the range weapons IMO have their greatest move set and game feel ever. But a large part of the weapons tool kit is pushed out because of poor balance.

Charge Blade for example feels fantastic again in terms of all its moves. But a few decisions they have made has undermined 90% of the weapons tool kit and its not the Charge Blade anymore. It should be called The Savage Axe because 99% of the time all your doing is mashing B with a Pizza cutter.

This problem exists with almost every single weapon, they have all these cool moves and mechanics. But you end up just using a small part of the weapon because that aspect of the weapon and other mechanics are just over-tuned so there really isn't a reason to do anything else unless you just want to do less damage.
Last edited by Schizm; May 9 @ 3:36pm
Originally posted by L:D:
Originally posted by PhantomΩ:
People be saying "game's easy" and then saying doing x move is useless, this other one does more damage. Yes, min maxing does make things easier
Not really. It doesn't matter if you play optimally or suboptimally, the game is still easy.
People play, or seek to play, optimally just because they want to be better at the game. Doing Gore, for example, optimally might get you around 3-4 minutes, while suboptimally around 10-15, but it doesn't change the fight, neither the difficult of it.

I'm sorry, but it's incredible pathetic how you guys don't understand that.
Next people will start crying about how dodging is min/max and how people should stop doing it because it make the game easier.
Right, that might be why people cart left and right, because it's easy. Right.
Would you mind explaining what "SCS into SWS" means for those of us who don't automatically know abbreviations?

I doubt it would make any difference to the way I play Greatsword (when I bother to play it at all, which is rarely), but I'd still like to know.


Originally posted by L:D:
People play, or seek to play, optimally just because they want to be better at the game.
Choosing to do something you can do doesn't make you better than choosing NOT to do something you can do. Case in point, I can do the Greatsword combo... but I prefer to play GS old-school... i.e. charged draw slash and nothing else.
L:D May 9 @ 3:53pm 
Originally posted by PhantomΩ:
Originally posted by L:D:
Not really. It doesn't matter if you play optimally or suboptimally, the game is still easy.
People play, or seek to play, optimally just because they want to be better at the game. Doing Gore, for example, optimally might get you around 3-4 minutes, while suboptimally around 10-15, but it doesn't change the fight, neither the difficult of it.

I'm sorry, but it's incredible pathetic how you guys don't understand that.
Next people will start crying about how dodging is min/max and how people should stop doing it because it make the game easier.
Right, that might be why people cart left and right, because it's easy. Right.
People cart because:
1 - They are bad. (which is ok btw)
2 - They don't understand the game
3 - They don't understand their weapon (and yet, here you are complaining about people trying to learning it)
4 - They don't understand the monster
5 - They face tank and get angry when they die because they feel the game is being cheap
6 - They don't want to put effort to understand something that is already way too easy

The game is easy, because you can simple overcome all this within matter of hours, if you can't it's just incompetence. Like pretty much people complaining about AT Rey Dau 13 minute quest. In any case, min maxing will not make them to not cart, getting better at the game, or make the game easier, which was your initial point.
This is not an turn based rpg, doing 20 more damage on every weapon slash will not lead you to victory if you fail the most basic demands the game has.

Tl;dr the game is hard for you because you can't, or take way too much time, to understand the most basic easy things.



Originally posted by The Debauchery:
Originally posted by L:D:
People play, or seek to play, optimally just because they want to be better at the game.
Choosing to do something you can do doesn't make you better than choosing NOT to do something you can do. Case in point, I can do the Greatsword combo... but I prefer to play GS old-school... i.e. charged draw slash and nothing else.
I never said it does, in fact a lot of people try to get into speedruns and end up giving up because they can't get good enough (although we have way too many speedrunners in wilds because the game is way too easy, but this is a conversation for another time). Whoever looking into how to play something optimally is the first step of wanting to get better.

And you, and anyone else, can play whoever you like. Even if the game was the most difficult game on earth it still wouldn't matter how people play it.
It kinda matters when people complain about not getting an 13 minutes kill, but that's not really the point here.
The solution is simple. Delete the normal GS moveset and bring back Surge Slash instead. I am completely unbiased btw.
Originally posted by L:D:
Originally posted by PhantomΩ:
Right, that might be why people cart left and right, because it's easy. Right.
People cart because:
1 - They are bad. (which is ok btw)
2 - They don't understand the game
3 - They don't understand their weapon (and yet, here you are complaining about people trying to learning it)
4 - They don't understand the monster
5 - They face tank and get angry when they die because they feel the game is being cheap
6 - They don't want to put effort to understand something that is already way too easy

The game is easy, because you can simple overcome all this within matter of hours, if you can't it's just incompetence. Like pretty much people complaining about AT Rey Dau 13 minute quest. In any case, min maxing will not make them to not cart, getting better at the game, or make the game easier, which was your initial point.
This is not an turn based rpg, doing 20 more damage on every weapon slash will not lead you to victory if you fail the most basic demands the game has.

Tl;dr the game is hard for you because you can't, or take way too much time, to understand the most basic easy things.



Originally posted by The Debauchery:

Choosing to do something you can do doesn't make you better than choosing NOT to do something you can do. Case in point, I can do the Greatsword combo... but I prefer to play GS old-school... i.e. charged draw slash and nothing else.
I never said it does, in fact a lot of people try to get into speedruns and end up giving up because they can't get good enough (although we have way too many speedrunners in wilds because the game is way too easy, but this is a conversation for another time). Whoever looking into how to play something optimally is the first step of wanting to get better.

And you, and anyone else, can play whoever you like. Even if the game was the most difficult game on earth it still wouldn't matter how people play it.
It kinda matters when people complain about not getting an 13 minutes kill, but that's not really the point here.
Good points, i don't dwelve too much into easy or hard because i find them too subjective, so I'll stand corrected.

Now, back to my initial criticism - the point was, people say its too easy, but then optimize the way they play as much as they can to get that awesomely perfect hunt...isn't it kinda counterintuitive? Like, of course the game is gonna be easy if I'm playing as best as I possibly can? Much like those guys playing Elden ring while naked and doing punch only runs, isn't the game too easy for them?
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