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But realistically I'd like Wounds to be toned down massively.
As for specific weapon balance changes.....
I'd like it if Charge Blade guard points could trigger perfect guard so there is a reason to use them again. I'd also like the sword mode and charge sword mode to do more damage so theirs a reason to use it over only using Savage Axe. As well as increasing the speed of morph attacks so swapping between axe and sword feels better. Plus just toning down savage axe enough so its not the 100% end all be all of the weapon but its still good.
For Heavy Bowgun honestly I think every single range weapon in Wilds needs to be redesigned from the ground up. They have been streamlined so much that they aren't interesting to use anymore.
The move balance for every weapons needs to be rethought. The whole Focus mode has really screwed over the balance with a lot of things. The slower more committal moves that do the most damage are way to strong right now because you can turn them a full 180 degrees at any time. So using them over other moves is just the correct decision a lot of the times. Why use a weaker move that does overall less DPS but might have mobility or some kind of utility attached to it if there is no risk to the bigger attacks.
I shouldn't be able to get away with using my biggest move over and over while only using a roll or 2 as my form of mobility. Like I should have to swap to sword mode on charge blade and using the sliding slash to reposition before going back into axe mode at the right time to hit my bigger attacks. This should be the optimal flow of a weapon not spamming savage axe 95% of the time.
Spread Ammo, Close Range Coatings and Thousand Dragons should be discontinued, and Bow Power Shots should fire just as clustered together as normal shots. Also Critical Range for other ammo types should be pushed further back.
Ignition Gauge should be erased and the Siege Mode used in Sunbreak should be brought back instead. In fact HBG in general should just use the Sunbreak approach (or just go back to GU's Valor HBG). Oh, and also Internal Ammo types from GU. Those were cool.
Sure... and discontinue infinite Normal / Pierce ammo too, so those can be rebuffed and... well, you know what I'm getting at. Back to Sunbreak version... but without Spread since Spread shouldn't exist. Cluster can come back though. Cluster was kinda fun in a "don't ever have to aim" sort of way.
They should just remove the divide between Weapon & Armour skills again so there is actually purpose in having different builds again. It was a really stupid idea to segregate them.
ANYWAY... aside from commenting on your comments.... Bow was fine in Sunbreak too... mostly. I want the styles from GU back though instead of that idiotic Switch Swap nonsense. Also Heavy Arrows.
Oh... and no Focus Strikes / Focus Shot. That crap should be removed from Wilds entirely. Focus Mode for the bladeys can stay.... but the whole Wound system needs to be overhauled to not be idiotic damage-gacha.
Im sick of people wasting wounds.
GS did just fine in the past without focus mode, with focus mode its a less interesting weapon.
GS is all about picking and choosing when and where you attack somethings that's really lacking in wilds.
You can massively buff its damage or do a whole host of other things, just make it more interesting to play.
Everything in Wilds is so ♥♥♥♥♥♥♥♥ linear.
The hunter in wilds is already obnoxiously strong as is and fight are already trivially easy and ungodly short.
Buffing a bunch of things would just make that worst.
Everything in wilds needs toned down or its power budget spread out over more things. If something gets buffed other things need to get nerfed.
Not harder fights per se, but longer and more demanding.
Also I didn't know CB guard points couldn't trigger clashes. No wonder I'm barely getting any, lol.
And using sword mode at all is already discouraged because of how slow morphing attacks are and how little damage the sword mode actually does. If you want to dedicate a slot to rapid morph to make the morphing not ungodly slow you are giving up other MAJOR skills because the new weapon skill system limits you heavily. Its a cavalcade of poorly thought out mechanics compounding onto each other.
Perfect guard is how you get into savage axe mode without wounds or mounting.
I'm note sure what their thought process for this decision was.
tell that to the people struggling with rey dau
as for why? because it's fun to feel powerful, and we all know master rank is where the real challenge is at, if that's why you even play these games you should have waited
Also Wounds and Focus Mode should never stagger the monster at all.
Sounds like exactly the opposite of what we need.
Monsters need LESS health, but smarter movesets. And probably more multifights. Not multihunts as we know them, but fights involving two or more monsters. Like the way Rathalos and Rathian drag each other into conflict so you end up having to fight both of them simultaneously. THAT is what we need more of to make the game more fun.