Monster Hunter Wilds

Monster Hunter Wilds

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What balance changes you want for end of May update?
There is an update coming near the end of May that will have balance changes. We know that Hammer will be getting some buffs, but what other balance changes do you want?

As someone who plays Heavy Bowgun I would like to see:

Buffs to Spread ammo. Remove the minimum critical range so we can point blank use the ammo. I'm actually fine with keeping the recoil to make it more of a high risk/high reward ammo but the damage must be buff significantly.

The Offset Attack is largely unusable as it takes both time to swamp to it and charge while also consuming the important Ignition Gauge. I feel a successful Offset should reload your ammo for free and grant some sort of temporary buff at least.

Buff Wyvernpierce and especially Wyvernblast, these attacks generally pale in comparison to Wyvernheart.

Ammos like Sticky/Slicing/Cluster/Wyvernfire have massively fallen off and almost never get used. Buff them. Allow us to carry more ammo for them. Allow more bowguns to use these ammos (especially Wyvernfire, why can so few use it?)

The Bowgun skills in general are lame (Opening Shot, Tetrad Shot) and don't play nice with the new divide between weapon and armor decos. Buff them, make them more interesting. Maybe bring back Spare Shot. The Spread/Pierce/Normal ammo decos are also very underpowered and not worth using.
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Showing 1-15 of 38 comments
pretty sure heavy bowgun will be last thing they even touch... all ranged weapons been busted for many titles, maybe this time they actually won't break them, personally i think most weapons need to get buff for finishing moves, way too many weapons just spam 1 or 2 buttons now.
Last edited by Old Madao; May 8 @ 4:21pm
Schizm May 8 @ 4:26pm 
I'd like for focus mode to be nerfed somehow. Which won't happen.

But realistically I'd like Wounds to be toned down massively.

As for specific weapon balance changes.....

I'd like it if Charge Blade guard points could trigger perfect guard so there is a reason to use them again. I'd also like the sword mode and charge sword mode to do more damage so theirs a reason to use it over only using Savage Axe. As well as increasing the speed of morph attacks so swapping between axe and sword feels better. Plus just toning down savage axe enough so its not the 100% end all be all of the weapon but its still good.

For Heavy Bowgun honestly I think every single range weapon in Wilds needs to be redesigned from the ground up. They have been streamlined so much that they aren't interesting to use anymore.

The move balance for every weapons needs to be rethought. The whole Focus mode has really screwed over the balance with a lot of things. The slower more committal moves that do the most damage are way to strong right now because you can turn them a full 180 degrees at any time. So using them over other moves is just the correct decision a lot of the times. Why use a weaker move that does overall less DPS but might have mobility or some kind of utility attached to it if there is no risk to the bigger attacks.

I shouldn't be able to get away with using my biggest move over and over while only using a roll or 2 as my form of mobility. Like I should have to swap to sword mode on charge blade and using the sliding slash to reposition before going back into axe mode at the right time to hit my bigger attacks. This should be the optimal flow of a weapon not spamming savage axe 95% of the time.
Last edited by Schizm; May 8 @ 4:29pm
Originally posted by Schizm:
I'd like for focus mode to be nerfed somehow. Which won't happen.

But realistically I'd like Wounds to be toned down massively.

As for specific weapon balance changes.....

I'd like it if Charge Blade guard points could trigger perfect guard so there is a reason to use them again. I'd also like the sword mode and charge sword mode to do more damage so theirs a reason to use it over only using Savage Axe. As well as increasing the speed of morph attacks so swapping between axe and sword feels better. Plus just toning down savage axe enough so its not the 100% end all be all of the weapon but its still good.

For Heavy Bowgun honestly I think every single range weapon in Wilds needs to be redesigned from the ground up. They have been streamlined so much that they aren't interesting to use anymore.

The move balance for every weapons needs to be rethought. The whole Focus mode has really screwed over the balance with a lot of things. The slower more committal moves that do the most damage are way to strong right now because you can turn them a full 180 degrees at any time. So using them over other moves is just the correct decision a lot of the times. Why use a weaker move that does overall less DPS but might have mobility or some kind of utility attached to it if there is no risk to the bigger attacks.

I shouldn't be able to get away with using my biggest move over and over while only using a roll or 2 as my form of mobility. Like I should have to swap to sword mode on charge blade and using the sliding slash to reposition before going back into axe mode at the right time to hit my bigger attacks. This should be the optimal flow of a weapon not spamming savage axe 95% of the time.
so in other words, gs weapon which is pretty much mid in terms of damage, you want it to be even worse, so they miss attacks even more... great bro, rest weapons dont rly care much about focus mode.
Originally posted by Honorable_D:
As someone who plays Heavy Bowgun I would like to see:

Buffs to Spread ammo. Remove the minimum critical range so we can point blank use the ammo. I'm actually fine with keeping the recoil to make it more of a high risk/high reward ammo but the damage must be buff significantly.
Bollocks to that. Gunner weapons shouldn't be used in Melee range.
Spread Ammo, Close Range Coatings and Thousand Dragons should be discontinued, and Bow Power Shots should fire just as clustered together as normal shots. Also Critical Range for other ammo types should be pushed further back.

The Offset Attack is largely unusable as it takes both time to swamp to it and charge while also consuming the important Ignition Gauge. I feel a successful Offset should reload your ammo for free and grant some sort of temporary buff at least.
Ignition Gauge should be erased and the Siege Mode used in Sunbreak should be brought back instead. In fact HBG in general should just use the Sunbreak approach (or just go back to GU's Valor HBG). Oh, and also Internal Ammo types from GU. Those were cool.

Ammos like Sticky/Slicing/Cluster/Wyvernfire have massively fallen off and almost never get used. Buff them. Allow us to carry more ammo for them. Allow more bowguns to use these ammos (especially Wyvernfire, why can so few use it?)
Sure... and discontinue infinite Normal / Pierce ammo too, so those can be rebuffed and... well, you know what I'm getting at. Back to Sunbreak version... but without Spread since Spread shouldn't exist. Cluster can come back though. Cluster was kinda fun in a "don't ever have to aim" sort of way.

The Bowgun skills in general are lame (Opening Shot, Tetrad Shot) and don't play nice with the new divide between weapon and armor decos.
They should just remove the divide between Weapon & Armour skills again so there is actually purpose in having different builds again. It was a really stupid idea to segregate them.


ANYWAY... aside from commenting on your comments.... Bow was fine in Sunbreak too... mostly. I want the styles from GU back though instead of that idiotic Switch Swap nonsense. Also Heavy Arrows.
Oh... and no Focus Strikes / Focus Shot. That crap should be removed from Wilds entirely. Focus Mode for the bladeys can stay.... but the whole Wound system needs to be overhauled to not be idiotic damage-gacha.
Last edited by The Debauchery; May 8 @ 5:51pm
Nerf ranged weapon's Focus Attacks in someway.

Im sick of people wasting wounds.
Angel May 8 @ 6:50pm 
I'd like to see more buffs than nerfs, the changes to the bowguns I don't think were necessary like why infinite ammo and no ability to control recoil?
Buff Perfect Rush. Improve the jump range, add some forward step to the combo, and make the damage worth using over spamming circle combos. Bring back the final lunge and have it do huge damage, so it rewards people who can land the whole combo plus the finisher. Maybe buff damage by reducing the timing window for perfect rush, but it does significantly more damage when you perfectly time it.
Schizm May 8 @ 7:53pm 
Originally posted by Old Madao:
Originally posted by Schizm:
I'd like for focus mode to be nerfed somehow. Which won't happen.

But realistically I'd like Wounds to be toned down massively.

As for specific weapon balance changes.....

I'd like it if Charge Blade guard points could trigger perfect guard so there is a reason to use them again. I'd also like the sword mode and charge sword mode to do more damage so theirs a reason to use it over only using Savage Axe. As well as increasing the speed of morph attacks so swapping between axe and sword feels better. Plus just toning down savage axe enough so its not the 100% end all be all of the weapon but its still good.

For Heavy Bowgun honestly I think every single range weapon in Wilds needs to be redesigned from the ground up. They have been streamlined so much that they aren't interesting to use anymore.

The move balance for every weapons needs to be rethought. The whole Focus mode has really screwed over the balance with a lot of things. The slower more committal moves that do the most damage are way to strong right now because you can turn them a full 180 degrees at any time. So using them over other moves is just the correct decision a lot of the times. Why use a weaker move that does overall less DPS but might have mobility or some kind of utility attached to it if there is no risk to the bigger attacks.

I shouldn't be able to get away with using my biggest move over and over while only using a roll or 2 as my form of mobility. Like I should have to swap to sword mode on charge blade and using the sliding slash to reposition before going back into axe mode at the right time to hit my bigger attacks. This should be the optimal flow of a weapon not spamming savage axe 95% of the time.
so in other words, gs weapon which is pretty much mid in terms of damage, you want it to be even worse, so they miss attacks even more... great bro, rest weapons dont rly care much about focus mode.
All weapons care about focus mode, its a core fundamental part of Wilds Combat.

GS did just fine in the past without focus mode, with focus mode its a less interesting weapon.

GS is all about picking and choosing when and where you attack somethings that's really lacking in wilds.

You can massively buff its damage or do a whole host of other things, just make it more interesting to play.

Everything in Wilds is so ♥♥♥♥♥♥♥♥ linear.
Schizm May 8 @ 7:56pm 
Originally posted by Angel:
I'd like to see more buffs than nerfs, the changes to the bowguns I don't think were necessary like why infinite ammo and no ability to control recoil?
Why do you want to see more buffs than nerfs?

The hunter in wilds is already obnoxiously strong as is and fight are already trivially easy and ungodly short.

Buffing a bunch of things would just make that worst.

Everything in wilds needs toned down or its power budget spread out over more things. If something gets buffed other things need to get nerfed.
Last edited by Schizm; May 8 @ 7:56pm
Ottomic May 8 @ 9:15pm 
I'd like monster hp increased, wound threshold increased, harder hitting monsters, faster enrage, less frequent palico gadgets and lower hunter stun threshold. Essentially, I'd like the mods I'm using to be introduced in formal capacity.

Not harder fights per se, but longer and more demanding.

Also I didn't know CB guard points couldn't trigger clashes. No wonder I'm barely getting any, lol.
Last edited by Ottomic; May 8 @ 9:28pm
Schizm May 8 @ 9:20pm 
Originally posted by Ottomic:
Also I didn't know CB guard points couldn't trigger clashes. No wonder I'm barely getting any, lol.
Yea it blows chunks all this does is discourage you from using guard points because perfect guarding is just objectively better in every single way.

And using sword mode at all is already discouraged because of how slow morphing attacks are and how little damage the sword mode actually does. If you want to dedicate a slot to rapid morph to make the morphing not ungodly slow you are giving up other MAJOR skills because the new weapon skill system limits you heavily. Its a cavalcade of poorly thought out mechanics compounding onto each other.

Perfect guard is how you get into savage axe mode without wounds or mounting.

I'm note sure what their thought process for this decision was.
Last edited by Schizm; May 8 @ 9:23pm
Soji May 8 @ 9:23pm 
some kind of cooldown on when wounds cause a monster to trip would be nice
Angel May 9 @ 4:07am 
Originally posted by Schizm:
Originally posted by Angel:
I'd like to see more buffs than nerfs, the changes to the bowguns I don't think were necessary like why infinite ammo and no ability to control recoil?
Why do you want to see more buffs than nerfs?

The hunter in wilds is already obnoxiously strong as is and fight are already trivially easy and ungodly short.

Buffing a bunch of things would just make that worst.

Everything in wilds needs toned down or its power budget spread out over more things. If something gets buffed other things need to get nerfed.

tell that to the people struggling with rey dau

as for why? because it's fun to feel powerful, and we all know master rank is where the real challenge is at, if that's why you even play these games you should have waited
Last edited by Angel; May 9 @ 4:45am
Double or triple the animation speed of Insect Glaive. Also let you actually stay in the air for a decent period of time. You can nerf the damage a bit in exchange if you want, just make it fun again.

Also Wounds and Focus Mode should never stagger the monster at all.
Originally posted by Black Lamb, Rock Enjoyer:
Nerf ranged weapon's Focus Attacks in someway.

Im sick of people wasting wounds.
Nobody needs Focus Attacks. They're all stupid. But somehow suggesting Gunners are "wasting" them is even stupider.


Originally posted by Ottomic:
Not harder fights per se, but longer and more demanding.
Sounds like exactly the opposite of what we need.
Monsters need LESS health, but smarter movesets. And probably more multifights. Not multihunts as we know them, but fights involving two or more monsters. Like the way Rathalos and Rathian drag each other into conflict so you end up having to fight both of them simultaneously. THAT is what we need more of to make the game more fun.
Last edited by The Debauchery; May 9 @ 4:58am
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