Monster Hunter Wilds

Monster Hunter Wilds

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More difficult fights
MH devs I see you all are trying to make more difficult fights to satisfy certain parts of the playerbase and although I am a veteran I am not at all as good as some more hardcore players. But just a suggestion would be if you want to make some hunts harder keep people from being able to restock items at base and keep people from being able to call their Seikret, I believe just doing those two things for certain harder fights would increase the difficulty a little bit.
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They do kind of do that still, (pretty sure) you can't leave the Zoh Shia boss room without a farcaster for example. Same with Arena quests, those Elder Dragon/Challenge Quests are typically designed as proper bossfights since the days of old.

I think if you want harder fights you'd be better off playing something like GU or Sunbreak though, the World/Wilds side of the franchise is always going to be a little on the easier side since it's focus and target demographic are different.
I want every monster to be as hard as Fatalis from world. But not any harder than that, cause it would be too hard for me.
Originally posted by peacefulrespite:
They do kind of do that still, (pretty sure) you can't leave the Zoh Shia boss room without a farcaster for example. Same with Arena quests, those Elder Dragon/Challenge Quests are typically designed as proper bossfights since the days of old.

I think if you want harder fights you'd be better off playing something like GU or Sunbreak though, the World/Wilds side of the franchise is always going to be a little on the easier side since it's focus and target demographic are different.
You can leave the boss room through the menu without a farcaster. I did it twice to avoid the big attack
Originally posted by peacefulrespite:
They do kind of do that still, (pretty sure) you can't leave the Zoh Shia boss room without a farcaster for example. Same with Arena quests, those Elder Dragon/Challenge Quests are typically designed as proper bossfights since the days of old.

I think if you want harder fights you'd be better off playing something like GU or Sunbreak though, the World/Wilds side of the franchise is always going to be a little on the easier side since it's focus and target demographic are different.

You actually can using Fast Travel
Originally posted by ComposedJam:
You can leave the boss room through the menu without a farcaster. I did it twice to avoid the big attack
Huh, didn't know that. Kinda stupid, but honestly it's not a big deal. The hunt preparation aspect of MH has always been severely overblown.

I would say that Monster Hunter has what I like to call adaptive difficulty, same as Dark Souls. Outside of rare exceptions like World Fatalis and Bloodbath Diablos these games are only really as hard as you make them. If you want to you can abuse the restock option by constantly going back for "infinite" potions, or you can treat it like the old games with only your inventory + free restocks from the box + crafting. In the end it doesn't really matter since you can carry like 30+ healing items and if you're using more than roughly 10 mega pots you aren't doing very well in the first place. That's without even using skills like Mushroomancer or Wide Range in coop too.

Monster Hunter will never be truly hard if you use all the tools at your disposal.
Maybe I'm missing something, but how does the chocobo convey any sort of advantage in battle whatsoever.... besides changing weapons?

I mean it takes several seconds to show up, can't pick you up off the ground when you're down (and runs about madly if you whistled for it just before getting knocked down), typically drags you off in the wrong direction when it DOES manage to pick you up ... and usually just lurks somewhere between the player and the camera, obscuring shots. Plus damage for shooting while mounted is nerfed to absolute uselessness now.

Most hunts I get off the damned thing, do the hunt, and don't even try calling for it until the hunt is over and I want to find the next monster. Half the time I don't even bother calling it to follow the monster when it changes zones any more because I'll usually find I've ran along behind the monster on foot the whole distance whistling to no effect..... only for the idiotic chocobo to grab me the instant I catch up with the monster and don't need it any more. It is always there to get in the way when I don't want it but never around when I call it, so I've never even considered it an option IN battle.
Originally posted by Zenma:
More difficult fights
MH devs I see you all are trying to make more difficult fights to satisfy certain parts of the playerbase and although I am a veteran I am not at all as good as some more hardcore players. But just a suggestion would be if you want to make some hunts harder keep people from being able to restock items at base and keep people from being able to call their Seikret, I believe just doing those two things for certain harder fights would increase the difficulty a little bit.

If you want your message to reach the developers, send it via email feedback@capcom.com
the devs did say that there will be scenarios where you can't call the seikret, i'm not sure if they meant on release or in future content, there is a slight chance they only meant the little areas like wudwud's village but IIRC it was implied to be part of the game's difficulty as you progressed
regardless, i'm definitely expecting some monsters to be far more resistant to wounds in the expansion at the least, as an example of a very easy way to up the difficulty

Originally posted by The Debauchery:
Maybe I'm missing something, but how does the chocobo convey any sort of advantage in battle whatsoever.... besides changing weapons?
it can pick you up when you're downed, but its still not much an advantage, it takes about the same time as the animation without it and as you said goes off at full speed possibly straight into a follow up attack lol. you can whistle for it at basically any time you want afaik.
i think most people consider it advantageous because you can sharpen/heal/etc while moving on it more than anything else. basically all the exact same arguments people would use to claim palamutes were OP in rise, ironic because i thought everyone decided cats were meta and the dogs were only useful as QoL due to said movement... but maybe im misremembering...
Originally posted by ᔑᓭ∴ᔑリ⊣:
basically all the exact same arguments people would use to claim palamutes were OP in rise, ironic because i thought everyone decided cats were meta and the dogs were only useful as QoL due to said movement... but maybe im misremembering...
I believe you have it backwards, my friend. Cats are only useful for QoL and absurd amounts of material drops. Dogs were significantly stronger and a lot better at applying status effects IE locking down the monster.

Also they are way better designed companions because they actually work with the player instead of just being a loot goblin that randomly provided support. Or, a dinosaur Uber like Seikrets. But maybe I'm just salty because we lost the god tier Shaka Bros in favour of the boring cats yet again.
If all of the fights don't down hunters in 2-3 hits? it is not difficult enough and I can't brag on steam forums about it.
Last edited by LegionXNX; May 8 @ 2:56pm
Originally posted by peacefulrespite:
Originally posted by ᔑᓭ∴ᔑリ⊣:
I believe you have it backwards, my friend. Cats are only useful for QoL and absurd amounts of material drops. Dogs were significantly stronger and a lot better at applying status effects IE locking down the monster.

Also they are way better designed companions because they actually work with the player instead of just being a loot goblin that randomly provided support. Or, a dinosaur Uber like Seikrets. But maybe I'm just salty because we lost the god tier Shaka Bros in favour of the boring cats yet again.
ah yeah.. now that definitely sounds familiar XD
god i miss the shakas too, do you remember their dialogue style changes based on their masks? it was such a cool and funny detail, personally i miss a lot of the customisation options for our companion entirely, the world and wilds cats feel so shallow in comparison
Originally posted by ᔑᓭ∴ᔑリ⊣:
ah yeah.. now that definitely sounds familiar XD
god i miss the shakas too, do you remember their dialogue style changes based on their masks? it was such a cool and funny detail, personally i miss a lot of the customisation options for our companion entirely, the world and wilds cats feel so shallow in comparison
To be fair, if we use meta as the actual definition technically cats are the most efficient pet since the material drops far outweighs the quicker kill times in terms of achieving the "goal" of monster hunter. People just almost always think about kill times/strongest option rather than the general meaning of the term.
Also, Shaka Supremacy 4ever.
Originally posted by ᔑᓭ∴ᔑリ⊣:
it can pick you up when you're downed, but its still not much an advantage, it takes about the same time as the animation without it and as you said goes off at full speed possibly straight into a follow up attack lol. you can whistle for it at basically any time you want afaik.
I don't think that works.
I mean like I said I tried that. I got knocked down while whistling and the birb just ran back and forth over my prone hunter over and over again until she got up on her own... THEN it snatched her up the instant I regained control and ran in a random direction. Completely threw off my rhythm.

i think most people consider it advantageous because you can sharpen/heal/etc while moving on it more than anything else. basically all the exact same arguments people would use to claim palamutes were OP in rise, ironic because i thought everyone decided cats were meta and the dogs were only useful as QoL due to said movement... but maybe im misremembering...
... Hmm... still doesn't seem OP to me. I mean you can sharpen / heal / etc in the time it takes the stupid birb to even respond to the whistle. You might as well just walk. The latest thing I've caught it doing is probably the stupidest. Like I whistle for it and move slightly, and the birb gets stuck running in a loop around me because it is going at full speed and somehow can't corner sharp enough to reach me, so it just keeps going in circles. Usually it breaks the cycle only once I get past it and it has to recalibrate the right direction... then rushes along and grabs me just as I get to where I wanted to be and don't need it any more.


Originally posted by peacefulrespite:
Also they are way better designed companions because they actually work with the player instead of just being a loot goblin that randomly provided support. Or, a dinosaur Uber like Seikrets. But maybe I'm just salty because we lost the god tier Shaka Bros in favour of the boring cats yet again.
Palicos >>>> Palamutes >> Sunbreak NPC Helpers >>>>> Seikret >> Wilds NPC Helpers >>>>> Tamed animals in World >> Nothing whatsoever >>>>> Cha-Cha & Kayamba.
The only thing worse than those Shakalakas are the mandatory NPC "helpers" in Stories 2 that just actively hinder or outright ruin fights. Reverto is just cancer in human form.
Last edited by The Debauchery; 12 hours ago
Originally posted by The Debauchery:
Originally posted by ᔑᓭ∴ᔑリ⊣:
it can pick you up when you're downed, but its still not much an advantage, it takes about the same time as the animation without it and as you said goes off at full speed possibly straight into a follow up attack lol. you can whistle for it at basically any time you want afaik.
I don't think that works.
I mean like I said I tried that. I got knocked down while whistling and the birb just ran back and forth over my prone hunter over and over again until she got up on her own... THEN it snatched her up the instant I regained control and ran in a random direction. Completely threw off my rhythm.
try waiting until youre on the ground and then whistling, not when the animation starts. It is weird sometimes
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