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I think if you want harder fights you'd be better off playing something like GU or Sunbreak though, the World/Wilds side of the franchise is always going to be a little on the easier side since it's focus and target demographic are different.
You actually can using Fast Travel
I would say that Monster Hunter has what I like to call adaptive difficulty, same as Dark Souls. Outside of rare exceptions like World Fatalis and Bloodbath Diablos these games are only really as hard as you make them. If you want to you can abuse the restock option by constantly going back for "infinite" potions, or you can treat it like the old games with only your inventory + free restocks from the box + crafting. In the end it doesn't really matter since you can carry like 30+ healing items and if you're using more than roughly 10 mega pots you aren't doing very well in the first place. That's without even using skills like Mushroomancer or Wide Range in coop too.
Monster Hunter will never be truly hard if you use all the tools at your disposal.
I mean it takes several seconds to show up, can't pick you up off the ground when you're down (and runs about madly if you whistled for it just before getting knocked down), typically drags you off in the wrong direction when it DOES manage to pick you up ... and usually just lurks somewhere between the player and the camera, obscuring shots. Plus damage for shooting while mounted is nerfed to absolute uselessness now.
Most hunts I get off the damned thing, do the hunt, and don't even try calling for it until the hunt is over and I want to find the next monster. Half the time I don't even bother calling it to follow the monster when it changes zones any more because I'll usually find I've ran along behind the monster on foot the whole distance whistling to no effect..... only for the idiotic chocobo to grab me the instant I catch up with the monster and don't need it any more. It is always there to get in the way when I don't want it but never around when I call it, so I've never even considered it an option IN battle.
If you want your message to reach the developers, send it via email feedback@capcom.com
regardless, i'm definitely expecting some monsters to be far more resistant to wounds in the expansion at the least, as an example of a very easy way to up the difficulty
it can pick you up when you're downed, but its still not much an advantage, it takes about the same time as the animation without it and as you said goes off at full speed possibly straight into a follow up attack lol. you can whistle for it at basically any time you want afaik.
i think most people consider it advantageous because you can sharpen/heal/etc while moving on it more than anything else. basically all the exact same arguments people would use to claim palamutes were OP in rise, ironic because i thought everyone decided cats were meta and the dogs were only useful as QoL due to said movement... but maybe im misremembering...
Also they are way better designed companions because they actually work with the player instead of just being a loot goblin that randomly provided support. Or, a dinosaur Uber like Seikrets. But maybe I'm just salty because we lost the god tier Shaka Bros in favour of the boring cats yet again.
god i miss the shakas too, do you remember their dialogue style changes based on their masks? it was such a cool and funny detail, personally i miss a lot of the customisation options for our companion entirely, the world and wilds cats feel so shallow in comparison
Also, Shaka Supremacy 4ever.
I mean like I said I tried that. I got knocked down while whistling and the birb just ran back and forth over my prone hunter over and over again until she got up on her own... THEN it snatched her up the instant I regained control and ran in a random direction. Completely threw off my rhythm.
... Hmm... still doesn't seem OP to me. I mean you can sharpen / heal / etc in the time it takes the stupid birb to even respond to the whistle. You might as well just walk. The latest thing I've caught it doing is probably the stupidest. Like I whistle for it and move slightly, and the birb gets stuck running in a loop around me because it is going at full speed and somehow can't corner sharp enough to reach me, so it just keeps going in circles. Usually it breaks the cycle only once I get past it and it has to recalibrate the right direction... then rushes along and grabs me just as I get to where I wanted to be and don't need it any more.
Palicos >>>> Palamutes >> Sunbreak NPC Helpers >>>>> Seikret >> Wilds NPC Helpers >>>>> Tamed animals in World >> Nothing whatsoever >>>>> Cha-Cha & Kayamba.
The only thing worse than those Shakalakas are the mandatory NPC "helpers" in Stories 2 that just actively hinder or outright ruin fights. Reverto is just cancer in human form.