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Notice what? You do not have to do SOS. You still can team up with others in lobby.
A lobby has has up to 100 players, You can make use of in game chat
I play this game exclusively solo.
Why do you arbitrarily pick one of the classifications as the main one and consider the others to be features? Other people have only played the game with friends you know?
Just because world makes it look like an MMO game doesnt mean monster hunter is a coop game.
Assassin creed brotherhood also has "multiplayer" as a genre on steam, but its not multiplayer game its a single player game with multiplayer as feature.
This isn't a Singleplayer Game with Co-Op features. This is a Co-Op game with Singleplayer features.
Things are not black and white, the game can be both multiplayer and singleplayer aimed.
A feature would be, we have some crafting features or systems.
It is less obvious than it used to be. I mean used to be that Hub content had no singleplayer scaling at all. That singleplayer content (Village Quests) and multiplayer content (Hub Quests) were explicitly separate, and all the proper high-end stuff was Hub-exclusive.
Even then though some people would solo the content that was explicitly scaled for multiplayer and there were even a few who would claim it had to be a singleplayer game because they could do it, even if over 90% of players couldn't.
Clown talk, basically.
Since World the series has been more Singleplayer-friendly... but it is still primarily intended as a Multiplayer experience.
If its Multiplayer based, then the HP of all monsters would be the same as the previous MH games then, where G rank had ~1.5-2x more HP than the single player mode had