Monster Hunter Wilds

Monster Hunter Wilds

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AT Rey Dau Variant Bug/Glitch(?)
Hello! I'm wondering if any of you have had the same issue that I have had.

I've been hunting AT Rey Dau repeatedly to try to push my TA times down, and every single time I've fought him I've had the exact same tempered wound variation. This variation is 2 Tempered Wounds on the legs, and one on its left wing (my right when facing it from its front). I've fought him more than enough over the past few days to reliably rule out cosmic-level RNG as a factor.

I didn't even know there were other variations for a while, but when I was watching other speed-runners hunt him I noticed several other variations did exist, for example ones with a tempered wound on the head, and ones with only one leg having a tempered wound. I conferred with a friend and we noticed they had the same issue, but with a different variation (Head + both legs). If I hosted, it would be my variation, if they hosted it would be theirs, every time.

I was wondering if anyone else has observed something similar in their game, where if they are the host they always have the same variation of AT Rey Dau (it doesn't have to be the variation that I have, just any variation being repeated every time when you are the host). If you did have this happen, did this ever resolve, and if so what were you doing that caused it to resolve? I've tried a completely clean install, running other quests and hunts, playing it in multiplayer etc., but it has consistently been the same variant that I mentioned.
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well, wounds appear when you hit the monster so... while im not speedrunning, there is a limit on wounds being 3 for a single part i believe.

from the top of my head with inaccruate memory, mine would be tempered wounds on a leg, the head and the very tip of a wing due to improper swaxe frs positioning hitting the wing instead of the face when it was downed as it is all the way at the back that scored to first hit on the wing tip while it was flailing around.
L:D May 5 @ 11:29pm 
My wild guess is about what weapon you use. Majority of my runs are with HH, and not only once i saw the tempered wound on his head. And i'm not talking about an couple or multiple runs, i did this quest until i got an single 4'48 and i'm still doing to see if it's possible to go lower.
Whoever, i was testing other weapons and i found an tempered wound both with switch axe and DB on head, in like 3-5 runs each.

Now, like i said, this is just an wild guess, i don't really care to keep testing it with other weapons.
And the only experience with MP on AT Rey Dau i had was with another speedrunner, 2 hunting horns and, again, no tempered wounds besides the usual spots i saw soloing with HH.
Originally posted by Inanegrain62:
well, wounds appear when you hit the monster so... while im not speedrunning, there is a limit on wounds being 3 for a single part i believe.

from the top of my head with inaccruate memory, mine would be tempered wounds on a leg, the head and the very tip of a wing due to improper swaxe frs positioning hitting the wing instead of the face when it was downed as it is all the way at the back that scored to first hit on the wing tip while it was flailing around.

Tempered wounds have set locations based on where the ‘scars’ are. These can be seen before the wound is developed, and have nothing to do with where you attack first, as opposed to regular wounds which can appear X times per body part. They’re the wounds that glow blue when in focus mode.

Originally posted by L:D:
My wild guess is about what weapon you use. Majority of my runs are with HH, and not only once i saw the tempered wound on his head. And i'm not talking about an couple or multiple runs, i did this quest until i got an single 4'48 and i'm still doing to see if it's possible to go lower.
Whoever, i was testing other weapons and i found an tempered wound both with switch axe and DB on head, in like 3-5 runs each.

Now, like i said, this is just an wild guess, i don't really care to keep testing it with other weapons.
And the only experience with MP on AT Rey Dau i had was with another speedrunner, 2 hunting horns and, again, no tempered wounds besides the usual spots i saw soloing with HH.

I don’t believe this is the case as my friend was using the same weapon as me (SnS). Of course, it should be simple enough to rule out next time I get on, as I can simply equip a different weapon. Thanks for the insight, good luck pushing those times down. I’ve been working on a sub 6 with a TA ruleset and the closest I’ve gotten so far has been a 6’12”.
Last edited by SpiderKhan; May 5 @ 11:51pm
Originally posted by SpiderKhan:
AT Rey Dau Variant Bug/Glitch(?)
Hello! I'm wondering if any of you have had the same issue that I have had.

I've been hunting AT Rey Dau repeatedly to try to push my TA times down, and every single time I've fought him I've had the exact same tempered wound variation. This variation is 2 Tempered Wounds on the legs, and one on its left wing (my right when facing it from its front). I've fought him more than enough over the past few days to reliably rule out cosmic-level RNG as a factor.

I didn't even know there were other variations for a while, but when I was watching other speed-runners hunt him I noticed several other variations did exist, for example ones with a tempered wound on the head, and ones with only one leg having a tempered wound. I conferred with a friend and we noticed they had the same issue, but with a different variation (Head + both legs). If I hosted, it would be my variation, if they hosted it would be theirs, every time.

I was wondering if anyone else has observed something similar in their game, where if they are the host they always have the same variation of AT Rey Dau (it doesn't have to be the variation that I have, just any variation being repeated every time when you are the host). If you did have this happen, did this ever resolve, and if so what were you doing that caused it to resolve? I've tried a completely clean install, running other quests and hunts, playing it in multiplayer etc., but it has consistently been the same variant that I mentioned.

Not a bug. That is how the game works.
How so? Most other players have had variation in their tempered wound layouts when fighting AT Rey Dau as the host (or at the very least, despite this happening to several people now, it’s gone very much unreported). I’ve personally talked to runners that have had different tempered wound layouts between runs as well. If this is how this is supposed to work then the players who are getting variation in tempered wound layouts (presumably the large majority of players) have a bugged game instead. Seeing as how people with this issue can be stuck on one variation but that variation is different between players, I think it’s much fairer to assume this case is the glitch, as locking players to a single variation of tempered wounds while having several variations in the game doesn’t make any sense.
Originally posted by SpiderKhan:
How so? Most other players have had variation in their tempered wound layouts when fighting AT Rey Dau as the host (or at the very least, despite this happening to several people now, it’s gone very much unreported). I’ve personally talked to runners that have had different tempered wound layouts between runs as well. If this is how this is supposed to work then the players who are getting variation in tempered wound layouts (presumably the large majority of players) have a bugged game instead. Seeing as how people with this issue can be stuck on one variation but that variation is different between players, I think it’s much fairer to assume this case is the glitch, as locking players to a single variation of tempered wounds while having several variations in the game doesn’t make any sense.

There is a difference between a "seeded quest" and a random field survey. If you suspect a glitch, you should contact feedback@capcom.com

Other than that, what you described is on point how the game treats "seeded quests". What you should check is whether the situation remains the same after you restart the PC properly and launch Steam in offline mode.
I don’t quite follow the explanation and how the differentiation of seeded quest is made here and why that results in what I described, but I’ll give that solution a go when I get on tomorrow to see if it resolves the issue.
In older Monster Hunter games, some things were seeded to specific characters/accounts, if I recall. I wonder if that's the case here?

I've not paid attention to Tempered Wounds positions on my Arch Tempered Rey Dau fights. This is an interesting observation though. So maybe I should.
Originally posted by Катюша:
In older Monster Hunter games, some things were seeded to specific characters/accounts, if I recall. I wonder if that's the case here?

I've not paid attention to Tempered Wounds positions on my Arch Tempered Rey Dau fights. This is an interesting observation though. So maybe I should.

Someone in the discord did point out that this could be the case. It would be weird for this to be linked to that but given what hasn’t changed it it’s not unlikely I reckon.
L:D 20 hours ago 
Originally posted by SpiderKhan:
Originally posted by L:D:
My wild guess is about what weapon you use. Majority of my runs are with HH, and not only once i saw the tempered wound on his head. And i'm not talking about an couple or multiple runs, i did this quest until i got an single 4'48 and i'm still doing to see if it's possible to go lower.
Whoever, i was testing other weapons and i found an tempered wound both with switch axe and DB on head, in like 3-5 runs each.

Now, like i said, this is just an wild guess, i don't really care to keep testing it with other weapons.
And the only experience with MP on AT Rey Dau i had was with another speedrunner, 2 hunting horns and, again, no tempered wounds besides the usual spots i saw soloing with HH.

I don’t believe this is the case as my friend was using the same weapon as me (SnS). Of course, it should be simple enough to rule out next time I get on, as I can simply equip a different weapon. Thanks for the insight, good luck pushing those times down. I’ve been working on a sub 6 with a TA ruleset and the closest I’ve gotten so far has been a 6’12”.
I was thinking about it and there's two other possibilities that crossed my mind. One is the possibility of runners running flayer and it affecting how wounds appear.
The other is purely cheating. I don't like this one tho, because it doesn't solve the problem. We know there's always people cheating on TA, especially how popular MH is right now but, there's no way to prove any sides so, it might be an possibility but it's stupid to think it's only cheating.

I saw an video some days ago 3'38 with sns, no heroics. So good luck man, it's just a matter of time to get better result, and if you want really try hard heroics might help you. :)

Originally posted by SpiderKhan:
I don’t quite follow the explanation and how the differentiation of seeded quest is made here and why that results in what I described, but I’ll give that solution a go when I get on tomorrow to see if it resolves the issue.
In all due respect, he has no idea what he's talking about, don't worry about it too much.
Originally posted by L:D:
Originally posted by SpiderKhan:


I don’t believe this is the case as my friend was using the same weapon as me (SnS). Of course, it should be simple enough to rule out next time I get on, as I can simply equip a different weapon. Thanks for the insight, good luck pushing those times down. I’ve been working on a sub 6 with a TA ruleset and the closest I’ve gotten so far has been a 6’12”.
I was thinking about it and there's two other possibilities that crossed my mind. One is the possibility of runners running flayer and it affecting how wounds appear.
The other is purely cheating. I don't like this one tho, because it doesn't solve the problem. We know there's always people cheating on TA, especially how popular MH is right now but, there's no way to prove any sides so, it might be an possibility but it's stupid to think it's only cheating.

I saw an video some days ago 3'38 with sns, no heroics. So good luck man, it's just a matter of time to get better result, and if you want really try hard heroics might help you. :)

Originally posted by SpiderKhan:
I don’t quite follow the explanation and how the differentiation of seeded quest is made here and why that results in what I described, but I’ll give that solution a go when I get on tomorrow to see if it resolves the issue.
In all due respect, he has no idea what he's talking about, don't worry about it too much.

Oh yeah, I've seen some pretty fast runs. Sub 6 is a great benchmark for 'TA rules' right now (for SnS anyway), with that being short for no cat, rocks, flash pods, heroics, etc.

Stuff like what you mentioned is great for pushing the times down, especially in this fight given how he acts, and we've seen some very impressive freestyle and somewhat restricted runs as a result. Runs that utilize those tools are phenomenal in their own ways (often especially the scripting that they utilize), but I favor doing it with that sort of TA ruleset.

I am happy to report that I made that happen this morning, with a 5'57"! Got it recorded and uploaded and everything.

Though it's worth noting that they did release an official TA ruleset for Wilds very recently and it's uh, very weird in several ways, so the term right now is being used more loosely as shorthand for what I mentioned above in a lot of cases.

I don't think it's cheating, as many users I've talked to without any modding experience at all have reported similar things happening, and many haven't had the issue or have a sort of halfway issue where they see multiple layouts show up but not all of the possible ones. I think there's just something weird about it and that it's probably save-related since I haven't been able to solve it.
Last edited by SpiderKhan; 11 hours ago
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