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from the top of my head with inaccruate memory, mine would be tempered wounds on a leg, the head and the very tip of a wing due to improper swaxe frs positioning hitting the wing instead of the face when it was downed as it is all the way at the back that scored to first hit on the wing tip while it was flailing around.
Whoever, i was testing other weapons and i found an tempered wound both with switch axe and DB on head, in like 3-5 runs each.
Now, like i said, this is just an wild guess, i don't really care to keep testing it with other weapons.
And the only experience with MP on AT Rey Dau i had was with another speedrunner, 2 hunting horns and, again, no tempered wounds besides the usual spots i saw soloing with HH.
Tempered wounds have set locations based on where the ‘scars’ are. These can be seen before the wound is developed, and have nothing to do with where you attack first, as opposed to regular wounds which can appear X times per body part. They’re the wounds that glow blue when in focus mode.
I don’t believe this is the case as my friend was using the same weapon as me (SnS). Of course, it should be simple enough to rule out next time I get on, as I can simply equip a different weapon. Thanks for the insight, good luck pushing those times down. I’ve been working on a sub 6 with a TA ruleset and the closest I’ve gotten so far has been a 6’12”.
Not a bug. That is how the game works.
There is a difference between a "seeded quest" and a random field survey. If you suspect a glitch, you should contact feedback@capcom.com
Other than that, what you described is on point how the game treats "seeded quests". What you should check is whether the situation remains the same after you restart the PC properly and launch Steam in offline mode.
I've not paid attention to Tempered Wounds positions on my Arch Tempered Rey Dau fights. This is an interesting observation though. So maybe I should.
Someone in the discord did point out that this could be the case. It would be weird for this to be linked to that but given what hasn’t changed it it’s not unlikely I reckon.
The other is purely cheating. I don't like this one tho, because it doesn't solve the problem. We know there's always people cheating on TA, especially how popular MH is right now but, there's no way to prove any sides so, it might be an possibility but it's stupid to think it's only cheating.
I saw an video some days ago 3'38 with sns, no heroics. So good luck man, it's just a matter of time to get better result, and if you want really try hard heroics might help you. :)
In all due respect, he has no idea what he's talking about, don't worry about it too much.
Oh yeah, I've seen some pretty fast runs. Sub 6 is a great benchmark for 'TA rules' right now (for SnS anyway), with that being short for no cat, rocks, flash pods, heroics, etc.
Stuff like what you mentioned is great for pushing the times down, especially in this fight given how he acts, and we've seen some very impressive freestyle and somewhat restricted runs as a result. Runs that utilize those tools are phenomenal in their own ways (often especially the scripting that they utilize), but I favor doing it with that sort of TA ruleset.
I am happy to report that I made that happen this morning, with a 5'57"! Got it recorded and uploaded and everything.
Though it's worth noting that they did release an official TA ruleset for Wilds very recently and it's uh, very weird in several ways, so the term right now is being used more loosely as shorthand for what I mentioned above in a lot of cases.
I don't think it's cheating, as many users I've talked to without any modding experience at all have reported similar things happening, and many haven't had the issue or have a sort of halfway issue where they see multiple layouts show up but not all of the possible ones. I think there's just something weird about it and that it's probably save-related since I haven't been able to solve it.