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I suppose that would be White Fatalis in the MH universe.
I'm hopeful that Capcom will be able to walk back on a lot of the net negatives this entry had brought, just concerned that so many people has lapped it up like nice little consoomers and shown Capcom you can launch a poorly made, poorly optimized, dumbed down, slopified $70 dumpster fire of a game and people will still give it a 70% positive rating.
Is it the weapon balance changes? Overall combat difficulty? Too easy grinding?
You can't argue lack of content though because the game has only had a single Title Update so far and launched with like only 1 less monster than World launched with.
Without going into the more contentious stuff that amount to chewing aspects the game for the sake of cOnVEniEnCe like the removal of tracking, the handler constantly following you around or popup camps because God forbid players need to move more than 10m to restock, I would say the biggest, objective problem, is the fact that the game routinely locks you into a glorified 30 minute long cinematic into a mandatory fight before you are allowed to do anything else. That anything else including "accessing the smithy" and "accessing the training area". It is probably the biggest example of this game compromising its identity for the sake of sloppily trying to be something else.
The trivial, braindead monsters are also a sticking point, but that can at least be mitigated with mods so hey.
That being said, I'm probably avoiding the next MH title after this. I do feel a little burned myself with Wilds here. I have lost trust with the development team, and that lack of trust would probably extend to the alternate team that usually does the mobile-esk MH games.
Man you people are unbearable.... not every post is a clown farm.... these are valid criticism.... if you believe its a clown farm dont comment...you are just giving it more reach.
CAPCOM pooped the bed..... if this many people are having issues, its because of ♥♥♥♥♥♥ developement.... not the fans!