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2. Rey Dau is a monster that by this time you SHOULD be fairly familiar with.
3. This is a T3AT Rey Dau (Tier 3 Arch Tempered). Chances are once the event is over and AT Investigations are live, you can expect tougher variants.
If you never fought Rey Dau and he was just introduced as the first Arch Tempered, you would probably say he's hard because you would be unfamiliar with his moveset. The fact you have means not much he will do will be new. I think its kinda silly to expect crazy new moves. It's still the same monster with juiced up stats. His moveset and combos have changed and you can say that the extra lightning ARE new attacks since he doesnt do them in his base or tempered form.
Anyway... I don't know why people have such unrealistically high expectations for things like this. There wasn't even an update / patch notes / announcement for ATRD. Where exactly did people get all these grandiose expectations from? It is just a slightly modified form of an existing monster, same as most of the ATs in World. I didn't see anyone hyping up the Tempered Gravios hunt this way...
More damage, More Speed, definitely more Health, and It could very much use bigger AOE on its attacks. There are a lot of things that could be done to improve it. I just casually took it down like it was a regular tempered monster.
At this point Master Rank is going to feel like High Rank World. Nothing in Wilds will ever match the adrenaline of fighting AT Nerg or MR Alatreon.
Maybe if they bring back Disufiroa... but thats not going to happen.
We have high standards because MH has met them in the past, and we want it to continue raising the bar.
Said that it's hard to believe you guys who are always protecting ♥♥♥♥♥♥♥♥ had any interaction with this game before world.
But again the game is now for the brainwashed ones, that accept everything and anything with a smile on their faces so capcom can squish their wallets. And they are right about it, since it's working for them.
I dunno about you, but if I cart in a hunt I count it as a mark of extreme shame and it tanks my sense of self-worth for about a week. There are more countermeasures against it than there used to be. Used to be it'd take about two carts to completely put me into depression mode in the old games... but now it is one. Heck, I feel shame if I even get knocked back against some monsters.
I still don't know why anyone would even bring up Archtempered Nergigante in these topics. It was EASIER than Rey Dau. It was the easiest Archtempered monster in World bar none.
Archtempered Kirin was harder because it was a smaller target and its lightning spam was downright dangerous. Archtempered Zorah Magdaros was harder because of resource management, since it was entirely too easy to run out of cannon ammo before it destroyed the blockade. Archtempered Teostra was harder because most of its body was basically impervious to damage, and Lunastra even moreso. Same for AT Kushala and its tornado spam. AT Xeno'jiiva wasn't too bad, but it took a while to take down and spammed quite a lot of beams.
And then amongst all that there was Archtempered Nergigante... whose entire body was one big weak spot... and whose only noteworthy feature was jumping in the air and pouncing on hunters... which was easily avoided by just evading TOWARDS it. A lesson Brachydios taught me in 3U. It was so p!ss easy I'd deliberately pick AT Nergi to test weapons I was unfamiliar with because I knew he wouldn't pose a threat. It is utter madness to even bring it up with the topic of difficulty since it is an easier hunt than what you're right now complaining is too easy.
That bar has been rolling downhill since World released. MHGU was the last truly great Monster Hunter game. Still doesn't explain why anyone would be expecting some random event monster to be some game-changing super-boss though. I figure you fundamentally misunderstood what I was saying. People are just conjuring strange ideas out of nowhere for a monster that is barely a side-note in the release schedule.
"You guys"? I trust you're not deigning to include me in that gross collectivisation.
I can't even understand how you had difficulty. Just dodge forwards. It works for just about every monster with a flying tackle attack in the entire series. You dodge under it. Simple as that. Use Evade Extender or the Evasion skill (or that mantle in World) if you have difficulty. They're practically free skills since World anyway.
Archtempered Velkhana was the single hardest monster in the whole of World.
But in general most of them weren't a major issue.
Nobody is expecting it to be game changing, people are expecting it to be good and interesting. AT Rey Dau is failing hard on the interesting.
I don't know what you mean by "conjuring strange ideas", most of people i saw talking about AT Rey Dau is mostly the same, "the fight is boring", and they are obviously expecting more, which they 100% should.
It's not because world descent in quality that we need to keep descending while the most basic expectations are crushed because they don't care anymore.
Your trust is being put on the wrong side.
It's either your own expectations, perception and "love" for the game are very low to not care or you didn't had any experience with older games. In any case, it also raise an red flag when people get this uncomfortable when people tell them they didn't played older games.
It doesn't matter tho, this has nothing to do with people expecting more, neither the point of what i said. But if you really played older games you shouldn't be this bothered about it.
Although i would say that people who played older games should be the examples for an better game, there's the point that people are quite often disappointing anyway.
You're trolling, aren't you? You couldn't mix that up by mistake. Unless by "bad things" you meant "wrong things". There is a lot of that going around.
That is a rather extreme case of Stockholm Syndrome. I mean Wilds has been a disappointing flop so far... but you honestly expect it to just suddenly become the awesome game you wanted it to be? And you're lumping those expectations on the most utterly minor of side-monster additions? It isn't even a title update. It was NEVER going to be gamechanging. Claiming people "100% should" expect a minor monster of no note to pull off what nothing else has so far is beyond naive. They should want better, but not expect it without reason.
The fŭck are you talking about? What trust? I don't have any trust on any side right now. Crapcom let me down three times... first with World, then with DD2, and now with Wilds. You're the one naively acting like everything is going to magically get better just from a freakin event quest.
If you had really played older games you would have adjusted your expectations after how far the series has fallen.
Blocking attacks needs to consume more stamina, It's too easy to face-tank monsters so far. Perfect-Guard could be rewarded with using no stamina, but there is no reason holding-guard should be this strong.