Monster Hunter Wilds

Monster Hunter Wilds

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AT Rey Dau = aftershocks and more HP?
Is this really the only difference in AT Rey Dau and normal?

And they really couldn't include this lazy variant at launch?
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Showing 1-15 of 31 comments
There are some minor differences in his moveset beyond that. But it is really a huge disappointment to say the least. To learn so much from the first implementation of AT, to use all that knowledge and come out with the crowning jewel of AT nergigante.

Only to act like they've learned nothing, which I guess they have, is such a letdown. I guess they made Nerg great by complete accident.
Espio0 Apr 30 @ 1:36pm 
Arch Tempered? more like Arch Tedious.

killed him with a single faint solo, it was tedious and boring. MR content in Rise presents more challenge than AT Rey Dau does in Wilds...
all attacks have an aftermath that reminds you to move out again, some moves are faster, the wing slaps on the ground seem to have a bigger hurtbox as i can't normally just hug rey dau to avoid it, maybe.

some moves where you think you'd have time for it's windup seem to have a different timing as being probably quicker, maybe, I assume at least as something felt strange and it has combo strings.
Razzle Apr 30 @ 2:27pm 
Originally posted by Espio0:
Arch Tempered? more like Arch Tedious.

killed him with a single faint solo, it was tedious and boring. MR content in Rise presents more challenge than AT Rey Dau does in Wilds...
jeez yall will complain about everything


all AT monsters always been just faster/deals more damage/has more hp
And has a few different move sets


legitamtely thats how it has always been why even complain about it for this one
its a good fight
The only difference is the low player entrance barrier.

The clowns cart left and right, after a single strike. Obviously no armor upgrades.

No DLC purchases till 2026. Let the devs beta-test the crap before publishing :lunar2019piginablanket:
Espio0 Apr 30 @ 3:00pm 
Originally posted by Razzle:
Originally posted by Espio0:
Arch Tempered? more like Arch Tedious.

killed him with a single faint solo, it was tedious and boring. MR content in Rise presents more challenge than AT Rey Dau does in Wilds...
jeez yall will complain about everything


all AT monsters always been just faster/deals more damage/has more hp
And has a few different move sets


legitamtely thats how it has always been why even complain about it for this one
its a good fight

Yeah, of course i will complain when a franchise keeps getting dumbed down to appeal to the casual masses instead of the veterans.

AT Rey Dau should have been standard HR Rey Dau.
Last edited by Espio0; Apr 30 @ 3:00pm
Soji Apr 30 @ 3:03pm 
pretty much yea, It's a ton more health too. I don't know the exact numbers but considering I was able to kill Rey Dau in usually 3 or 4 minutes and this one, my fastest clear is 14, it's gotta be a lot. That's pretty much par for course with AT tho. Either way it's pretty lackluster. The aftershocks do add a new dynamic to the fight but it took me one hunt to understand how to dodge them properly then after that is was just the same fight as before but longer. Again, nothing new from AT I guess.
Dr. Raven Apr 30 @ 4:54pm 
Originally posted by Razzle:

all AT monsters always been just faster/deals more damage/has more hp
And has a few different move sets


legitamtely thats how it has always been why even complain about it for this one
its a good fight
This is inherently the problem right. Base Rey Dau is a joke, just slapping on more hp/damage, especially in a game where our DPS is so insanely high, and our def is waaay to high even on DPS sets, is like trying to fix a crack den by planting pretty flowers out front.


All they've done is brought up AT Rey Dau to what base high rank or tempered Rey Dau should have been. I think people forgot what good AT looks like. AT Nergigante had basically identical stats to Ruiner Nergigante. And to this day, with MR armor, with Health 3, will still almost one shot you with his finisher. And base Nergigante was actually a good and tough fight in the first place.
Dootslayer Apr 30 @ 4:54pm 
Originally posted by Espio0:
Arch Tempered? more like Arch Tedious.

killed him with a single faint solo, it was tedious and boring. MR content in Rise presents more challenge than AT Rey Dau does in Wilds...

Because Wilds is not MR yet...?
Comparing HR to MR is pure nonsense.
Last edited by Dootslayer; Apr 30 @ 4:55pm
Dr. Raven Apr 30 @ 5:02pm 
Originally posted by Dootslayer:
Originally posted by Espio0:
Arch Tempered? more like Arch Tedious.

killed him with a single faint solo, it was tedious and boring. MR content in Rise presents more challenge than AT Rey Dau does in Wilds...

Because Wilds is not MR yet...?
Comparing HR to MR is pure nonsense.
AT in World had near identical stats to MR versions of the monsters, as I mentioned in the post above you. This is apparently what MR is gonna look like. This is why AT Rey Dau is such a letdown. That this is fully what you can expect in Wild's expansion, but instead with better equipment so that instead of killing AT Rey Dau in 8 minutes it can go back down to 4 minutes again.
Its lazy braindead design. The talent behind the studio is gone, or went afk while Wilds was in development. The effort that went into this release is in the negatives.
Notter Apr 30 @ 5:21pm 
Pretty much.
I am extremely disappointing by AT Rey Dau.
it was nothing new or exciting.

I can only assume to moved all development to the expansion, because i don't know how they can justify 2 months to add lingering lightning strikes.
es.Iiden Apr 30 @ 5:42pm 
Originally posted by Espio0:
Originally posted by Razzle:
jeez yall will complain about everything


all AT monsters always been just faster/deals more damage/has more hp
And has a few different move sets


legitamtely thats how it has always been why even complain about it for this one
its a good fight

Yeah, of course i will complain when a franchise keeps getting dumbed down to appeal to the casual masses instead of the veterans.

AT Rey Dau should have been standard HR Rey Dau.
From a "veteran", if the veterans had their way they would disable the right analog stick and we'd have to do this game claw style. Clearly the franchise is moving in a new direction, you can either get off or enjoy the ride.

Also its a high rank Arch Tempered, not Masters. and it was also 3 stars. It's also a monster who you have a general familiarity with so of course it's not going to be that hard.
Originally posted by es.Iiden:
Originally posted by Espio0:

Yeah, of course i will complain when a franchise keeps getting dumbed down to appeal to the casual masses instead of the veterans.

AT Rey Dau should have been standard HR Rey Dau.
From a "veteran", if the veterans had their way they would disable the right analog stick and we'd have to do this game claw style. Clearly the franchise is moving in a new direction, you can either get off or enjoy the ride.

Also its a high rank Arch Tempered, not Masters. and it was also 3 stars. It's also a monster who you have a general familiarity with so of course it's not going to be that hard.
High Rank Arch Tempered in World has the same stats as MR monsters. So you should expect this Rey Dau to play similar to MR Rey Dau, have similar HP/attack. But at that point you'll have MR gear, which means this 8 minute fight will likely become a 4 minute fight in MR.
es.Iiden Apr 30 @ 5:54pm 
Originally posted by Dr. Raven:
Originally posted by es.Iiden:
From a "veteran", if the veterans had their way they would disable the right analog stick and we'd have to do this game claw style. Clearly the franchise is moving in a new direction, you can either get off or enjoy the ride.

Also its a high rank Arch Tempered, not Masters. and it was also 3 stars. It's also a monster who you have a general familiarity with so of course it's not going to be that hard.
High Rank Arch Tempered in World has the same stats as MR monsters. So you should expect this Rey Dau to play similar to MR Rey Dau, have similar HP/attack. But at that point you'll have MR gear, which means this 8 minute fight will likely become a 4 minute fight in MR.
But world didnt have the monster tier system. just from my testing on lance, T3 Tempered Arkveld vs T5 Tempered Arkveld is about 3-5 minutes if the flow of the fight is controlled properly.

T3AT Rey Dau, my first fight was 22 minutes because i was learning whatever new nonsense he did. 2nd fight with Lance was 18. 3rd was 17.53. No carts and no potions. I can assume i would have to add 5 more mins if I was dealing with the T5 version once the event is over. Same fight just more HP.
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