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Ya just watch another video with Oblivion Remake on the same system and mid/high settings with same results. The remake looks pretty dang good too.
This game has three big problems:
#1: It's made on the REengine. REengine is not a very good engine when it comes to very detail dense, big levels. It doesn't mean it can't do big levels, because Rise looks okay and doesn't look like a PS3 launch title, but it was not made for games like these, and critically, these shortcomings were never addressed in the first place either. Wilds on the other hand has...
#2: Some seriously misguided art direction. In an effort to make the game look ReAlIStIc and gritty, they leaned super hard on graphical effects that makes the game look like a ♥♥♥♥ smear half of the time with sandstorms, tropical downpours, electric storms, volcanic eruptions, and simultaneously load the levels chock full with a ton of minute tiny detail that gobbles up performance in detriment of everything else. The result is a game that would already look wonky and amateurish, and then is also designed to look like crap on top of it. Which leads us to...
#3: A big optimization problem. Capcom seems to essentially have built this game to the current trend (look at like, 90% of the Unreal Engine 5 games in the market now) of going super hard on the lighting and ambient effects without any regard to ensuring it's a product that can work on most current computers, instead leaning on framegen, supersampling and the advent of (very expensive) 10+ GB VRAM cards and expecting those will carry the game's performance in lieu of actually ensuring even performance across the board.
You are right in that there is absolutely no reason why a 3050 shouldn't be able to deliver graphics on par if not better than World's, and realistically, there's no reason it shouldn't. But capcom decided it wasn't worth optimizing their game so it looks ok in like 80% of the current GPU market.
So, in closing, this is an artistically misguided game, incompetently developed on an engine whose very obvious limitations were never addressed, and catered to specifically either barely working on consoles, or only able to look acceptable on a 4070 super or above. And they slapped a $70 price tag on it, and people just lapped it up for a nice 65% steam review score, because if there's something PC gamers are good at is to find excuses to justify dropping $1500 on a new GPU to play a game that looks like ass most of the time.
Don't blame it on denuvo.
One is delivered by Capcom, which doesn't give a ♥♥♥♥ for consumers and are desperate to fulfill shareholders expectations. Another is Sandfall, an indie soft house that need to care about the game they're delivering because they don't have shareholders to stuff money up into their asses to rush an game so they can make more money.
Capcom is more than competent and have more than enough money to deliver an better MH wilds, but they wouldn't because they know rushing the game would make the shareholders happier and they would sell anyway.
The lesson you all should learn from this is, just play better games.
RE issues aside
3060 is not even kind of mid tier.
and as for 33, it literally has the same draw distance as Alien isolation which is about 60 meters. Not even kind of comparable.
Lmao what
You realize this game looks either beige or so dark you can't see ♥♥♥♥ like, 95% of the time, right? The Balahara chase with its 50m visibility, the strobes-at-night doshaguma fight, the uth duna fight where you can barely make its silhouette in the middle of a pouring rainstorm, it's up to the point where some dark-ish fights like the nerscylla or barina ones feel like a breath of fresh air because phew, at least you're not straining your eyes to just figure out what the ♥♥♥♥ is it you're fighting.
Unless there's a MASSIVE turnaround in the art direction somewhere after the Oilwell Basin (which is where I just stopped), I believe there's absolutely no area in Wilds that can look even similar to its World counterpart in terms of color, lighting, or detail.
It has nothing to do with the DRM
However the drm checks became so anoyingly slow they become a issue.
I could probably play a medium map of minesweeper while the initial check.
How? The initial check I know takes just a second. It is just about 6 kilobytes after all.
At least it doesen't show in steam/download that it allocated space for it.
That would explain the 2-3 minute startup. I also no longer get a progress bar for it, like I used to.
I give a new gfx driver a try or cry a bit later about it.