Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like the sort of player who has Rathalos as their favourite monster is the sort of player who uses default Character Creator options and just clicks "continue" without modifying anything. The sort of player whose character name is "Player 1"... i.e. unbelievably mundane. The sort of human whose favourite sandwich is just a slice of bread.
I mean I guess maybe they're a little more nuanced than they used to be... but that is largely due to generations of forced moveset assimilation and redivision where other monsters would only assimilate. i.e. Rathalos, Azure Rathalos and Silver Rathalos get separate movesets.... but in the next game Rathalos gains half of AzRath and SilRath's moves.... but because they don't simply discontinue Azure Rathalos nor Silver Rathalos (like they did with Green Nargacuga or Ivory Lagiacrus.... or Soulseer Mizutsune), they have to give those two new moves every time they come back.... JUST so Rathalos can steal them again in the next game.
We cannot trip them the same way either.
I used to "build up" trip damage and then hit their feet when i needed to "stun lock" them.
I would use the same trick to knock silver rathalos out of the sky... you learn about how many hits a wing would take to break, then hold off until it swooped and get that last wing hit to drop their ass out of the sky.
Things have changed with this new mechanic... that will be ignored in the next game.
wasn't happy about it.