Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See here section Understanding Monster Hunter
https://steamcommunity.com/sharedfiles/filedetails/?id=2745633361
If that does not sound attractive to you then I recommend to skip it.
This being said, I consider this to be the worst game in the franchise and the worst one to showcase the series. I would absolutely recommend you pick up world and iceborne for like $20 on a sale if you like the core game loop, but if you don't then maybe this is not for you. Maybe try Atlas Fallen instead, or maybe try another flavor of third person action game, anywhere from Dark Souls to Devil May Cry.
But at any rate, I consider Wilds to be a patronizing and lackluster game, with uninspired monster designs, awful pacing, terrible characters, absolutely unacceptable performance, ♥♥♥♥ art direction, and a misguided attempt at gritty realism that undermines just about every strength the series had up to this point. So even if you were a fan of the series, I'd recommend picking any other game in the franchise up.
Disclaimer:
This review is the representation of my personal experience with the game. Issues and problems other may experience are not part of this review, since these did not apply or happen on my end.
Summary:
We have here on of the best entries to the Monster Hunter Series since World in 2018. This game is such a beauty, not only to its stunning visuals it offers, but also the detailed world life itself.
Its very rare that we can experience such a detail loved worldbuilding and scenary. From the weather changes, to the monsters eco-behavior up to the detailed camp life.
Even the smallest things like palicos in the field, not just vanishing into air, but actualy walking back to camp and refill. Or corpses of Monsters not just vanishing but decaying and growing plants on them (ofc. this takes quite some CPU power). Nothing else in the last 5 years offers such a detailed and love-work world. In Things like These you just want to sink in and watch it progress. The gameplay loop is king again and a massive blast, alone or with friends!
This game is better then MH World (basegame) and is a massive improvement in any PoV towards it. Its not on the content level and feature level as Iceborne is, but we also just stay at the very start of this games life-cycle. With a future Master-Rank expansion like MH-Iceborne in the future, this game can reach legenday status in the games series.
One thing that i sadly have to mod in, is proper ultrawide screen support (5760x1080+ -> 48:9).
The feeling and emergion feeling it brings is a must, when you experienced it just once!
https://www.youtube.com/watch?v=zdpA3aEEirA
Gameplay:
Its the perfect gameplay look to be expected from a Monster Hunter game, but done almost perfectly in the best simulation eco-system and a fully connected open world.
https://steamcommunity.com/sharedfiles/filedetails/?id=3446518619
Starting a hunt goes more fluid then ever before, in the open field or with your handler that follows you everywhere you go, with no reason anymore to „teleport“ back to camp every time for a new hunt or quest. Thanks to the options to cook meals everywhere, the start of a hunt is dynamic as never before. You will encounter dynamic weather and biom changes that will effect endemic life and monsters alike.
https://steamcommunity.com/sharedfiles/filedetails/?id=3446518438
https://steamcommunity.com/sharedfiles/filedetails/?id=3446518483
Fast travel trough the wide lands, is also secured thanks to your new mount that fits the world building perfectly and does not feel forced in like the palamutes back in MH-Rise. I don’t want to go too much into detail here for story-spoiler reasons, but what is sadly missing so far is the palico kitchen or a proper managed arena with controlled encounters, but that may change in the future. Overall i can only say, gameplay is king again and the best reason to buy this game.
Story:
Capcom did what many had never expected them to do. Deliver a story that has focus on the overall World-Building of the Monster Hunter series, down to the great dragon war and the downfall of the old civilization. I am trying to prevent very heavy spoilers for these who want to find out themself on what is revealed here. But let just the following screenshots speak for themself how close we are getting here to the legendary history of the events and the downfall reason of the old civilization...
https://steamcommunity.com/sharedfiles/filedetails/?id=3446517803
https://steamcommunity.com/sharedfiles/filedetails/?id=3446517608
https://steamcommunity.com/sharedfiles/filedetails/?id=3446517423
Capcom did accept the feedback that many (new) players do not like long stories bound to hunter rank leveling. Therefore they did keep the main story bound to the low-rank experience of the game with a gameplay time of 10-15h, so that even casual players can see the credits with moderate gameplay time investment. For these who want to know more of the main story and its effect on the world, will have more additional story content in the high-rank part of the game. For the true monster hunter fans with interest in the series core-lore and world building story, this game is the houly gem of the entire games series. Going into details, would just be spoilers sadly.
Grind & Quests:
We have here a Monster Hunter Game, that should already explain to everyone what to expect when it comes to grinding, hunting and completion. I do not have to explain that you need to hunt monsters for parts for your gear and weapon crafting. With some parts only available by cutting of parts of the monster or certain rare drops. All that iss elf-explained. What should be mentioned is that the RNG drops of decorations of MH-World is back. You can get more specificly by smelting later in the game, but the natural income of new decoration gems is the main grind next to Artian weapon parts. The main endgame-grind is all around making your gear perfect by getting the best decoration for your gear and RNG crafting the best Artian weapon for your needs. With friends on a daily 1-2h gameplay session, this is entertaining and rewarding alike.
There is one thing that does take the fun out of being a completionist. Hunting monster for gold-crowns is more easy then ever, thanks to the spy-glasses. Capturing endemic life is also quite easy because not all are achivment bound. What destroys all fun is the fishing with its mini-game mechanic. Capturing 30 whoppers or getting at least one Gajau is pure pain and 0 fun. If you can ignore that, do it and the gameplay fun will not break off for you.
You can achive quite the nice high-end gear with moderate grind investment:
https://steamcommunity.com/sharedfiles/filedetails/?id=3446517106
https://steamcommunity.com/sharedfiles/filedetails/?id=3446517061
This is my current „damage build“ that brings the most fun to my hunts so far, but there is also a healer build for supporting others on joined SOS flares. Community stay together and support each other. Thats what MH games were about and should still be. 😊
Wilds (for me) is better.
It makes more fun to hunt Monsters.
Grind is not Boring and Monsters are well designed. (and you can learn it pretty fast)
World: was boring after around 80-90 hours....in Wilds i put 100-200hours for sure. And i start it again after a new Update with new Monsters.
But thats only my opinion.
Played both IG Main and in Wilds i got motivation to test other weapons. (and i got more fun with my insect glaive)
Gracphics is a little bit grey/blurry but if you got a decent TV/Monitor and Colour-settings from your GPU the game can look beautiful.
(For me Nvidia Digital-colour, contrast to 100 and more sharpness from my TV did the thing + some other settings...Game looks way better)
Gameplay is very fun! and you dont need to play 10hours/day to get up to Hunter Rank 100+
You can take your time and do what you want (and still get good armor and weapons)
If you post your specs we can tell you how good it should run on your System. (GPU, CPU, RAM, Resolution/Monitor, HDD/SSD/nvme.....)
+ if you are not sure bc performance just download the benchmark-test and post a screenshot
Its what i did with world, and i liked monhun world, so i decided to do the same here. Its been enjoyable for me. Game's ugly because muh Pc bad, but hella fun, an improvement over world. Give it a try if you havent, but if you found that one clunky and boring/grindy, here the combat is much less clunky but the loop is about the same.
2. There is a demo of this game series:
https://store.steampowered.com/app/1836450/Monster_Hunter_Rise_Sunbreak_Demo/
It is free to play and more hardware friendly than the Wilds. But it still gives you the big picture how the gameplay runs.
---
That said, TS mentioned this game to be as
If you feel clunky, I would first ask which game you played and using what weapon. In MonHunt there are "Commit moves" and "pokes"; The former is just like once you accelerate a car to super fast, you can not just stop to 0 instantly. But if you succeeded, you will cover a lot of range in short time (High DPS). The latter "pokes" instead is like moving a car slowly. It takes long time to travel long range, but it is safe.
Every weapon in MH have both of these moves. For example is dual blade: The normal attacks are the pokes/jabs. You can break/cancel most of these moves into a dodge at moment you noticed an attack is coming to you. But the DPS is low and you will take long time to hunt a monster if only using this moves. Then you got slightly more commit moves from the one-button special attack (right mouse button/demon flurry) and later on you get the most commit move combo "blade dance". You only use blade dance when you have a long opening such as when monster knocked down or paralyzed. Otherwise you are "taking the risk" being countered by the monster.
I know that it was mentioned as being more "hardware friendly" but, imho, that doesn't even begin to accurately describe the gulf in performance between the two titles. They are so far apart that it will be impossible to gauge of how Wilds will run on your system by playing Rise.
It's also worth noting that Capcom could have released a demo for Wilds but chose not to.
Please also keep in mind that Wilds will almost certainly receive an expansion next year. You would be much better served buying a game like World or Rise which are already complete and waiting for Wilds to be finished. Even many of the people who like Wilds call it a 'tutorial" in its current state.