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And the seikret does trivialize the hunt aspect. IMO you should have to pick up the monster's scent first via tracking, then the seikret should be able to find it from that.
And it's not like "don't use the seikret" is a viable option - the maps were *designed for the seikret.*
Even the little side mission they made to peddle cosmetics for Alma is making my stomach churn.
*For context to understand why I can invest so much time: I live in a small village with less than 20 people, I choose to not have a busy social life which my quiet village life helps prevent anyway, my hobbies are closely related to my work (which in my eyes is an absolute win).
Deluxe Edition gave you the Deluxe pack which included the that samurai set, the eyepatch, the palico armor, two gestures, two haircuts, two seikret sets, face paint, a pendant, a bunch of stickers, and a nameplate.
The Premium edition included everything in the deluxe edition plus the Wyverian ears layered armor, the hunter profile set, and a music track. It also came with the promise of two cosmetic DLC packs, the first of which having dropped already.
THAT includes a BGM set, volume 1, camp gear, more stickers, more pendants, more layered armors (The Noblesse set and the Florescent Circlet) and gestures/poses, and more palico stuff.
They also gave you layered armor and a charm for preordering and if you played World or Iceborne, they gave you nameplates and palico armor.
Nowhere did it say they weren't also going to have paid DLC. And while I prefer the magic word "free", I can understand why they have paid DLC too. At least they had the courtesy to offer packs as well as breaking them up into individual components in case most of the stuff in the packs don't interest you.
Nothing about this is new or shocking; this is how it was in world AND rise. You get some free stuff and you get some paid DLC.
And you get a bunch of title updates for free along with seasonal festivals (as is the case right now).
Before finally getting a bigger expansion.
Now, on the topic of actually hunting monsters, I did like doing that to some extent. At least, I liked world's version more than previous titles. In previous titles? You got nothing. You had to explore all the zones until you found it and then you had to hit it with a paintball so you could see it on the map. OR you could look up at the blimp and wave and it'd indicate where the monster was.
But it turns out a lot of players don't like all that. They just want to get to the monster and fight the monster. I heard someone saying Capcom did the analytics and studied where player dropoff happened and I guess part of it was allegedly this.
That's just downright abhorrent when the game has a launch price of $70.
To put this into perspective, World had 200 by the end of its entire development (final update in Iceborne) with a total of slightly over $542—this includes the price of the Iceborne expansion.
Rise had significantly more than that.
It's absurd how negligent Capcom has been towards optimizing performance to anything within acceptable ranges and now handling how they determine anyone they consider as cheating.
They seem quite willing to release as many microtransactions as possible without tackling the actual issues at hand.